Top Critic Average
When we're coming up on the end of the year, I don't think the game is going to win any awards for best game or best writing. Ultimately, it's not a Great game, with a capital G. It's a really good one, and it's a lot of fun.
I love that they reached so high, but I really wish they'd thought harder about what it was they were trying to balance on as they did. Ambition wasn't thwarted by technology, but just a lack of common sense. I find myself still wanting to recommend you play it, not least because the action is mostly fine, if very repetitive, and therefore there's nothing that's actively unpleasant about playing it – you can experience the wonders it has to offer, just for the price of grinding through the okay-ness of it all.
Quantum Break is a game I have been waiting on for a very long time. 3 years, almost. Since the Xbox One reveal in May of 2013, that was the one game I wanted to buy right that second. The game that would make me go all-in on the Xbox One, $500 price point, DRM, Kinect inclusion and all. I mean, these were the same people who created my favorite video game of all time, Alan Wake. This had to be good, right? At the time, and even to this day, Quantum Break is way ahead of its time.
While both the content and overall experience may not be perfect, collectively they compose a bold, engrossing, brilliant blockbuster of a game that should absolutely be experienced.
Despite how pedestrian some aspects of the game may be, I concluded Quantum Break feeling like something new had happened. Something special had happened that more than compensated for some of the flatness of the story and the mostly rote gunplay. A game simply never worked like this before, nor has a TV show. Because of that, what might have otherwise been ordinary feels extraordinary.
Quantum Break features amazing mechanics, polished gameplay, interesting and strong storyline and, as a bonus track, a high-quality TV series that blends beautifully with the game.
Quantum Break is a fun, thrilling, and astoundingly gorgeous new IP for Microsoft. From Sam Lake, creator of the original Max Payne games and Alan Wake, comes some of Remedy's best work yet as Quantum Break sucks players into the vacuum of time that exists in the world of its main characters and players will want to work just as hard as Jack Joyce to stop time, and their own time with the game, from coming to a catastrophic end.
Quantum Break is a great game from start to finish, and playing it with all the benefits of being on PC just make it that much better. Given that this game is coming out at a lower price point on PC as well, there's just not excuse not to get it.
Quantum Break is another incredibly satisfying action-adventure mystery from Remedy in the same leagues as Alan Wake and the original Max Payne – bolstered by a bigger budget which has resulted in a terrific cast of actors, complex and intriguing storyline and script, and well-implemented live action television sequences. The third-person cover-based gunplay, while executed better in other franchises, is still enjoyable, but it is the exploration of the environment for background details, clues and easter eggs is what makes the bulk of the gameplay enjoyable.
Remedy swung for the fences and hit a homerun with Quantum Break. With an engrossing story, an amazing cast, and the most beautiful visuals on the Xbox One we've ever seen, Quantum Break is a masterpiece.
Quantum Break is another example of Remedy Entertainment sticking to what they know, and doing it better than anyone else. An engrossing adventure with a captivating story. experimentation with new mediums for telling stories in games and refined third-person gameplay to match. Quantum Break isn't optional, it's essential.
Like Max Payne and Alan Wake before it, Quantum Break has already left me desperate for a sequel. And with one or two loose threads left dangling tantalisingly, the way is certainly open for one. Quantum Break is another superlative Remedy game, combining story and gameplay to startling effect. I want to go back in time and play it afresh, all over again.
A beautifully crafted and hugely enjoyable experience, Quantum Break is a fantastic addition to anyone's library. The lighting effects alone make any arguments about resolution dissipate, with a solid set of unique mechanics and breathtaking set-pieces that keep the game fresh and exciting. Whilst I had some issues streaming the show, the content within is in such good keeping with the game, that it's a minor blip on the radar when all is said and done. Microsoft's flirtation with the world of TV proved to be a bit of a flop, but for the most part, Remedy have somehow managed to nail it.
Quantum Break is a memorable game. It makes me truly wonder if any of us can truly escape the reach of time, and it reminds me we all have to live with the choices we make.
As a game, Quantum Break is solid. There's a good balance between the shooting and exploration sections, and while some people may dislike the simplicity of the core shooting, the time-related powers augment it enough to make it fun. As a TV show, it does a good job of staying interesting without wearing out its welcome. As a whole, the story nicely melds together both pieces, and the different avenues the tale takes gives you a reason to replay it. Quantum Break is another excellent game from Remedy, and it belongs on the shelves of all adventure game fans.
Ultimately, Quantum Break was obviously an experiment. On one side, I'd rather see game developers and publishers focus their resources on telling their stories via the games themselves, but it's impossible not to recognize the value of this title as a game. It looks awesome, it plays great, and makes you feel really badass. What's not to love? Remedy is back, baby!
Not without missteps, Quantum Break is still an exceptional title that takes chances and looks like the makings of a successful new franchise. In short, it's a hell of a time.
More TV, a little more game, a longer and more carefully handled ending and a challenge boost would have forced my hand to 10/10, easily. But it's just not all there. Still an amazing experience though, if time travel is your bag.
So, does Quantum Break live up to the hype? Yes and no. From the get go, the game has been marketed as a story heavy experience with cinematic gameplay and storytelling. In that regard, the game absolutely delivers, and if you went in expecting that, you're likely to enjoy it.
Qualms aside, Remedy's return to action gameplay with their refined narrative chops is a concoction that shouldn't be ignored. On the whole, Quantum Break is highly recommended - a welcome exclusive for the Xbox One and breath of fresh air in the AAA space.[Insert time pun here]
Quantum Break is not the most revolutionary of games, and its box of time toys cover what is, at heart, a fairly standardized shooter. However, it carries itself with style and speed to create something genuinely fascinating to play, flavored by a story that, while failing to pay off in the final stretch, is more detailed and engrossing than most in its league.
Quantum Break won't at all times feel like a game, as the player spends a fair chunk of time relegated to spectator. But, no matter which side Quantum Break is showing, it's always going to be a spectacular one.
"While Quantum Break doesn't exactly unearth a new concept with time travel, it excels at combining a gripping story that will leave you scratching your head in wonder with some truly breathtaking moments of action".
Remedy has, without a doubt, crafted a very creative title with Quantum Break. It's not going to be the killer exclusive game that so many were looking for with the Xbox One, but it's definitely been worth the wait. Story gamers will especially delight in replaying the game multiple times to see the various episodes and experience the different paths the game itself can take. For anyone with an Xbox One, Quantum Break is a must-own.
Quantum Break combines masterful storytelling with fast-paced combat and great acting to prove that linear games are still a force to be reckoned with. You'll want to play through this game more than once to catch all of the nuances it has to offer.
This is a genuinely new experience, and I'm beyond glad that Remedy took this bizarre risk and made it. This is a game that feels special, new, and worth trying. I doubted this thing, I really did. But damn if it didn't get me in the end.
I enjoyed Quantum Break in the same way I enjoy Marvel superhero movies. They're fun to watch while I kick back and eat some popcorn. But when I go to see The Avengers I don't have a control pad in my hands, and there's where Quantum Break gets confusing for me. Sussing out the relative importance of the two halves of Quantum Break messed with my head as much as trying to sort through all the story's causality loops.
Quantum Break makes some amazing innovations in the gaming industry with the live-action TV show, unique and original powers and abilities, and beautifully designed set pieces and the levels built around them. However, the story leaves a lot to be desired, the abundance of video game tropes thrown in your face is way overboard, and the controls for telling Jack where to go really need some tweaking. However, it's still worth the ride.
Overall, Quantum Break serves up a fun experience in a genre that's admittedly starting to feel long in the tooth. It doesn't break new ground but its inclusion of fun temporal powers freshens up the traditional cover shooter mechanics while encouraging some ruthless aggression. If you enjoy cover shooters with a solid story and fun abilities, this is one break you just might want to have.
I commend Remedy for taking a chance on a different way of storytelling in Quantum Break. Although I didn't enjoy every aspect of the way it was done, I still had an gratifying experience and would look forward to the next installment.
Quantum Break is an excellent addition to the Xbox One and Windows 10 libraries, telling a deep and well thought-out story that not only takes itself seriously, but offers great entertainment value. But for its brilliance in storytelling it somewhat stumbles in certain aspects of its gameplay design, keeping Quantum Break from reaching its full potential. None the less, Quantum Break for all its problems has been worth the wait, and Remedy has gotten their well-deserved spotlight in the industry with their strong entrance to the current generation.
I love when developers take risks, that's when we get some incredible games. By itself, Quantum Break wouldn't have been as successful as it is. The gameplay is not strong enough to stand alone. But in collaboration with the TV series, the stunning cast, the script, the set and character design all work so well together that it elevates Quantum Break for just an interactive experience to an interactive collective.
Quantum Break is an engaging and enjoyable narrative experience, and it makes the most of its stellar cast, pushing the boundaries of storytelling in games and presentation. However, it won't be for everyone, particularly those who don't like to be led by the hand or don't want to spend an extended amount of time watching content rather than interacting with it. It also falsely makes you feel like you have a choice, but then, that's much of its point, and despite a few missteps this is a story well worth experiencing.
Quantum Break emphasizes its narrative, which is sometimes detrimental to its cause. However, despite that fault, what's presented here is a very intricate, interesting and visually stunning game; not to mention one that is very fun to play when it lets the player use its protagonist's time-bending super powers.
Quantum Break is a unique experience and one that I intend to experience again. The game takes a chance in its storytelling with the television show. While not everything in the game may land, in this day and age, seeing a AAA game take a gamble is refreshing in and of itself. Any gamer who appreciates a time travel story would do themselves a disservice in missing this game.
Pulling off a game that offers both an engrossing narrative as well as engaging gameplay is a daunting task that leaves Quantum Break burning the candle on both ends. The gameplay can get exciting at times, with the fast-paced gun battles and gorgeous abilities, but it's clear that wasn't the primary focus for this experience. That isn't necessarily a bad thing – after all, I thoroughly enjoyed both of my playthroughs. However, if you were expecting battle after battle where you bend time to your will, you will be left wanting.
Quantum Break is a very good game that could have been a great game if it wasn't for performance issues and the handling issues throughout the game. I can't praise Remedy enough however for the chances they took in Quantum Break, and how well they paid off in the game. I feel there aren't many developers taking these kind of chances anymore in the video games industry, and full credit goes to the great team at Remedy for doing what they did. Overall I enjoyed Quantum Break even with the few annoyances scattered throughout the game, and recommend trying this one out.
Quantum Break's commitment to delivering a rich, layered narrative isn't always conducive to gameplay, but that doesn't diminish how engrossing this is an entertainment experience. The combination of intense time-bending action, gripping story, and cutting-edge presentation make this the kind of game that sucks you in and doesn't let go until the credits roll. While it's not quite as inventive as it thinks it is, Quantum Break is fresh, ambitious, and a heck of a lot of fun.
...as a marquee Microsoft-exclusive action title, Quantum Break delivers impressively on just about every front except that of content; it literally begs for a New Game Plus mode
With astounding production values, powerful story-telling, and rewarding combat, Quantum Break is a stellar game. But due to an underdeveloped upgrade system and poorly thought out content delivery that demands heavy bandwidth, it isn't exactly a game we can recommend to everyone wholeheartedly. Make no mistake though, if you have the means to play it as it was meant to be, it's worth experiencing.
'Quantum Break', like any expensive exclusive, developed a great deal of expectations over time. By and large, the game lives up to those expectations. It has a few stumbles in its pacing and action, but it combines historic shooter conventions with a set of flashy, delightful superpowers and a live-action component that's easy on the eyes. If you have an Xbox One, this is undoubtedly a game you should play.
Quantum Break arrives to PC completely unaltered, with all its lights and shadows, but offers an improved visual experience by exploiting the highest hardware configurations & an enhanced control system thanks to the inclusion of the mouse.
Review in Spanish | Read full review
It is apparent from the first minute to the last that an epic narrative is the primary focus in Quantum Break. From the full-length live action film to the extensive emails and documents, the game beckons you to savor the internal drama and cataclysmic storyline. If you're more interested in skipping to the action, you'll likely be disappointed with the remedial difficulty and generic shooter structure.
Quantum Break bietet zwar großartiges Serien Material, vernachlässigt aber den Gameplay Bereich viel zu sehr und nutzt das vorhandene Potenzial wenig bis gar nicht. Wer auf der Suche nach einer neuen Serie für Zwischendurch ist, wird Quantum Break genießen. Für den Rest bietet Quantum Break leider viel zu wenig Abwechslung und vor allem an Herausforderung.
Review in German | Read full review
Quantum Break is definitely a game worth playing, even though it's flawed. It's got some great music (Royal Blood's Ten Tonne Skeleton was a nice surprise) and some fairly good character interactions – along with a great TV show to boot. It's just unfortunate that it feels pieced together for no reason other than to get people to watch the TV show instead of feeling like a solid game with a great bonus.
Microsoft had been holding this exclusive title close to their chest and it's been in hiding for a long time showing these glimpses of greatness in demos. Do you get what's advertised, a time bending thriller of a shooter? Yes.
Quantum Break is a intriguing science-fiction tale told across two media platforms. While the action and exploration in the video game portions shine, the live-action episodes create a disconnect that is hard to recover from.
Mechanically this might not be anything special, even with the time manipulation powers, but the world and story are enough to draw you in. This is a game that knows how to paint an interesting world and immerse you in it, with a good mix of fighting, exploration and branching cinematics.
Review in Arabic | Read full review
Despite some quite good late-in-the-story character beats, Quantum Break is still just another cautionary tale about time travel. It seems the one thing that never gets an alternate universe path is the notion that time is something that we should never mess with, which is kind of obvious by now. Perhaps this story could have bucked that trend. What saves Quantum Break, though, is the abundance of content and its integration of time-based abilities in combat. I might not have like the live-action episodes, but someone might especially when compared to narratives in other games. And there are all those narrative collectibles. This a game with something for everyone. None of it is exemplary, but as a weekend rental, it's not a bad way to spend your, well, you know…
The elements of a fantastic and creative action game are all present and correct, and at times Quantum Break is indeed both of those things. But unfortunately its various disparate parts tend to get in each other's way, leading to a needlessly complicated presentation that inhibits anything from shining as brightly as it should.
Quantum Break is an innovative new direction for interactive storytelling, and with the ending leaving things wide open for more, I hope Remedy does a sequel to this innovative hybrid of a show and a game. I just hope the next one offers more to do with the time we're given.
A bold experiment in marrying passive and interactive elements to create a narrative game, Quantum Break almost succeeds. It looks utterly stunning, and it's fun to play, but overall the game doesn't quite gel with its TV show-style episodes to elevate its experience into something new. What we're left with is an enjoyable game and a half-decent TV show that coexist together, but don't feel like they're fundamentally entwined.
Quantum Break has all the things we ask for from a video game and some things that we don't. Great gameplay, impressive graphics and presentation, and an amazing story are all state of the industry from Remedy. I just wonder what this game might have been if the game aspect of it had been fleshed out just a little bit more.
Quantum Break is pretty much the game that it looks to be according to the trailers. It is a very solid cover-shooter with a story that is confusing and by far the least interesting one in Remedy's portfolio, but it still holds a high standard with many interesting plot points. It is a game you should and even must play on the Xbox One since the PC version is not acceptable in any way. The best part of Quantum Break is how well it works together with the built in TV-show, and that is bound to give you a unique and interesting experience.
Whether you consider Quantum Break a game with episodes, or a mini-series with interactive segments ultimately doesn't matter - it's an experience. It may use an unproven formula, but that blueprint is also the main attraction that piques one's curiosity, even if my own started to waiver amidst a story too interested in its own keywords to talk about anything more depth-inducing. With a dire need to be amongst the blockbusters, it's an inoffensive, non-threatening tale with big-name actors who try so seriously to make it otherwise. And while not an one interesting story in itself, Quantum Break has an interesting way of being told.
Quantum Break's no travesty of Order: 1886 proportions, but its gameplay, while fun, can't reach the level of its stellar graphics. Enjoy it for its engaging time-control gunplay, its spectacular stutters and its sci-fi storyline, but this isn't the landmark entertainment experience that Microsoft once promised.
A successful experiment of merging live action TV with a video game, Quantum Break is an enjoyable ride through the mysteries of time travel, even as uneven presentation quality and average gameplay keep it firmly grounded in reality.
The game does boast high production values with its show and captivating graphical effects, which are aided by a thoughtful story that tackles time travel with a logical, thematic bend. However, most of this obscures half of the boring characters and the show's focus on mostly uninteresting side characters. The audio may be great all around, but the fascinating visuals and gameplay are marred by unfortunate limitations, respectively from a technical and imaginative standpoint.
quantum Break takes an interesting concept but keeps it as simple as possible, ultimately failing to grip the player with its players or horribly long "TV episodes".
While the interactive core of Quantum Break is a serviceable ode to pulp science-fiction, the episodes are a reminder of what makes the genre enjoyable beyond metaphysical thought exercises: the ridiculousness.
At one point, Paul Serene emphatically states that the timeline is set, and that the advent of time fracturing and collapsing on itself can't be avoided. There is only one reality, he argues. If Quantum Break is a game fractured between two worlds, the one reality set for us as players is the one in which it's a shooter that often isn't a shooter, and a story that doesn't fully explore its narrative potential. It has intriguing ideas regarding both, but in this case, two halves don't really make a whole.
This is the most frustrated I've been with a shoddy port in years. There have been other high-profile trainwrecks in the recent past, like Batman: Arkham Knight and Assassin's Creed: Unity. But I didn't like those games, aside from their obvious PC woes.
Its shortcomings aside, there’s quite a bit of enjoyment to be had with Quantum Break, thanks to its combat system. Platforming and puzzle-solving are rough around the edges, but if Remedy intends on making this a series, there’s reason to look forward to its future. But for now, especially since it can be beaten in under 10 hours, the game is best experienced during a week’s rental.
A less than fruitful mix of TV show and video game, where although the individual components are competent they're never quite interesting enough to justify the peculiar set-up.
If you are more interested in Quantum Break for its gameplay, you may want to hold off until a sale or rental fits your budget, but if you are looking for something that takes a daring step forward with how a video game can be made, Quantum Break is perfect for you.
It would be easy, and not without justification, to suggest glazing over the narrative chutzpah and just enjoy the game. But Quantum Break's narrative and gameplay have a habit of bumping into each other. This is a game with plenty of good ideas. Too many, perhaps, with none given the room to flourish in what is a lavish, clumsy but often entertaining cacophony.
The phrase "all spark, no flare" fits like a glove for Quantum Break. It doesn't do anything wrong, but there's also nothing special about it. It looks cool, the time machine-induced apocalypse starts in a promising way, and some of the characters are quite interesting, but it doesn't take much time to realise that hidden behind the flashy shootouts, famous faces, and ambitious storytelling, is a boring and generic sci-fi tale that never really goes anywhere.
What may seem like an ambitious project is in the fact the combination of a standard third-person shooter and the kind of cheap sci-fi drama you might find in the darkest corners of Sky TV. Visually tepid and filled with abortive gunfights and platforming, Quantum Break also struggles to contain its plot, while at the same time underselling its characters. Remedy's previous games have been characterised by a distinctive tone and knowing humour. By comparison Quantum Break is a glossy, charmless, wholly moderate outing.
While the boundaries and possibilities of storytelling within the video game medium are being explored, such missteps can be forgiven. This is, nevertheless, a costly mistake that should never be repeated.