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If this were to be the final Souls game, I'd be happy to say goodbye. It's not quite the crowning achievement of the series but it's a fantastically inventive and fluid interpretation of the formula. And perhaps that would make it a great first Souls game for somebody new to the series as well.
While it may seem like this could yet again be another case of "holy shit, another Dark Souls game" syndrome, where the game seems fantastic from the outset only to slowly degrade over time like its predecessor, the fact that I already couldn't wait to restart the game was a clear sign that FROM knew what they were doing here. I swear, I'm not "Phantom Menacing" Dark Souls 3 here, guys.
With its handsomely-crafted labyrinths and rigorously paced combat, "Dark Souls 3" hits all the notes that aficionados have come to expect. Still, I hope Miyazaki's next creation finds a new way to cut against the grain.
FromSoftware's latest is typical of game sequels in that it's a refinement, not a revolution. This series' lore is so dense and so vague in its connections that there really isn't a "best" place to jump in, so newcomers might as well do so with this, the most polished game in the series. Veterans will relish the fresh challenges and twists, while reactions to the references to Soulses past will vary per player. But for all players, make no mistake: this is Dark Souls. What you get out of it is proportional to what you put in.
From the start, Dark Souls 3 feels incredibly familiar. The game's premise hasn't changed and the recurring series motifs are present and correct: ruined castle ramparts, red dragons breathing fire over a bridge, perseverance in the face of adversity. However one crucial thing differentiates Dark Souls 3 from the rest: almost everything from a design standpoint is flipped on its head.
Dark Souls III is one of the most challenging games we've ever faced. The classic one step forward and two steps back scenario – seen in previous games – is ever present in III. But the rewarding feeling you get after clearing a zone or killing a boss you've been on for the past few hours is one that will never get old. If this truly is the last Souls game, then Dark Souls III is a fitting end to the series.
Dark Souls 3 should serve as an example of a game that not only serves existing fans extremely well, but isn't so obtuse in its approach that it can't be picked up by a newbie and enjoyed, just as much as I did.
As the final game in the series, Dark Souls III delivers a fantastic, no holds barred, 30-hour experience that will satisfy longtime fans. Dark Souls III polishes its gameplay mechanics to a shine, and delivers the lore in droves to those who hunger for it – the perfect mix for an action RPG. Praise the Sun.
Dark Souls 3 must bow its head to its Playstation predecessor - but should be proud that it manages to be a gruelling, challenging adventure, pushing endlessly through horror and weirdness.
Dark Souls III does everything really, really well. It is the best looking Souls game hands-down. It's built with care and attention to detail, and all its systems work flawlessly.
Dark Souls III is not for everyone, but for those that do give it the time required that it takes to learn, they’ll hopefully walk away from the game satisfied like I did. Because what they’ll end up playing is one of the best games of this year.
From Software's amazing streak continues with Dark Souls III, which amounts to the finest game in the series. Returning players will find everything they've grown to love in a much better form, while newbies will be treated to the most accessible Souls to date.
I truly believe Dark Souls 3 is the best Souls experience a player can get out of the franchise. Newcomers can jump in, old fans will experience lots of ties to the previous games both visually and lore wise, and if this is indeed the final Dark Souls game in the series, it went out with its monster arms swinging high! It's fitting that the end would come like this, not dead and buried but at the pinnacle of its hollowed life.
Once you're a fan, Dark Souls isn't difficult. Hell, Dark Souls III might be the easiest of the series (with some notable exceptional elements). The appeal is all mental, because it's not about beating the game, or the bosses, or an area. It's about beating the part within all of us which tells us we can fail.
If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off. Weapon arts allow stylish and versatile new moves without tarnishing the purity of the combat system. Lothric's awe-inspiring locations provide visually stunning arenas for rigorous exploration and fierce face-offs with hosts of deadly enemies and even deadlier bosses. While not all the risky changes land as neatly as others, Dark Souls 3 is a powerful journey and the sequel the series truly deserves.
A content-packed, thrilling, exciting and moving rpg adventure sure to rekindle the fan bonfire. Outsanding visuals, setting and design with a strong gameplay backbone and lore finishes, fully worthy of its 59.99 pricetag. We may go hollow from framerate, and the occasionally laggy invasion, but the near-perfect multiplayer has likely settled this as our GOTY
If that's your thing, then this game has tens of hours of bliss in store for you. Marquis de Sade used to say that it is always by way of pain one arrives at pleasure, and Dark Souls III certainly takes this concept to the next level.
While the framerate issues were annoying, and did have a slight effect on my overall impressions of the game, Dark Souls III is without a doubt the best game of 2016 so far. I enjoyed pretty much everything about the game, the bosses, the enemies, the level design, the soundtrack, everything was just amazing. If it wasn't for the issues with the framerate along with some other smaller issues, then Dark Souls III would have been a 10/10 game. Even with these issues, it's a must buy game which I recommend everyone should buy on release date.
Dark Souls III feels more like an extension of Dark Souls II mixed with a few fresh lessons learned from Bloodborne to create a richer and more powerful overall experience.
Like it's world, Dark Souls III is a ferocious beast, and what every action-RPG should strive to be. A rewarding experience for veteran players, the kingdom of Lothric is littered with remnants of the past. Simultaneously, it is also the most accessible for new players, with its more prevalent plot and kinder introductory stages. Dark Souls III is everything I could have wished for as a fan, and a marvellous conclusion to one of the greatest modern trilogies.
Dark Souls III is one of the best episodes in the series and one of the best soulslikes ever. Wonderful boss design, amazing level design and a great progression system put it at the top of the genre.
Review in Italian | Read full review
In an all-time series, Dark Souls 3's quality is only questionable when placed next to its own kin. Otherwise, you will find no better action RPG in your game library.
Despite catering to a slightly wider audience than previous entries, the fact remains that if you didn't really enjoy the Soulsborne games before then Dark Souls III won't go any way towards changing your mind, as most of the barriers of entry still remain – Vague storyline, esoteric puzzle solutions, high difficulty and an overall lack of direction.
Dark Souls III is beautiful and terrifying all in one. Intense, atmospheric and so cruel. An essential game for RPG fans and one of the very best games of 2016 thus far.
Dark Souls 3 is a never-ending maze, filled with brilliant secrets, dark perils and wonderful treasures. Bear in mind that losing yourself in such a world has its price and that price is endurance. It can get frustrating to the core, but facing up to the challenge feels grand.
Every element of Dark Souls III reinforces the others, from the broad, contiguous sweep of its stunning yet desolate world to the tiniest, menacing croak of a waiting basilisk. This triumphant summation of the series to date sets a new standard for action-RPG gameplay, and is a landmark achievement in game design.
Dark Souls III is another triumph of the imagination for From Software, a studio which surely now must rank as one of Japan's leading talents. The company's Souls series has a near-flawless track record and after the cult nature of Demon's Souls has thankfully found a large and receptive mainstream audience – not bad for a franchise which delights in being obtuse and hair-pulling tricky in equal measure. Dark Souls III is arguably the most accomplished entry yet, refining the core mechanics and cunningly utilizing next-generation hardware to excellent effect.
Dark Souls 3 isn't here to redesign the formula or to reimagine the way the Souls games play. Instead, it's refined the game style that FromSoftware have been experimenting with since Demon's Souls and it honestly feels like they've found the perfect balance between the style of each games. Borrowing a bit of the speed from Bloodbourne and mixing that with the gothic, oppressive atmosphere of Demon's Souls and the core gameplay of Dark Souls and DS2 has made for a beautiful distillation of what looks to be one of the most successful hack and slash RPGs of modern gaming, a greatest hits package of the best Souls has to offer.
For fans and newcomers alike, Dark Souls III is a magnum opus of From Software design. You'll celebrate as bosses fall to your sword, gaze in wonder at the landscape's snowy hamlets and towering cathedrals, scold yourself for losing souls to a bottomless pit or eldritch beast, then grab the controller to relive the nightmare again and again.
The series had a rocky road with Dark Souls II and had some fans questioning design decisions, but Dark Souls III has reminded the community of why the series has the reputation it does. The game is an undeniable treat for both eyes and ears, and uncovering the lore as you explore the darkest depths is an experience that is unparalleled in many other games.
Dark Souls III concludes the Souls trilogy on a high note. DSIII combines all of the strong elements of the previous games without changing the core mechanics too much and provides an experience that can't be forgotten anytime soon. Get ready for one last journey.
Review in Persian | Read full review
Though technically iffy, Dark Souls 3 is yet another example of how worlds should be built: interlocking, beautiful, and interesting. The combat feels quick and fresh, and despite a few bosses that feel unfair, it's a glorious return to form for the series.
Dark Souls 3 is a successful mechanical and thematic culmination of this beloved series, and while its console version isn't quite as smooth or pretty, it still generally performs admirably and remains a joy to play.
While it's still impossible on a personal level for me to admit that any of Dark Souls' siblings could better it, when taken as a whole, complete experience, Dark Souls III may be the best chapter of the Souls series that From Software has crafted. A fitting way to end, if that will indeed be the fate of the franchise.
Dark Souls III is riveting, emotional, stunning and menacing. It immerses you in a fully realised world packed with secrets and backed by a sublime soundtrack. It's jaw-dropping throughout and it's an honour to have experienced
While the game is unrelenting and punishes you for any little mistake, you cannot compete with the level of gratification that comes with beating this game. Of all the games I've played this year, this is by far the best one and by a wide margin. Go forth, and fear no darkness!
'Dark Souls III' delivers. It scratches a special itch that only its developer has managed find. So while the bounty of 'Souls' games in recent years has spoiled this reviewer, it's impossible not to enjoy, and recommend the game to both new and returning players. In fact, only 'Bloodborne' players seeking that game's particular speed and setting may be an exception.
Devout followers of the Souls series will immediately discover that Dark Souls III is in many respects more of the same, and the majority of them couldn't be happier with that judgment. It is a challenging adventure unlike any other in the field, with the personal gratification after overcoming arduous obstacles second to none. The environment, though lacking much of a color palette, is an intricately detailed necropolis filled with terrors and rewards alike. The loose class system invites you to follow your own path, and the slightly relaxed introduction and accessible sanctuary of the Firelink Shrine beckons newcomers to give it a try. It is a stout and exceptionally formed entry in a series that keeps a steady course in the heart of its fans.
Dark Souls III improves on its predecessors in nearly every way, making for the most masterfully-crafted, tautly-paced entry in the series. The combat is faster and more flexible, the world design is complex but never bloated, and the atmospheric presentation makes you feel like you're completely engulfed in the unsettling sights and sounds of this volatile fantasy world. Should this truly be the last time we seek respite in the warm glow of a bonfire, we can rest easy knowing Dark Souls III is a deserving and satisfying end to a phenomenal series.
Yes, indeed. From Software has crafted another fantastic title, one that calls back to the great parts of the series' history while still having an identity of its own. If this is how Dark Souls ends, then it will go out burning brightly.
Dark Souls 3 is an amalgamation of all the Souls games with a little bit of Bloodborne added in for good measure. Featuring various game mechanics, enemies, weapons, and even a location or two from other entries in the series along with some new stuff along the way, From Software has definitely developed an excellent, and worthy, Dark Souls sequel.
Dark Souls III offers more of the same intensely difficult combat, ambiguous overarching story, and some striking locales and bosses in the franchises' history. The only real objective criticism on the PS4 version is that the combat doesn't feel responsive enough thanks to the 30FPS cap and frame drops. Dying in Dark Souls III is part of the territory and if that doesn't faze you, then this is an easy recommendation for those with the patience of a saint.
Dark Souls 3 fires on all fronts providing equal measures of mystery and exhilaration. If this is truly the last Souls game then FromSoftware has ended this series off with a heck of a bang.
Overall, I think that Dark Souls III could easily be the best the series has had to offer yet. While it'll be a while before the internet has truly had its way with the game to uncover the secrets and intricacies of the game, as it stands, Dark Souls III is a fantastic RPG and another great Souls game from FromSoftware.
All in all, From Software's latest succeeds in offering the ultimate Dark Souls experience. Save for a few uninspiring boss encounters, this is indeed a return to form for the series and a must-play for Souls and RPG fans alike.
From the bosses to the traps, Dark Souls III is arguably the best Souls game to date. If Dark Souls III is really the last in the series, it's a worthy send-off for an excellent series.
Dark Souls III is shorter than what we've come to expect, but it's also more consolidated to give players exactly what they're looking for without any unnecessary fluff.
All in all, if Dark Souls III is indeed the final chapter in the Dark Soul series then at the very least the game will go out with a supernova sized bang. Multiple endings, hidden paths for the adventurous, optional bosses and levels, tons of items to find and despite the forward linear progression this is perhaps the game in the Dark Souls series. While this review does cover the Xbox One version, nothing else will be any different on either the PlayStation 4 or PC versions as well. That said you can't do wrong regardless of which system to you decide to play Dark Souls III on, just make sure that you do play it.
Dark Souls 3 is best gone into blind so as to heighten the sense of wonder and accomplishment you feel when you discover things for yourself, and I don't want to rob you of that
Dark Souls used to feel like a gigantic trap. Dark Souls 3, for better and for worse, feels like home. The third in the trilogy is bewitching while it lasts, but may not leave you wanting more.
Dark Souls 3 is a game that many fans will be used to and comfortable with by now since it follows the same winning formula. Some may find it bland in comparison, but it still holds up as a great title and greater send-off for the series.
Through climactic boss fights, bewitchingly forsaken landscapes, and heightened combat, Dark Souls III meets the lofty expectations of the Soulsborne series. Even with minor issues with linearity, framerate, and the originality of level design, Dark Souls III is an outstanding send-off for a seminal trilogy that has influenced and legitimized difficulty in games with unapologetic force. Its undying flames will be felt forevermore.
When it comes down to it, Dark Souls 3 is an amalgamation of everything that came before it. If the framerate issues are fixed with an update, this is easily the best Dark Souls game yet.
Friend and foe both seem more characterized and fleshed out than ever before, and the remarkable urge to discover what lies ahead manifests itself as motivation to progress after each death.
Is Dark Souls III great? Yes. Is it better than its predecessors? That's a debate that Souls fans are going to be having for years to come. Everything the previous games did well, this game does well, and the differentiator will be the game with the most varied character options and unique environments. If you're a Souls fan, you should play this game, and if you haven't yet dug into this nightmarish world, Dark Souls III is an excellent place to start.
All of the praise that Dark Souls III receives is well deserved, because it gets most of everything right. However, it never strays from the established formula. This is something most gamers are willing to ignore, just because the formula is excellent. Although it's great that the Dark Souls series can retire on a high note, it's a shame that its crown has gone unchallenged. Hopefully that will change in the future. Videogame companies in competition with one another helps to bring out the best in them.
Miyazaki finds the best way to close the Dark Souls trilogy. In terms of gameplay, Dark Souls 3 has the same taste of the previous chapters, and is not original and fresh as Bloodborne has been. A great number of improvements, still, refine the formula and create another impressive action RPG. Dark Souls 3 is infused with a cruel beauty; its world -assembled with pieces from Lordran and Yharnam and Boletaria - represents a place where any fan would love to wander.
Review in Italian | Read full review
With Souls titles now a pseudo-genre of their own, there's an inevitable familiarity to the rewarding challenges, deft storytelling, and intricate, shortcut-laden level design of Dark Souls 3. But familiarity alone should not detract from this third title's fine implementation of ideas and mechanics. The enigma may be waning, but there's still nothing quite like a Souls game.
You start off as a weak, undead wanderer and eventually grow into a being that can kill god-like monsters, and it's not because the game's narrative needs you to be that powerful, but because you've worked so very hard to get to that point. It's an incredible feeling, and makes Dark Souls III an incredible game.
Dark Souls III certainly lives up to the brutal difficultly levels of its predecessors. It constantly gets you to push your boundaries as you're encouraged to press deeper in each run, plus the tension and challenge very rarely lets up, even if it does occasionally resort to cheap tricks. It's robust, exciting combat is by far the most appealing element of this game, offering many ways to fight, allowing players a great deal of depth to character building and giving them many choices on how they would like to proceed through this melancholy world.
Dark Souls III is absolutely worth the price tag. You can easily drop hundreds of hours into it and still be enjoying the experience. It's worth noting that the game is significantly more difficult than Dark Souls II and slightly more difficult than Dark Souls.
The Dark Souls games remain a high-water mark for the action RPG. Uncompromising, occasionally infuriating, yet constantly rewarding for those with the correct level of patience and dedication, Dark Souls III is a fitting end to a fantastic trilogy.
Dark Souls 3 is going to be the most accessible game in the series, while still maintaining the brutal levels of difficulty and reliance on skill. If this is the end of the Dark Souls series, then they've chosen the perfect time to bow out.
Dark Souls 3 is the great game everyone expected it to be. There's no denying that. Two late game bosses are absolutely off-the-wall fantastic. But in hindsight having played it, I can't help feeling that there's not much room for the series to go if From Software insists on such a breakneck pace with sequels. Much like Bloodborne just felt like Souls in a different place, Dark Souls 3 feels like "more of the same" a little too often. Sometimes you can have too much of a good thing, and I worry that another quick turnaround on a Souls game will make the series feel stale. Here's hoping whatever comes next shows us that the From Software still has more tricks up its sleeve.
Dark Souls III would be a fitting end to a videogame series, and we don't get many of those. I enjoyed almost all of my time with it, but I'm not sure if I'd want another game like this to come by for a long time. As a comprehensive second draft of the best moments from the series, it left me with fond memories of everything I love
Dark Souls 3 represents a culmination of the best ideas in the series, resulting in a familiar but highly entertaining experience despite a handful of frustrating moments.
The payoff for Dark Souls isn't guaranteed, but goes somewhat deeper than that. It feels a little more like genuine accomplishment, found in small does along the way and promised in large measure when you finally find yourself skilled at this wonderfully unique little corner of the gaming world.
Any player who's been through this mill is prepared to die, but once more, that fantastic beacon of hope urging players to press forward and overcome each obstacle is shining as bright as ever. Because that's what Dark Souls is all about – perishing, persevering, and prevailing. No game series comes close to doing what Dark Souls does, and Dark Souls III has done it again.
Dark Souls III is another punishingly hard game in an era of hand-holding that masochists will appreciate. While enemy AI is laughably dumb, those same enemies can take you down in no time flat. This is a game that forces you to learn its intricacies and quirks, and use them all to your advantage. Sporting a wonderful environment full of color, suffering, death, and a small amount of hope, fans can expect to sink several dozen, if not hundreds, of hours into the game, if they haven't already. From Software knows how to make challenging games that reward those who invest the time needed to properly engage enemies, and Dark Souls III continues in that tradition.
If Dark Souls III truly is the last game for now, it makes perfect sense, since it's just as much of a love letter to fans as it is a culmination of the series. I may not have like this iteration as much as the rest, but it's still streets ahead of most current action games and deserves a warm spot on your shelf by the bonfire.
Dark Souls III represents yet another valiant swing in the brutally addictive formula that is From Software's unforgiving Souls series. Glitches and a been-there, done-that vibe for series veterans take off some of the sheen from the game. The solid gameplay, however, combined with new battle arts and more dynamic boss fights make Dark Souls III another worthy entry in the franchise.
Dark Souls 3 wirkt viel mehr wie ein Liebesbrief an Fans von Dark Souls und Bloodborne als ein wirklich neuer Teil. Zwar bieten die Cutscene’s nicht den Story-Umfang eines Bloodborne’s und auch ein Großteil der Gegner kommt nicht an den üblichen Schwierigkeitsgrad heran, den man sonst von Dark Souls gewohnt ist, aber ansonsten beweist sich Dark Souls 3 als ein solider Souls Titel der sowohl Fans der Serie, als auch Neueinsteiger sehr gut unterhalten wird.
Review in German | Read full review
If you haven’t played Dark Souls up until now because of the difficulty, then Dark Souls 3 still isn’t going to change that. It’s the tried and tested gameplay, with a few polished up features. It is by far the best game in the series, but it is only going to appeal to a certain demographic of gamer. Those who enjoy the test of increasingly difficult combat systems, a slow and methodical approach to progression and who don’t get frustrated easily will certainly have already played Dark Souls 3 by now, but if it’s sitting in your library and you have always wondered “Am I good enough?” Then the answer is almost certainly “No, you are not you absolute scrub” but you should still boot up Dark Souls 3 for an epic experience you cannot get anywhere else.
Dark Souls III, possess an immense sense of place comparable to the one of Bloodborne, however, at times, it fails to deliver the final punch and can leave players in a state of confusion.
While the game is an absolute masterclass in action RPG design, there is an inescapable sense that old ground is being re-tread. A reliance on geographical call-backs, stock-enemies and series in-jokes muddy the tone and mystique that made its direct predecessors such a joyfully bleak experience.While the superbly visceral gameplay, intense boss fights and improved online features mark FromSoftware's latest out as one of 2016's best, Dark Souls 3's flickering fire is ultimately engulfed by its own bright history.
We have the zenith of the Souls formula, and that is mostly a good thing. Dark Souls 3 is the most elegant distillation of the "demanding but not impossible" style first put forth in Demon's Souls. And the return of the mana bar brings the greatest degree of play-style experimentation the series has had. Add to that From's finally stable-at-launch multiplayer servers, and Dark Souls 3 is the most complete feeling Souls experience in the franchise.
Dark Souls 3 doesn't take many risks, but when you have fans that played Demon's Souls, Dark Souls, Dark Souls 2 and Bloodborne, you need something to keep the series fresh and new. Dark Souls 3 doesn't offer anything like that, which means you should already know if you'd enjoy the new game. It's more of the same, with slight adjustments to differentiate it from the other games in the series.
It might not be the groundbreaking game part 1 was (or Demon’s Souls or Bloodborne for that matter), and it borrows heavily from past installments, but this third Dark Souls presents the best manifestation of its core values, with a huge world and an equally huge number of bosses and weapons. Some technical issues and not enough new ideas bring it down a bit, though.
Review in Arabic | Read full review
Do you want to die? Dark Souls 3 will help you and then some, until you can take no more. Faster and more unforgiving than ever before, this is the pinnacle of the Souls series...even if it doesn't top Bloodborne.
Few titles this generation will match the purity of Dark Souls III as a game. This is as brutal, exhilarating, and compelling as the series has ever been, but it is also laden with the heavy burden of expectation that its heritage brings. Significant, yet minor improvements are made to the established formula, and nostalgia is warmly embraced a little too often, yet this still doesn't prevent Dark Souls III from being a fine game.
Dark Souls' tenacious pursuit of gaming idealism, even at three (or five) entries deep, remains a virtuous enterprise. It's also a show that, no matter how well executed, loses potency with each consecutive performance.
So Dark Souls 3 might not be the last game in the series, but we won't be surprised if it's taken in a different direction going forward. The remarkable improvements in terms of combat, level design, and boss encounters, made our time with it well spent despite its technical and user interface failings.
Dark Souls 3 is exactly what fans want, more of the same. There are new elements to be sure, but overall the game is the same great action RPG formula as the previous games. Unfortunately this also means some pieces that should have been updated weren't. On top of this are some performance issues and a lackluster targeting system. Still, longtime fans will overlook these with ease. Newcomers will find a more accepting entry for the franchise, though the massive challenge is still there, and don't expect to understand all of the intricate mechanics that the game never really explains to you.
Dark Souls is a series about pushing through the unknown, pressing forward with your shield raised, probing the darkness, and looking for the flicker of the next bonfire. When the fire is lit, the previous area loses its mystique. It is conquered. This same sense of familiarity permeates Dark Souls 3, and it only ever gets you out of your comfort zone by resorting to cheap tricks. Yet despite this, it's still a beautifully bleak adventure with one of the best combat systems in videogames - it just falls short of the magic of the original. Like the opening cutscene says: the fire fades.
From Software invigorates the Souls series with faster combat, deeper customization, expanded lore, and gorgeous visuals. Performance issues aside, Dark Souls III is a fantastic addition to the series.
In the end, however, Dark Souls III is indeed a proper homage to an excellent franchise. It delivers precisely what the fans wanted, and it may be some time before we see another IP that so successfully puts a player on intimate terms with his or her own ability. The learning process is different than in any other series I've played and that's a very special achievement.
Everyone will find something in Dark Souls III to nit-pick about, but, in the end, this is a wonderful sequel that every single long-term fan will grab and never let go - and there are plenty of reasons not to, although not much has changed, and despite the fact that it still hasn't fixed its biggest problems. Its world is still magnificently dark, its lore still a wonderfully challenging puzzle, and the gameplay is still that weird combination of pleasure and masochism. FromSoftware has once again created a game that you don't just play through, but experience as an engrossing odyssey… and, as expected from the series, it's not for everyone.
Dark Souls 3 is a fantastic entry in the series but instead of standing on its own, it feels more like a nostalgic romp and because of this ends on a less climactic note than I would've preferred.