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Guitar Hero Live

FreeStyle Games, Activision
Oct 20, 2015 - PlayStation 4, Xbox One, Wii U, Xbox Series X/S, PlayStation 5
Strong

OpenCritic Rating

80

Top Critic Average

65%

Critics Recommend

IGN
7.9 / 10
Eurogamer
No Recommendation
GamesRadar+
3.5 / 5
Metro GameCentral
7 / 10
Game Informer
7.5 / 10
GameSpot
6 / 10
Polygon
9 / 10
Kotaku
Yes
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Critic Reviews for Guitar Hero Live

A smartly redesigned controller and addictive song streaming makes Guitar Hero Live a largely enjoyable music game.

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Eurogamer

No Recommendation / Blank
Eurogamer

Guitar Hero Live's lavish reboot feels like a solid foundation, but it falls just short of feeling like the finished article just yet.

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Tracks are banging, the peripheral's bold and performing feels brilliant, but TV mode is a bust, making you rent songs rather than own them outright.

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A spirited attempt to reinvent Guitar Hero and the music game genre, but the freemium approach to additional content has its obvious drawbacks.

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An exciting new take on the genre hamstrung by a frustrating interaction model for getting and playing the songs you want

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Embarrassing acting, questionable songs choices, and unwelcome microtransactions spoil the biggest mechanical improvement to music gaming in years.

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It's hard for me to mask my excitement about Guitar Hero Live, because in my opinion, there's nothing more exciting than a developer who's capable of outsmarting an entire genre's fanbase. Guitar Hero Live isn't just well-executed; it's clever and innovative in ways that no one other than FreeStyleGames ever imagined. My fears that Guitar Hero Live would be wringing blood out of the franchise's stone were unfounded; at some point, FreeStyleGames found itself a newer, better stone altogether.

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A Guitar Hero game that finally lives up to the name, plus playable MTV. Amazingly immersive experience, excellent new guitar. Music television reborn and made interactive. Short single-player campaign with no hope for more. Singing requires guitar accompaniment.

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