Top Critic Average
The Witness has a power and pull that carried me throughout the more than 40 hours it took to complete it for the first time, and that, even now, beckons me back to confront the mysteries I left unsolved. Its graceful combination of tangible goals, obscurity, and freedom creates ample opportunity for small victories and grand revelations alike. For the most part, its themes weave themselves beautifully throughout the gorgeous world and wide variety of puzzles, but even when it breaks subtlety in favor of a more heavy-handed approach to exposition, it never detracts from the truly fulfilling moments The Witness offers in terms of solving its physical puzzles and unlocking its deepest mysteries.
The intricate puzzles and tantalizing secrets of this starkly gorgeous, mystical island are enough to lose yourself in for dozens of hours.
Thus, I highly recommend The Witness. Although I really liked Blow's previous game, I just loved this. I became so absorbed in it, and its beauty complements the way it challenges my mind. I like how simply it begins and how complicated it is at the end but that there's a logical line from those two points. There's just a lot contained within, and I'm still finding more. I want that for others, too.
Truthfully, I wish I didn't have to score The Witness. I don't want to set people up for that expectation; I don't want a voice in the back of their head that says "Okay, when does this become a ten?" In a way, that's unfair and detrimental to how the game should be experienced, which is as open-minded and unassuming as possible. Don't go to The Witness. Let The Witness come to you.
The Witness is a masterpiece of video game design. It presents a mysterious and fascinating world to explore, full of puzzles that will confound the player, but also delight them as they figure out the solution. The island setting is both fun to explore and endlessly enjoyable to look at. The game's true achievement though is in how it teaches the player its intricacies, with minimal intrusion and subtle hints, allowing for a great feeling of accomplishment when everything clicks into place.
This Xbox One version of the Witness stands shoulder to should with its PC and PlayStation 4 counterparts, delivering the same content we saw in those releases with a comparable visual fidelity.
I'm so caught up inside the world of The Witness that it's hard to think about anything else. It is one of the best games I've ever encountered.
First-person puzzler set on an abandoned island is about perspective and perception, logic and learning, and applying an analytical eye to the world
Following on from the massive success of Braid, The Witness is an engrossing and hugely satisfying experience that should solidify Jonathan Blow as one of the very best active game designers.
Some fans of Blow's earlier work seem to have been hoping that the mazes they saw in the trailers are just a veneer for a deeper, mind-blowing experience, but really the world and whatever narrative you can find in it are dressing for an incredibly impressive collection of puzzles. Whether or not you find a deeper meaning at the end, the journey will have been worth it.