ADR1FT Reviews

ADR1FT is ranked in the 20th percentile of games scored on OpenCritic.
Dan Stapleton
Top Critic
6 / 10.0
Mar 28, 2016

Getting by on strong atmosphere (no pun intended), scenic views, and an intuitive means of controlling full three-dimensional movement, Adr1ft's repetitive fix-it missions make its second half a chore to get through. Some strong pieces of voice acting would've been put to better use if the story weren't so vague.

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63 / 100
Mar 31, 2016

Beautiful as you could ask for, especially in VR, but exhaustingly repetitive.

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Eurogamer
Top Critic
No Recommendation / Blank
Mar 31, 2016

Visually stunning, Adr1ft is hindered by shallow core mechanics and a serious lack of interactivity.

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Metro GameCentral
Top Critic
4 / 10
Jul 25, 2016

Without virtual reality support to increase the novelty this this would-be walking sim proves a disappointingly bland experience.

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8 / 10.0
Apr 22, 2016

Adr1ft's mix of tense gameplay and mature storytelling stays with you after the mission's end

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6.5 / 10.0
Mar 31, 2016

As a simulation of being marooned in space, Adrift is peerless. The sense of weightlessness, the sense of scale, just being in the world are all astonishing. But it's impossible to divorce the immersion from its mechanical failures, which sours what otherwise could have been a new high bar for narrative-centric games.

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5 / 10
Mar 28, 2016

Adr1ft is a gorgeous game with a moving personal story, but its systems clash against one another, creating tedium and boredom throughout.

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Luke Plunkett
Top Critic
Unscored
Apr 3, 2016

ADR1FT is a game torn right down the middle. It places the player in a position of imminent danger, but invites them to relax and enjoy the scenery. It gives you a fun way to jet around in 3D space, then gives you nothing to do with it but navigate corridors. It wrote and recorded an extensive backstory, but presents you little reason to care about it.

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7 / 10.0
Aug 3, 2016

Adr1ft has everything that a walking simulator should have and gives us the entire outer space to dive into. This game will reach its true potential when PlayStation VR comes out.

Review in Spanish | Read full review

6.8 / 10.0
Apr 1, 2016

A perfect experience to live with Oculus Rift, but also with a normal PC doesn't go unnoticed. Too bad the gameplay is weak and quite boring.

Review in Italian | Read full review

7 / 10.0
Mar 28, 2016

The refusal to accept ADR1FT being part of the "walking sim" crowd has, weirdly, made it less of an easy recommendation, but a recommendation nonetheless, because although it can be frustrating, it's hauntingly beautiful, and a sensational example of how a well crafted environment can be enough to pull you across the finish line.

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Justin Celani
Top Critic
6 / 10.0
Jul 26, 2016

ADR1FT is a beautiful take on the space disaster genre, but ultimately one that not everyone will get pulled into. It's subtle, slow, and crawling at times, instead of intense, bold, or peppered with action moments. It could have used a bit of both personally.

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6 / 10
Jul 20, 2016

Adr1ft is by no means a bad game, but it comes with a few key caveats. Its opening hour is fantastic, as you begin to piece together what has happened and perilously search for the next oxygen canister, but it's the back half of the game that severely lets this intergalactic adventure down. And despite the story and its setting being so intriguing, it's not enough to paper over the glaring flaws present.

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5.5 / 10.0
Jul 21, 2016

Adr1ft has a great concept behind it, but like many others it fails to execute it quite right. The game's lack of urgency makes it hard to believe that I'm struggling to survive in the vastness of space. It's bare bones gameplay may be fun for most,but its lack of interaction and simply drifting through the vastness of space is just simply boring. It can be beautiful to look at and its score is delightful when it's there. Adr1ft just doesn't bring enough to the table to make it a great outer space survival experience.

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73 / 100
Apr 20, 2016

The most impressive mechanical feat of ADR1FT, however, is the three-dimensional movement system of the player and free floating objects.

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EGM
Top Critic
5 / 10.0
Mar 31, 2016

Adr1ft is a game in love with space. It finds seduction in the void, and inside the debris of a botched reach for the unknown. I've never before seen space above Earth portrayed by such convincing beauty in a game. Alas, it is at the service of an unbefitting journey mired by clumsy movement and contrivances more heavy-handed than the story behind the disaster.

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6.9 / 10.0
Jul 22, 2016

Even if played in its traditional form, Adr1ft can be entertaining and impressive thanks to its unique setting. However, the console edition is still suffering from the previous version's lacks, such as its repetitive gameplay as well as some technical problems that can strongly compromise the playability of this product.

Review in Italian | Read full review

5 / 10.0
Jul 25, 2016

Overall, ADR1FT has good intentions, but it just fails to execute them phenomenally. Aside from the stunning visual moments — namely moments where you are in the open and can look down at the Earth as it is lit up at night, ADR1FT is a tedious experience that should have been just a 2 hour ordeal. The game's lack of urgency — other than the constant cycle of oxygen tank-grabbing, makes it incredibly hard to believe that my character is struggling to survive at all.

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7.4 / 10.0
Apr 4, 2016

Adr1ft is a short, narrative experience that follows the lead of Everybody's Gone to the Rapture, Dear Esther and other so called "walking simulators". The first part of the game has a more elaborate gameplay (asking the player to manage the oxygen reserves), but in the end all that matters is the compelling atmosphere.

Review in Italian | Read full review

3.5 / 10.0
Jul 20, 2016

ADR1FT may have atmosphere, but it doesn't have much else. I wanted to like Three One Zero's lonely and despairing adventure into a destroyed space station, but it seemed to resist being enjoyable at every turn. What really confuses me is that so many of its problems seem to stem from the conception level, including a bizarrely wrongheaded narrative, terrible controls and a mystifying lack of freedom thanks to the oxygen meter. In fact, I'm not sure it was such a good idea in the first place, which is why it makes me cringe to think of the time and energy its developers put into realizing it. I would never presume to know their experience and call it a waste, but the wait certainly won't have been worth it for most of its players.

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