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I firmly believe that Street Fighter V will become the finest fight game ever. The basis is too strong for it to fail. It is too important to Capcom for them to let it slip. The prize is too big. But belief, however strong, is a shaky basis on which to unconditionally recommend a game. It is why this review remains scoreless.
In truth, Street Fighter V is a lonely and impersonal game. You can't chat with your opponents, nor can you request a rematch once the initial fight is done. All you can do is take a deep breath and charge back into the endless horde of faceless opponents.
Hopefully, this botched launch doesn't put too many people off sticking around, because when Street Fighter is at its best – when you're learning, improving, competing and winning – there are very few games that even come close.
If anyone had any doubt about Capcom's ability to deliver a frame-perfect fighting engine, they can rest assured their fears are without merit. Sure, there will likely be balancing changes once the masses pick apart the V-Gauge and EX bars, but absolutely nothing at all about the feel of the game seemed "off" to this seasoned Street Fighter veteran.
It seems as though Capcom primarily targeted the hardcore, competitive Street Fighter players, rather than casual fans, like myself. While I'll certainly delve online here and there, I'm not nearly good enough to go up against the hardcore SF players that occupy that space on a daily basis. That's why I was really hoping for some other modes to keep me occupied in the meantime. Sure, Survival is the game's single player bread and butter, but without standard modes like Arcade mode, or even something as basic as a Versus CPU option, it seems like Street Fighter V is seriously lacking in content, for a game that retails at full price, with a promise of more content in the future.
It's hard to find fault with the bigger picture Capcom has in mind here and, assuming the online issues are dealt with quickly at launch and the rest of the game modes arrive as promised, this is looking like a perfect round.
People who got into the fighting game community with Street Fighter IV may not want to hear this, but from a base design, Street Fighter V is by far the superior game. Capcom has paved over and smoothed out a lot of the things I didn't like about Street Fighter IV's design. A lot of those issues created poor play habits, which makes it feels like Capcom is making small steps to mature the game, and in turn is trying to mature how the player base plays fighting games.
Capcom have committed to ensuring that Street Fighter V is the only version of the game that will be released this generation, meaning there won't be a slew of the traditional Super Turbo Hyper Mega Street Fighter V – Street Harder versions following in its wake; this bodes well for the game's future but, as it currently stands, it's hard to recommend Street Fighter V to any but the most ardent of Beat-Em-Up fans.
Street Fighter V was always a brilliant game from the competitive multiplayer side. It's now at a point where it's much easier to recommend, and all signs point to SFV having an extremely rosy future as the leading fighting game.
Street Fighter V's gameplay sits with the best that gaming has to offer. The characters are truly distinct, the presentation first rate, and the netcode is utterly sublime. A lack of single player modes at launch dulls the sheen somewhat, and is the only element preventing the title from achieving true greatness. However, with the engrossing Capcom Fighters Network, the game's set up as a fantastic online playground in which to research techniques, stalk idols, view friends' failures, or simply sit back and watch – all the while waiting for your next challenger in this deep, enthralling fighter.
Street Fighter V is the series at its best. Whether you're an experienced Street Fighter or a complete newbie, this is your chance to get involved in what will be an amazing competitive experience. Are you ready to accept the challenge?
If you can overlook the temporary content void, I have a good feeling that Street Fighter V will come out on top as the best fighting game of 2016 and the go-to title for tournament play. Expect to see a lot of Street Fighter V on Twitch, on YouTube Gaming, and even on TV as eSports continue to blossom and grow in viewership. It's gorgeous to watch in action, accessible to newcomers, and offers depths of variety that that the competitive and hardcore will be mining ambitiously for years to come.
Even as a person whose grasp of fighting games is nowhere near top-tier standard, Street Fighter V is the most fun I've had in a fighting game in years. It's a bold choice by Capcom to make this an expanding platform rather than a simpler game release, and it means that while it's light on content, you have to appraise its stability, core combat and look to its true form in the future. Based on the strangth of the gameplay and performance, Street Fighter V is a sublime fighting game and shows that this old dog still has some new tricks.
Even with the lack of an Arcade mode and temporary server issues, though, Street Fighter V manages to shine. At its core, it is a top-notch fighting game with tight mechanics, crisp visuals, and a well-balanced roster.
If Street Fighter IV were to be described as looking to the past to understand what made the series so great, Street Fighter V could be described as looking to the future to ensure it stays on top for the years to come, welcoming all the new comers along the way.
Street Fighter V is incredibly accessible, meaning that any player can hop on, get to grips with the controls, and have a great time. Competitive and casual players alike will find a home in Street Fighter V's diverse game modes and multiplayer matches. It's been a while coming, but Capcom's brilliant fighting series has finally returned.
Street Fighter V is a hard game to rate in its current state. Die hard fans will probably be happy with what has shipped but for everyone else the content on offer at launch is rather thin.
Though bare-bones in presentation and lacking single player content right now, Street Fighter V offers a perfect blend of accessibility and depth, making it a fun fighter for players of all skill levels.
Like Ken in his black training shirt, Street Fighter V offers a different fighting experience without losing its soul and essence. If Capcom can fix the frustrating PC issues with the keyboard, this game would truly be impeccable.
Like "Street Fighter IV" before it, "SFV" will be an ever changing game over the next couple years thanks to downloadable updates, new fighters and added functionality. The core fighting mechanics of the game are an excellent base to start from, but "SFV" could use some additional features to elevate it to the current crop of fighting games.
In many ways Street Fighter V is unfinished, but as a platform, it has strong legs. If Capcom sticks to its word, this could have just as long of a lifespan as IV, if not more.
As a competitive title and platform, though, Street Fighter V excels above most. The new design, excellent roster of fighters and re-vamp of the overall fighting landscape sets the stage for even more growth, and even more players to get involved in the sweet science. If you've been wanting a new title to sate the need for fighting and bragging rights, this is a solid entry, with a promise of even brighter things to come.
Street Fighter V is a work-in-progress. The combat system stands as the game's strongest and most important pillar, which masks some of the minor imperfections with the graphical clipping and online performance. Having a console release now is understandably more important for the sake of the competitive community even if that comes at the cost of the single-player experience. However, asking for both a full single-player and multiplayer experience at launch should be the standard. The review score for the game will likely improve over the next three months as more content is added over the course of the year, but unfortunately, I can't grade what doesn't exist. Along with the new Hitman which will release episodically, Street Fighter V makes the case for rolling reviews as a necessary practice moving forward. So expect periodic updates to this review or as separate reviews as Street Fighter V develops over its lifespan.
Street Fighter V paves the way for the future of Capcom's legendary fighting game series—but it's also a release that's relying on near-future updates in order to feel like a finished product. Once they come, however, this should really be something special.
Although it still has much to achieve, Street Fighter V is already a very impressive comeback for the iconic fighting series. Stunning visuals and new fighting mechanics add to this game's already winning formula. Though it is promised for later, missing content is a disappointment. What is here is good enough quality to please fans though.
Solid gameplay and core but light on content. It will be exciting to see what's coming in the future, but I can't help but be somewhat disappointed with the initial set of modes.
Yes, it's out too early and needs beefing up, but once you unleash that first fireball and connect with your first spinning kick, you'll be whisked back to the arcades faster than you can say Hadouken.
A good follow-up to one of the best fighters in recent memory, with a cast of solid old and new characters, tainted only by being short on content. As new characters and stages are obtainable via in-game currency, it's up to the player whether they want to start slow or wait until the content is there.
Review in Arabic | Read full review
Street Fighter 5 is as stoic and reliable as ever, right down to its character balance and network performance. Though Story Mode is underwhelming and there's a noticeable lack of content, its gameplay is still stellar and worthy of any fighting game fan's time.
Street Fighter V continues the tradition of its predecessors when it comes to providing technical 2D-style fighting for genre purists. Admittedly, the sparse number of features and lack of an arcade mode at launch killed a lot of good will from the less competitive members of its fanbase. The release of a cinematic story mode and steady stream of additional characters, however, is giving SFV that additional polish it really needed.
It's hard to criticize something that seems like it was tailor-made for a wannabe competitive player like me, but I just can't ignore how little Street Fighter 5 does for the average fighting game player. It sports a wonderful, diverse cast of characters, places a clear emphasis on strong fundamental play, it gives competitive players a great online experience, and it does it all while looking gorgeous. Strictly in terms of mechanics and competitive features, Street Fighter 5 is just about peerless, but it has quite a ways to go before it stacks up against other fighting games - including its own predecessor - in terms of overall content.
Street Fighter V is the best fighting game available on the PlayStation 4 and the PC, and easily surpasses what the Xbox One has to offer. Street Fighter is back on top.
Overall, Street Fighter V is a thoroughly excellent game and one that Capcom intend to support for a good while to come. It is, however, an intensely involved beat-em-up, as well as a work in progress, and only time will tell if the online community will be able to support players unfamiliar with the series. If you are into your beat-em-ups though, then Street Fighter V definitely has you covered for the foreseeable future.
Street Fighter V deftly blends new and classic characters and gameplay. Despite extremely polished combat, however, Capcom's newest fighting game is a bare-bones effort that's plagued with server issues. Pass on this game until Capcom fixes it.
While it is incomplete by design, with the missing content being dolled out for free over the course of the year, Street Fighter 5 is the most accessible the franchise has ever been and remains mechanically brilliant.
Street Fighter V marries fresh concepts and upgraded gameplay with the tried-and-true mechanics the fans have always loved. This, along with the technical achievement in terms of graphics and sound, is what will sell the game. For the veteran fans, there's enough familiarity here for them to say, "yep, this is Street Fighter," but at the same time, they can't complain about a lack of significant upgrades and alterations.
Street Fighter V feels like a gigantic tease for the hardcore fans of the franchise. If Capcom can stay true to their word, however, then it sounds like this is just the tip of the iceberg. It'll feel strange playing a fighting game for hours on end in order to unlock a character, which is a sad statement of the current state of the video game industry. Short campaigns and a lack of meaty content aside, the important part of this fighting game, namely, the combat, is solid. Yet the net code, at least at launch, is not stable. With the lack of fighting game basics such as a proper Arcade Mode, Street Fighter V feels like an appetizer, rather than the main course that it should be as a numbered entry in a venerable franchise. Capcom's DLC plans also leave some questions up in the air: will the pricing be fair with the game's "free" currency, or is it going to be more like a freemium game? Can they really deliver the planned content on-time? As of the time of this review, Street Fighter V is a showcase of potential, but little else.
Street Fighter V is a masterclass in fighting mechanics, but doesn't offer enough content to necessarily justify buying in just yet unless you're among the most die-hard competitive players.
When Street Fighter V is at its best, it's untouchable. A fantastic fighter with layer upon layer of depth. At its worst, it feels hollow and cheap. A work in progress that hasn't quite managed to complete the parts that are there.
There's enough online action and learnable stuff here to make Street Fighter V a decent purchase, but you can't sit there and tell me that Capcom couldn't have delayed this until everything was ready in June and benefitted for the greater because of it. There's just no way.
Overall Street Fighter V is extremely playable, responsive and looks great and is a really strong entry in the Street Fighter franchise. The game that has been released today is the one designed for people who want to play online, for those of us who enjoy the stories and challenge modes, there's still some time to wait.
Despite a rocky launch and poor story mode, Street Fighter V has shown once again why Capcom's franchise reigns supreme. The best fighting mechanics to date are sure to keep fans coming back for years.
Those interested in Street Fighter 5 should view their purchase as a season pass. At launch, there's the bare minimum amount of content included to enable players to get used to the game's fighting systems, but over the coming months it will grow in features and content to make it a better, more rounded experience, for free
Street Fighter V is a solid base for the new fighting experience from Capcom. Unfortunately, with the missing features and the problematic servers, it feels more like an Early Access game than a full-fledged one that's available for full price. Lots of modes, content, and goodies are promised by Capcom in the future, so, unless you really can't wait, you can pass on the game right now.
It's a shame that Street Fighter V currently suffers from a lack of content, because with free updates and patches, a legendary fighting game is waiting just below the surface. In a few months I hope we can look back on this tumultuous launch as an afterthought to the greatness I know that this game could hold.
SFV obviously suffers from lack of content and feels like an unfinished product, but its solid fighting engine is all that matters to the fans of the genre.
Review in Persian | Read full review
Now lets get this out there right away, Street Fighter V is a good game. Street Fighter V however doesn't live up to its potential because it's just so lacking and bare bones at launch. I've never reviewed a video game that has this much "coming soon" content that isn't DLC. I feel if the developers could not have everything they wanted in the game ready for release, then it should have been delayed until the summer. If you can wait it out then I suggest waiting until later this year to pick up the game when everything has released because it's still a very good fighting game that's worth the purchase but just at a later date.
Street Fighter V feels like it could be an incredible fighting game in the summer, filled with robust content and numerous game modes for both single-player and online multiplayer. But Street Fighter V isn't coming out this summer. It's coming out in February. The fact that a handful of game modes and features aren't ready for consumer use feels frustrating, especially since the quality of those inclusions can't be judged until they make it into the game. Battle Lounges, Online Lobbies, and Spectator modes could be awesome, but right now, nobody can say for sure. Thankfully, new features are coming down the line and whatever else is released afterwards can be earned through in-game currency, which is a welcome change from the past.
Street Fighter 5 has a great, newbie-friendly fighting system that retains the depth of its classic predecessors for players to master. In many ways it's the best Street Fighter yet, but launching with the netcode in such a state can't go unnoticed, especially when it impacts such an important part of the multiplayer. The core of Street Fighter is still there, and is as good as ever, but unfortunately these problems - plus lacking options in single player - mean there's not a lot else.
Street Fighter V is a great core for the next generation of Street Fighter. The roster of 16 characters is varied, the game has been tuned to be easier for new players, and everything feels relatively balanced. Unfortunately, SFV is missing most of the bells-and-whistles we've come to expect from a retail fighting game. Capcom is updating the game, so it'll reach greatness eventually, but it's not quite there yet.
It's such a shame that Street Fighter V launched in the state it did; it's impossible to wholeheartedly recommend to everyone as a result. If you're on the fence or a newcomer, you're better off waiting for another update or two for the game to get fully fleshed out. But even right now, beyond all its rough edges and missing modes, Street Fighter V is a tremendous fighting game at the top of its class.
Your opinion on Street Fighter V is going to be completely dependent on what you're looking for. If you're into local competition, this game does a great job of upholding what makes the series great while introducing new mechanics and making a few tweaks to make it more inviting for new players. If you're into getting your opposition online, then you'll still be fine even though you'll experience a delay when finding a match every now and then. A few expected things, like a rematch option, aren't available. If you're a fan of single-player modes, then you're pretty much out of luck. With control options on the PC being rather limited, the game is only good for those who care about competition. For everyone else looking for something closer to what the older games provided, give it a month to see if things improve.
Capcom has made a terrible mistake by releasing one of its flagship franchises at full price, but with half the content. Strange as it may seem, however, and even though Street Fighter V currently feels like an Early Access title, it is a worthy purchase because of three things. First, the Japanese developer is truly doing a great job at rapidly updating and fixing some of the stability problems; second, there won't be any need to spend money on any future updates, since all content (apart from some cosmetic elements) will be available for free; and, finally, the actual battles are very enjoyable - simplified without being simplistic, and, thus, catering to both casuals and pros alike.
Street Fighter V looks and plays exactly like how you'd expect any instalment in the series to, but there's something unfinished about it, something that makes you feel the series has taken a giant step backward.
'Street Fighter V' stops short of being an online-only experience, but players need to want to play online nearly all of the time to get much mileage currently. The roster is impressive, but undercut by the game's insistence that players pre-select a single character before going online. In essence, the fighters are more accessible than what the game modes facilitate, but there's no denying how each human vs human match can be marvelous. With the framework in place, and an incredible fighting system delivering on being a new numbered 'Street Fighter' installment, what's left is for Capcom to deliver on their promised content and feature pipeline.
Nearly a year on, Street Fighter V still doesn't quite feature the sort of content a modern fighting game should pack in, and this limits the number of casuals and newcomers that could potentially be brought into the scene. Definite improvements have been made in the last twelve months, though, and whilst there is still work to be done and there are some hard-to-ignore graphical issues that dominate screens, if you can add the DLC characters into the roster through unlocking or purchasing, there is no better time to jump into the Street Fighter V ring.
Street Fighter V feels like a great game in the making - literally, in the making. The unfinished story mode that feels cheaply tacked together and the distinct lack of single-player focus makes me think that Capcom is hoping that players will forgive the day-one let downs by throwing updates at the game post-release.
All said and done, barebones content, inconsistent online performance, and a dependency on being always online, do Street Fighter V no favours. Despite Capcom's plans to address these issues for free, it begs the question, why even release it in this state in the first place? Make no mistake, there's a good game here, but there isn't enough to it to warrant a purchase right now especially at its current price point. If you're not a hardcore fan, you're better off buying it later, probably for less money, with a lot more features than it has right now.
When it comes to fighting against someone, it's one of the most polished Street Fighters to date. When it comes to everything outside of that fight, it's a huge steaming turd that I look at with a scrunched up, grossed out face.
I like it, but I don't love it. I think its best is yet to come, but I know that its best is likely to come with an additional price tag attached to it, at least in some fashion. I think Street Fighter V has the potential to be the best Street Fighter ever. I just don't think it is right now, and I feel that this has a lot to do with the people behind SFV wanting it to be the headline event at EVO 2016 instead of EVO 2017. Nothing more.
Street Fighter V is loaded with meaningful changes and improvements to its namesake's divine infrastructure. As a game—a full-priced package sold under the assumption of a finished product—Street Fighter V is destitute and disappointing. Its value and service will expand and evolve over time, though one has to question the wisdom and motive of releasing Street Fighter V in its present condition.
Street Fighter V excels at offering a polished and enjoyable fighting experience, but not much else. This is a game aimed at highly competitive players, while the rest of the audience will probably feel rather underwhelmed with what they get.
Street Fighter V legt den bisher schlechtesten Launch des Jahres hin und sollte auch in der aktuellen Fassung eher ausgelassen werden. Hardcore Fans können den Titel zwar noch als gutes Trainingslager bzw. verlängerte Beta benutzen, aber für den Rest heißt es wohl noch bis März bzw. Juni zu warten, bis man ein vollwertiges Spiel mit ausreichend Inhalt für sein Geld bekommt.
Review in German | Read full review
Street Fighter V has all of the makings of a fantastic fighting game. Unfortunately, that is all it has: makings. There are some performance issues to go along with a serious lack of content that is meant to constitute a full game experience, which is criminal, to say the least.
There's a great game in Street Fighter V, but only if you're willing to learn the hard way. Capcom will need more than the few thousand competitors following the Capcom Pro Tour to make this game, and the series as a whole, sustainable for the future.
All-in-all, the gameplay has improved a lot and the new characters are fun to play with. If you are more of a single player person, then it may not justify its worth. If you like to compete in the multiplayer mode, then it is an excellent game which will keep you occupied for hours on end.
Street Fighter V is a technically sound, and all around well designed fighting game. Unfortunately without being able to report on the online matchmaking in any mode at all, modes missing like a fleshed out story that makes sense and has closure, challenges, and inability to purchase or investigate prices for in-game currency make this a tough game to recommend as a day one purchase. Capcom has some great plans for a well supported 2016 for Street Fighter V, and the ability to cross-play between PlayStation 4 and PC might be an attractive option for some. At this point it's impossible to say that it's a must-own for the casual or much less than big fighting game fan collection, but will hinge on your trust in Capcom to refine, patch, and deliver content throughout the year for Street Fighter V.
In its current state, I cannot recommend you spend $60 on this title. It is honestly not finished by any means. I understand that Capcom has promised many things to come in free updates, but if that is the case, maybe they should have waited until March to release the full game. The online is far too spotty, and the single player content is a joke currently. Don't get me wrong, the game play itself is fantastic.
Street Fighter V is an unfinished game. The engine present is solid enough, but it could have used much more fleshing out. Like many Capcom releases these days, give this one a few more months (if not years) so the company can iron out the kinks.