Top Critic Average
Controlling Big Boss is so precise and supple, and the number of play choices so enormous, that failure can almost always be attributed to the player and the player alone. As a result, The Phantom Pain is a game where loss is often as empowering as victory is satisfying.
I'm confident in calling Metal Gear Solid 5 the best game of the year, a vast undertaking where Kojima's reach hasn't exceeded his grasp, a game where a big story doesn't happen to you. Instead, you happen to it, slowly but surely. You may be surprised who you end up becoming.
There's no denying that Metal Gear Solid V: The Phantom Pain is Kojima's masterpiece; A culmination of 30 years of Metal Gear games, and an evolution for the series. I know that Ground Zeroes was supposed to be the first taste of what The Phantom Pain would be like, but I don't think I was ever fully prepared.
Metal Gear Solid V is the best Metal Gear yet, and has immediately become one of my favorite video games of the last few years. It's an impeccable stealth-action game, clearly inspired in all the right ways by modern series like Far Cry, and it's got a level of moment-to-moment joyfulness that kept me satisfied even when I was slogging through harder versions of levels I'd already beaten just to see the "true" ending.
If you didn't get the idea, I love this game. It is a marvelous addition to the open-world genre and another one I can add onto the short list that I love. I think I need to use my left hand now if we are counting. It's also a great addition to the Metal Gear Solid franchise, portraying it in ways I didn't believe possible until now.
Metal Gear Solid V is riddled with flaws - the story makes no sense and is paced woefully inconsistently, the menu systems could be a lot more intuitive, and as previously mentioned, its treatment of women could stand to improve (sigh). But damn it, the core stealth mechanics and sense of progression are so strong, it's compulsive playing.
[This is] a game I admire yet refuse to sugarcoat because of its deep flaws. There's no question it's visually and aurally excellent with its balanced performance and graphics, confident aesthetics, persistent sound effects, and phenomenal score. It may also feel perfect to play, but the seams fall apart when examining the lack of objective diversity, bosses, and standout moments that rarely raise the execution of gameplay to creative or clever lengths. [...] That sounds damning, doesn't it? Yet I can't help but highly recommend this game because I had a blast with it.
As an intermittent admirer of the series, I found "The Phantom Pain" unexpectedly emotional, not as a story or as an arrangement of digital things to play with, but as a parting gesture to a community of which I have occasionally been a part.
Such player-driven drama, comedy, and action eclipses anything in the disappointing scripted narrative. The Phantom Pain is one of the worst Metal Gear stories ever told. It functions neither as a standalone narrative nor as worthwhile insight into the series overall. And yet, The Phantom Pain is the best stealth-action game ever made, one where playing flawlessly is just as thrilling as outright failure. And boy – what a thrill.
The Phantom Pain is the kind of game that actually feels as if every seemingly insignificant gameplay detail actually has a real purpose. Every mission, side-op and minute spent assigning staff back at Mother Base makes a real difference to what can or cannot be achieved out on the field. At its core, it is still a stealth-action game, but it never ties you down to just being stealthy. Every mission can be approached in a multitude of different ways and it's left up to the player how to progress. The more manageable approach to storytelling may not seem true to the Metal Gear Solid series to date, but it fits in well with the game's more flexible approach, which lets people attack the game head on or play in smaller bites without needing to worry that at any moment they may have to set aside an hour purely to watch a surprise cut-scene.
It's difficult to effectively describe everything this game has to offer. It's difficult to think about the next time we see a new Metal Gear Solid and when that will be. It is, however, not difficult to say that Metal Gear Solid V: The Phantom Pain is the best game of the year so far.
Yes stealth games aren't for everyone, but The Phantom Pain is so much more than a stealth game. What you are getting with Metal Gear Solid V is hours upon hours of the vision of one of the most creative and artistic directors in video game history.
Though diehard fans intent on playing the same old Metal Gear may be upset with a few of the changes here, Metal Gear Solid V: The Phantom Pain stands as a crowning achievement for Kojima and one of this console generation's best games.
Metal Gear Solid V Phantom Pain is an interactive piece of art that truly pays homage to the original game and successfully expands the franchise into an open-world game. The gaming mechanics are flawless as are the beautiful graphics that go hand in hand with the gameplay and audio. Game of the Year hey? Well… it's a close fight between this title and the Witcher III and given there are only a few months left, I sincerely doubt another game will come close.
In The Phantom Pain, Hideo Kojima and Kojima Productions have pulled off the rarest kind of balancing act, delivering a story that will satisfy many franchise fans while also being the most beginner-accessible Metal Gear game to date.
Perhaps MGSV's best quality is how in pulling gameplay to the foreground and letting much of the exposition remain optional, it opens it up to be enjoyed by people who have in the past been put off by its weirdness, serving as both the perfect entry point and a satisfying conclusion. MGSV takes the best of a great series and creates a series' best in the process.
A new standard for open-world interaction, and an incredible sign-off to a spectacular, often infuriating, series. This is one of the most ingenious, lovingly crafted games of all time.
Incredibly, unbelievably, what we have here is a nearly perfect finale to the Metal Gear franchise. I truly believe that The Phantom Pain is where Kojima always envisioned he would take the franchise. This is personalized, open-world infiltration at its finest.
It's gorgeous, it has a fantastic soundtrack -- including a satisfying array of 80s pop hits to remind you of the time period -- and you always feel like you have perfect control over Punished Snake. And yeah, the story's bananas but... you absolutely have to play this game.
Metal Gear Solid V: The Phantom Pain will go down as the best-looking, best-playing, and most ambitious game in the series -- one that utilizes the new-gen hardware and the incredible Fox Engine to deliver both a visual masterpiece and more robust gameplay experience than its predecessors.
It's been a long wait for the latest Metal Gear Solid instalment, but wait no more. Sadly this seems to be the last masterpiece of the beloved franchise created by Hideo Kojima; thankfully however it's going out with a bang! Or a silent "pop" if you take the stealth approach, the choice is yours.
While the game has it's flaws for someone who is a major fan of the Metal Gear lore, it is an incredible offering that gives so much power to the player and encourages creativity on how you complete the goals presented to you. There is so much attention to detail in this game and it is apparent that Kojima, along with his staff, put all of their time and effort into crafting this masterpiece.
Whether you are a fan of the saga or a newcomer, this is a game you must play, it completely redefines military tactics and espionaje games. This is a game that will give you around 100-150 hours of gameplay. We can only imagine how much greater this game would've been had Konami allowed Kojima to fully realize his vision. This would definitely be a 10 where not for this issues.
Review in Spanish | Read full review
Phantom Pain is hands down one of the best game's I have played in a long time. The open world environment offers you an endless amount of ways to play. Phantom Pain is a game you can sink over 100 hours into and still come back for more. Even if you haven't played past Metal Gear games, Phantom Pain is a great place to start.
Ultimately, the story isn't the thing in MGSV, or at least not the one that Kojima wrote like a funhouse for you to weave your way through. No, the real story is the one you make yourself as you play through each mission, making new decisions each time and writing an action thriller of your own making. That's what makes Metal Gear Solid V brilliant, and that's why people will still be talking about it years from now.
Metal Gear Solid V has beaten all the other games so far as my favorite game of the year so far, and with such a competitive year it's quite impressive but also expected due to the high standard of Metal Gear Solid games. There ended up being many reasons why I was left extremely impressed with the game with the gameplay being one of those reasons. I can't say I'm the biggest fan of the Metal Gear Solid franchise, but just a few hours after playing MGS V, I was hooked. If you haven't already bought the game then go out and buy it right now, it's just that good!
Big Boss' supposedly final outing puts players in the middle of the most ambitious entry in the series yet, and it delivers on almost everything it promises. If this is Hideo Kojima's final game, then he is stepping out at the top floor of the industry.
Metal Gear Solid V: The Phantom Pain is the masterpiece we all hoped it'd be. It's undoubtedly the best game of 2015 and the generation so far and further solidifies Hideo Kojima as a master of the genre. It's no wonder he calls this his magnum opus, the game he's always wanted to make since the inception of the franchise.
I could sit here and gush about how fun it is to search for all the little secrets and how big the maps actually are. I could explain that the game really opens up as you become more experienced and using new tips and tricks will make things happen much faster. This review could easily be 3000 words long and I'd still have things to say about this game, like the gratuitous customization options available .
A celebration of everything that makes MGS so brilliantly unique, Metal Gear Solid V: The Phantom Pain heralds a new stage in Kojima's stealth opus that might sadly be his last. Should the Metal Gear series continue without Kojima Productions, we'd be surprised if it's anywhere near as superlative as this. The Phantom Pain is sensational.
Many missions feel like puzzles, forcing you to use your available resources to find one of many ways to complete your objective. Applying your rewards to building, expanding, and improving your base is an irresistible joy
Make no mistake, though, the Phantom Pain is excellent. It expands and enriches Metal Gear Solid without compromising the qualities that make the series so beloved. Despite the huge scope, hollywood talent, and technical flashiness, there's a subtlety to the Phantom Pain that's truly captured our hearts.
Metal Gear Solid V: The Phantom Pain is a gameplay triumph, that's for sure. Kojima managed to marry the stealth/action elements of MGS with the open world setting in a way that no one could have predicted. While not perfect, this is a masterpiece that everyone should enjoy; let's just hope it's not the last we'll see of Snake.
To everyone who grew up with Metal Gear Solid, especially the ones who bought Zone of the Enders for the Metal Gear Solid 2 demo, Metal Gear Solid V: The Phantom Pain is an experience that will never be forgotten. While it is sad that we may never see another Metal Gear with Kojima's vision, he gave us one hell of a goodbye.
If this is indeed the final Metal Gear title from Hideo Kojima, he's gone out on an impeccably-produced high. Although the story doesn't match that of past games, The Phantom Pain's gameplay delivers in a way that only a select few open world games manage.
That I can be so critical of it, that it can have damn microtransactions in it, and still get one of my highest recommendations, speaks volumes about what Kojima's done. Because this is a game in which I made a tank fly away on balloons and then rode a horse that pooped whenever I told it to. Yes folks… this truly is a Hideo Kojima game.
It's a game that's often obnoxious and clumsy in the handling of its subject matter and the treatment of its own characters, but it's also that rare game that showcases the treasure of undying delights to be found within meticulously crafted interactive worlds.
Metal Gear Solid V: The Phantom Pain makes good on its word and delivers a great experience that's more than worthy of the saga's heritage. However, it's not exactly perfect, as the story requires a lot of pre-established knowledge, not to mention cassette-listening to make sense. The mechanics are polished in the campaign, but the FOB multiplayer does feel a bit pay-to-win with its microtransactions.
Metal Gear Solid V: The Phantom Pain is the epitome of stealth action. It contains not only some of the best combat mechanics available, but everything you could have wanted from a Metal Gear Solid game. Plus Kiefer Sutherland.
Metal Gear Solid V: The Phantom Pain is the most divisive game in the series for me. On one hand I love the game play. Building up Mother Base, the missions, the stealth and gunplay all feel so refined. The open-world sandbox is endless fun. The Metal Gear portion though sadly disappoints. The boss fights are lackluster, the cut scenes are not as wacky and outlandish as I expected, and the story never really grabbed me. The Phantom Pain is the best "game" in the series by far, but also the worst Metal Gear. Still, it will be hard to top it when it comes time to choose my game of the year.
Despite the fact that I hit a few snags along the way, Metal Gear Solid V: The Phantom Pain feels like a simultaneous celebration of the series, and a decidedly new chapter. It's equal parts tough and flashy, and it's fitting that if this is Kojima's last Metal Gear, he goes out on a high note.
Despite some of its logical fallacies and niggles, The Phantom Pain remains a technical and highly polished effort with great production values, solid gameplay and oodles of content for players to sink their time into. If this is indeed Kojima's Metal Gear swan song, it's ending on a high note. It's easily one of the best games of the year or any year for that matter.
The story loses a lot of momentum in the back half, and F.O.Bs aren't much more than a fun novelty, but otherwise it's a stunningly enjoyable game that almost perfectly integrates a sizable open world environment with solid stealth fundamentals and a huge arsenal. Even at its most frustrating, it's an incredibly absorbing play. We'll be talking about this one for a long time to come.
There's so much to say about Metal Gear Solid V: The Phantom Pain, but it's a sprawling, evolving experience that it's best learnt first hand. So many elements are at play at any one time and I've only just scratched the surface of what it is capable of in this review. The number of unlocks is staggering and your play-style will drift over the 60 or so hours it takes to plough through this, offering one of the densest and most rewarding games of the year. It's already shaping up to a titanic battle for game of the year.
'Metal Gear Solid V: The Phantom Pain' isn't just great a stealth experience by 'Metal Gear' standards, it's a great stealth tour for this generation of gaming. The devs have built on the great prequel series and made an extremely sympathetic character of Big Boss. If this is Kojima's swan song, he has done it grandly.
Hideo Kojima did it again. The Phantom Pain is an unique experience, full of superb details that you'll keep discovering even after sixty hours. Great narrative complemented by a tailor-made graphic design will fully satisfy you and you won't feel that the developers are forcing you to do illogical tasks.
Review in Czech | Read full review
[Kojima]'s made a game that utilises more fully what a game should, with all the learning curves that come with trying something new. Metal Gear Solid 5 is the best stealth game I've ever played, it's just not the best open-world one.
If you're a MGS purist, buy it on sale. If you're simply looking for an engaging stealth/action experience, you'd be doing yourself a major disservice if you steered clear of The Phantom Pain.
Metal Gear Solid V: The Phantom Pain offers an excellent gameplay and presentation package, and if not for a few weakness, it could have been one of the all-time bests. Instead, it's just really, really good.
Luckily, the package as a whole is satisfying enough to overlook most of its flaws. The only one that came up to bother me time and time again is that the story is very weak in comparison to the rest of the series, and oddly enough given the wide-open gameplay, it's very linear. There's no weird questions, or whodunits when it's over, it's all spelled out for you and that's just not how Metal Gear is supposed to be. However, with Kojima's track record of innovation and tenacity, regardless of any announcement that he's no longer involved with the series, I believe he'll make sure that the legacy of the Metal Gear series lives on in some form or another. Even though Metal Gear Solid V: The Phantom Pain wraps up the saga of Big Boss, I feel we've only just begun...
Metal Gear Solid V: The Phantom Pain requires some investment. This is not a game that is easy to pick up and play for just a few minutes. Players will find themselves sinking many hours into this game even though the story does fall short of what fans were expecting.
As it stands, Metal Gear Solid V: The Phantom Pain is a great game hampered by some niggling concerns that can thankfully, be rectified with an update or two if Konami deems it fit. Nonetheless, if you persevere and you'll be treated to a slick open-world adventure that few can match.
Metal Gear Solid V: The Phantom Pain's deep, open-world stealth and troop management, fun music, and excellent combat add up to an absorbing, stunning experience, despite some significant flaws.
The Phantom Pain, the final Metal Gear game from Hideo Kojima, is one of the best stealth games ever conceived. The story doesn't match the usual excellent Metal Gear Solid standard, but the game's interlocking pieces are exquisite.
It's a very fun and varied game, but it does have its issues. So long as you're looking for an open world that doesn't demand you treat it seriously, there is something here for everyone.
Metal Gear Solid V: The Phantom Pain is one of those releases the gaming community will be using as a benchmark for years to come. I just hope there's more story hidden somewhere in The Phantom Pain, or being delivered via DLC, to give the Metal Gear series the victory lap it deserves.
Metal Gear Solid V: The Phantom Pain bietet zwar einen enormen Umfang, durch die vielen Missionen und die offene Welt, vernachlässigt aber dadurch stark die Story und liefert ein schwaches Gesamtbild durch Free to Play Mechaniken und Drang auf Online Investitionen. In Sachen Gameplay und Umfang macht Phantom Pain absolut nichts falsch, dadurch wird man einige Stunden seinen Spaß haben, aber für Fans der Serie bleibt Phantom Pain wohl eher, einer der schlechtesten Metal Gear Ableger bisher.
Review in German | Read full review
It's the final Kojima-led Metal Gear Solid game, and while the story falls apart, the gameplay is surprisingly enjoyable. It's worth checking out just for that gameplay experience.
The unfortunate truth is that its narrative fails to deliver a coherent and satisfying conclusion to the series, but as a stealth sandbox The Phantom Pain is peerless. Responsive controls, freedom to approach objectives, and extensive replayability make it an absolute joy that you won't want to put down. It's a diamond that may be flawed, but it is one that Kojima (and gamers) can hold with awe.
Metal Gear Solid V: The Phantom Pain is a forgettable and shallow Metal Gear experience, and fans expecting this to be on par with any of the previous mainline releases will be disappointed, and, quite possibly, drop the game altogether before the lacklustre story decides to show up. It looks and plays fantastic, and the freedom to apply weapons and items to effective strategic use is second to none, but after hours of similar, tiring missions, with no incentive to drive forward or even return to once it's all done and dusted, it can't help but be wondered how on earth this turned out the way it did. This is no phantom pain, it's a physical one.