Code Name S.T.E.A.M. is not a terrible game according to critics. They say it is a competent strategy game that offers some new ideas, however that it can be rather mundane at times
Code Name S.T.E.A.M.
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Code Name S.T.E.A.M. Review Summary
Critic Reviews for Code Name S.T.E.A.M.
Code Name STEAM is a strange hybrid of turn-based tactics and action, but its simple mechanics create plenty of head-scratching decisions in single or multiplayer. Carefully selecting my squad and positioning them for maximum effect on the battlefield is tense and satisfying, even when I end up watching my goofy team crumble under a brutal counter attack.
This is the strangest, most wilful game Intelligent Systems has ever made - and that's part of its greatness.
The ingredients are there for a transcendent action strategy but the reality is that Code Name: S.T.E.A.M. is disappointingly mundane and only fitfully entertaining.
This fresh take on tactics games adds a bit of steam, folklore, and shooter action to the turn-based combat. Plus, it's hard to pass up the crazy premise of Abe Lincoln fighting aliens.
I had a blast besting stages, but the game loses momentum with lengthy enemy turns
Code Name: S.T.E.A.M. fails to live up to its potential, offering a clunky and frustrating tactical experience.
There are some things that drive me crazy about Code Name S.T.E.A.M's mission design, and I really think the difficulty balance could have used another pass, but these issues are balanced by the excellent mechanics. Intelligent Systems know their way around the strategy genre, and it shows in Code Name S.T.E.A.M's deep roster and intricate level design. It's more frustrating than it should be in the early going, but stick with it. Silly as it might be, Code Name S.T.E.A.M is ultimately worth it.