Top Critic Average
The Amazing Spider-Man 2 is fun, but flawed. It doesn't deliver a very unique experience, nor does it at all deliver a faithful adaptation of the film it's supposed to be based on. But as a longtime Spider-Man fan, I still had a really good time with it.
It's a fun romp through New York, but the long load times and annoying web swinging mar a great game. Lots of easter eggs for comic nerds like me does earn Beenox points, though.
The Amazing Spider-Man 2 is not only a well above average movie licensed game, but a solid superhero game in its own right. The combat, while entirely unoriginal, is quite enjoyable and features a good sense of variety between its group encounters, stealth sequences, and boss fights.
Unfortunately, Amazing Spider-Man 2 is far from Beenox's greatest effort. There are times that the superhero feeling is definitely there, but then we're brought right back down to Earth by annoying Peter Parker segments and bothersome glitches. The curse of the movie-licensed game strikes again. Here's hoping that we see something better once the next Spider-Man game hits the market.
The Amazing Spider-Man 2 adds too many half-baked ideas to the original game's elegant framework. The result is a game that is half good, half frustrating, and all tedious. Just about every good idea in this game is held back by something that isn't quite finished or just plain doesn't work. Here's hoping Beenox gets more time to develop the inevitable Amazing Spider-Man 3, because there are good ideas here that just need some time and polish.
There have been many worse Spider-Man games than this. But I can't recall one that's swung so conceptually close to greatness only to let poor execution drag it back to Earth.
The Amazing Spider-Man 2 isn't a complete disaster, and I can easily see fans of Spidey enjoying it at a deep discount. It's just a shame that Beenox somehow got worse at making Spider-Man games over time, and that the powers that be insist on rushing them as movie tie-ins. Somehow, someway -- we will get our Arkham of Spider-Man games again. Until then, you can just pick up a used copy of 2004's Spider-Man 2.
After four years with the license, Beenox has yet to deliver a truly ground-breaking Spider-Man experience. Yet, despite not having that "Arkham" effect, this latest movie tie-in is still worth a punt. It may be a little rough around the edges and could have done with more substance, but it's still fun for a good few hours and ideal for younger gamers.
The Amazing Spider-Man 2 continues to swing with energy, but you can see some of the strain peeking out of his suit. Between the glitches from rushed development and some unnecessary gameplay segments (go…away…Peter!), it's not nearly as good as Beenox's other efforts. Here's to hoping that for the next game, Activision lets this team run wild on something inventive and new. Certainly couldn't hurt this web-slinger's chances.
The Amazing Spider-Man 2 is serviceable, and serviceable is as good as it gets. Competent, with admirable attempts at original storytelling, this movie tie-in is the perfect example of a middle-ground title.
Despite being a downgrade from its most recent predecessor, The Amazing Spider-Man 2 remains an above-average movie game that fans of the web-slinging superhero should find enjoyment in.
Essentially picking up where the last game left off, The Amazing Spider-Man 2 does little to push the series forward, instead choosing to play it safe and reheat the same gameplay structure. That said, there's still a fair bit to enjoy here, especially if you missed out on the first Amazing Spider-Man. Thwip.
The Amazing Spider-Man 2 comes in a next-gen wrapper, but feels like a last-gen experience. There's plenty of fun to be had thanks to some fun battles, an entertaining story, and scads of collectibles. Just be prepared for an experience that looks and feels extremely familiar.
I put plenty of time into this game. I love Spider-Man, so I wanted to give it every opportunity to win me over, but the entire experience felt more like a hassle than it should be.
Perhaps the biggest problem with The Amazing Spider-Man 2 is that it doesn't stray much from the previous game's formula, and when it does, it actively detracts from the game. The boring Peter Parker segments and dealing with tedious street crimes seem like another step toward trying to make the game feel like Spider-Man without considering whether it would be any fun. The core gameplay hasn't changed much from the previous game, but every change feels like a step back — except perhaps the improved web-swinging. Add a nonsensical plot and lackluster graphics, and The Amazing Spider-Man 2 ends up feeling anything but amazing. It's a game for die-hard Spidey fans only.
The Amazing Spider-Man 2 is a brave attempt at forging a good game based on the famous hero. While some mechanics work, like the web slinging, others fail, i.e. the Hero/Menace system, and others get tedious after a while, like the combat.
There's a lack of ambition on show here with the graphics and the story, but the combat is the best seen in a Spider-Man game thanks to some snappy controls and a responsive counter-system. The web-swinging could have been better, but Spider-Man is still by far the best gaming character to get around New York with.
Movie tie-in video games have almost always been hit or miss. Some have been worth the effort, while most become regrettable purchases. Even fewer live up to or exceed the movies they are based on. 'The Amazing Spider-Man 2' falls somewhere in the middle. Although it's a visual let down when considering the console it was played on, the overall gameplay was consistently fun and enjoyable and it mostly accomplished what it set out to do – make the gamer feel like Spider-Man. If you can look past the freshman attempt at telling a good story, and have the patience for repeated loading screens, you may enjoy what the game has to offer.
The Amazing Spider-Man 2 was a drop in quality compared to the first one which I gave an 8/10. Almost everything that was good in the original like a decent storyline that is paced well, graphics, and other things are non existent in this game. I did like how the web swinging has been improved, and it was a blast just to swing around the city. Hopefully the problems are fixed for the 3rd game, and maybe we might get something close to Spider-man 2.
You don't need to be the clairvoyant Madame Webb, who first appearance was Amazing Spider-Man 210, to know that Amazing is anything but. The various game crashes, audio glitches, and unceasing loading make up an additional catalog of do-not-want, but it's really just how diminished Spider-Man is that hurts. The anemic plot and the oft-repeated zingers give us a pencil sketch of the great Spider-Man, when he deserves to be inked and colored.
After some of the forward progress made by Beenox themselves, The Amazing Spider-Man 2 feels like a step backwards for the franchise and for the viability of open-world superhero games in general. It's not really a game that's broken, and at times, it's quite beautiful, but it's also far too happy with itself being so astoundingly average. Those who absolutely need their web-swinging fix may find themselves with just enough web-fluid to see it through. But for everyone else, they may find themselves walking away from a Spidey-suit-filled trashcan, whispering, "I'm Spider-Man… no more."
Beenox latest Spider-Man game is a swing and a miss. The developer has improved the web-swinging mechanic and getting around Spider-Man's Manhattan has never been better. Unfortunately, the rest of the game drags it down. A schizophrenic story, a lifeless New York, and boring villains are what you can expect for the price of entry. The game's Hero/Menace system even takes all the fun out of just randomly swinging around the city. Beenox can do better, so I'm hoping the developer's next outing results in something truly 'Amazing'.
My biggest disappointment in Spider-Man 2 is not inherently within its flaws or even that it is a licensed game. The problem is that a great game can be seen swimming just beneath the surface of the game that we ultimately got, but a severe lack of polish with the need to rush this out to match the film's release left what could have been a good game buried under mounds of flaws, issues, and sheer drudgery. While there were aspects of this game that really could have been something special or even passable, I would have to say that the overall package of The Amazing Spider-Man 2 isn't really all that amazing.
It really is a shame, because there are moments where it feels like things are or will soon start to click. Spider-Man can perch near the top of a tall building, look over the city and then swing down into the streets to help save the day. No other hero can do that, so it's a unique hook that gives each Spiderman game a unique identity. Peter Parker when not Spiderman has always been one of the more interesting characters in comics because he is often very easy for people to relate to. There is a great catalogue of villains to draw from for boss battles. But in the end, it becomes hard to recommend The Amazing Spider-Man 2 to anyone but the most devout of webhead fans, because it's a game that squanders all that potential.
Beenox still hasn't seemed to grasp what everyone wants from a Spider-Man game and I still can't tell if it's because of their rushed development time that's the issue or the developers themselves. Fans of Spider-Man will still likely find some enjoyment here since the web swinging, while still nowhere near as good as past games, is definitely a step up from modern Spider-Man titles.
The Amazing Spider-Man 2 is stuck so far in the shadow of better superhero games that it's difficult to see anything which makes it stand out from the crowd. While the traversal of the open world remains really enjoyable – in spite of some shortcomings – the rest of the release comes off as an inferior copy. While there's nothing horribly wrong with the experience, there's just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
The Amazing Spider-Man 2 took what worked in the first game and twisted it into an experience that is far from what its title claims. Even hardcore Spider-Man fans should be wary.
While a lot of The Amazing Spider-Man 2 fails to impress, there is a decent amount of potential to be had in this Beenox product. It is clear that Beenox is a talented developer, but being forced into developing a movie-game that has a predetermined release date is a near impossible situation for anyone. Here's to hoping that brighter futures are in front of Beenox. If not, there will most certainly be a new Amazing Spider-Man heading our way in a few years.
Much like its tie-in's shock ending, The Amazing Spider-Man 2 let us go when we were least expecting it and Beenox failed to swing in to save Spider-Man's love when it mattered the most.
This Spider-Man entry feels rushed, remains largely unchanged from previous Beenox Spider-Man games and the new web slinging mechanic zapped the fun out of arguably the most enjoyable things about Spider-Man games. I am confident the next entry will be vastly improved but for now you need to move along.
Amazing Spider-Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release. Swinging freely around New York feels liberating, but without engaging combat and missions to back this up, the game feels like little more than another half-baked cash-in.
This is a dull, drab, uninspired commercial of a game for a wreck of a film; as one of the most iconic pop-culture figures of the past 50+ years, Spidey deserves better.
During the moments when things run smoothly, there's the semblance of a good game, and we'd be lying if we didn't admit to having fun quite often throughout our playthrough, but it's all far too buggy and rushed to recommend with a clear conscience.
Let me put it to you this way. I actually stopped playing The Amazing Spider-Man 2 to do some other work. I'd play a mission, decide I couldn't take any more and go do something else instead, just to get away from it. Quite frankly, that's the opposite of what a game should be.
Easily Beenox's worst outing with the Spider-Man brand. Nearly every game system is a step backward from the previous three Spidey games—this one isn't worth your time or effort.
Maybe we've simply done everything there is to do with Spider-Man in a video game and all that's left is diminishing returns. And that kills me. It really does. Even in the worst of recent Spidey games there was always that fragment - that little sputtering flame of childlike excitement - that could kick in once you swan-dived off a skyscraper, clad in iconic red and blue. It's gone. Sullied by lacklustre gameplay and trampled by technical shoddiness, this time Spidey hasn't been done in by the Sinister Six, but reduced to a Terrible Two.