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Deadbeat Heroes

Square Enix, Deadbeat Productions
Oct 10, 2017 - Xbox One, PC, Xbox Series X/S
Weak

OpenCritic Rating

60

Top Critic Average

7%

Critics Recommend

PC Gamer
70 / 100
Windows Central
3.5 / 5
Wccftech
6.7 / 10
TrueAchievements
2.5 / 5
Generación Xbox
5.3 / 10
ACG
Never Touch
The Outerhaven Productions
3.5 / 5
Worth Playing
6 / 10
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Deadbeat Heroes Media

Deadbeat Heroes Official Release Date Announcement Trailer thumbnail

Deadbeat Heroes Official Release Date Announcement Trailer

Deadbeat Heroes Screenshot 1
Deadbeat Heroes Screenshot 2


Critic Reviews for Deadbeat Heroes

Deadbeat Heroes' might sometimes be unintuitive, but emphasizing player experience, challenge, and aesthetics isn't a bad approach.

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Deadbeat Heroes is a good first effort from the small team at Deadbeat Productions. The combat is fast, fluid, and easy to learn – even if it lacks the depth of a good combo system. Enemies are well-varied, as are the environments.

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Deadbeat Heroes is a fun co-op beat ‘em up with a lot going for it and a strong sense of style, as well as a sense of humor. While it's not the best brawler I've played lately, I believe that with some refinements, a sequel could be fantastic.

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Deadbeat Heroes is an average game that is made far worse by poor design choices.

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A colorful brawler which, while still being fun, fails at many of its goals. A complete gameplay that is extremely burdened by an unpleasant aesthetics, a design of monotonous levels, and the lack of cohesion of its different elements.

Review in Spanish | Read full review

ACG

Never Touch
ACG
Deadbeat Heroes Review "Buy, Wait for Sale, Rent, Never Touch?" video thumbnail

A great first effort from Deadbeat Productions, and totally worth the very low price point they set for the game. Even though the music and voice acting are quite annoying, it is bearable. Hopefully checkpoints will be added into the future, and hopefully, more content as the game is short.

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In the end, Deadbeat Heroes is undone by its own mechanics. The faster fighting is hindered by a lack of targets to aim for, while the lack of attack variety means that the excitement of combat can quickly be diminished. It is the grading system, however, that hinders any enjoyment that can be eked out of the game, as forced replayability just isn't fun. It's good to see a developer do something different in the genre, but gamers have better options before giving this title a spin.

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