After nine years of development, Overgrowth finally arrive at its final versione, but the action melee games needs some very improvements.
Review in Italian | Read full review
Overgrowth is a bold idea that could have been great, but its terrible combat mechanics and lack of content bog it down.
Overgrowth might be a good game if it weren't under a layer of glitches, vacant characters, and ancient mechanics. It would be a good indie game if it traveled back in time to 2005. Unfortunately, it's just a glorified tech demo instead.
Overgrowth's opaque combat, off-putting presentation, and unremarkable ideas would have made it a mediocre game ten years ago. Today, they make it a bad one.
Overgrowth feels like a mod created for a wacky physics sandbox where all the openness and experimentation has been pushed to the side, and everything else has been twisted around a forgettable, barely present story and a series of brief and ugly levels. I'm just glad that, at around two to three hours long, it's incredibly short.