Flawed it may be, but Simulacra is an interesting thriller in which you get to play detective. The found phone concept is a smart hook, while the storytelling delivers a yarn that will keep you engaged from beginning to end.
Simulacra 2 is an improvement on its predecessor, but there's further to go. A tighter narrative and better interface design don't quite compensate for sketchy writing and silly horror.
Simulacra is a very clever game that, despite the simplicity of both its premise and gameplay, immerses you into it and doesn't let you go until you've solved the mystery.
Simulacra might not be perfect, but it highlights that the found phone horror concept is one that has a significant amount of potential.
Simulacra has some interesting ideas, but gets in its own way enough that it wastes the advantage afforded to it by its strong premise.
The studio clearly sees potential in the format as a storytelling platform, and I definitely want to see them refine it in the future.
Despite its issues, Simulacra still kept me hooked for the duration of my playthrough.
The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.
Simulacra is an enjoyable experience, even if it is not the best example of the genre. You’ll find an interesting but ultimately rather shallow story. The concept could have been taken further, with more exploration surrounding what it means to broadcast your identity through a device which fits in the palm of your hand. A device which can be lost or compromised and used against you. In spite of this, I had a good time with Simulacra, and I give it the Thumb Culture silver award.
The phone user simulator with a horrifying twist. Now you can browse your phone and play video games at the same time!