SIMULACRA Reviews

SIMULACRA is ranked in the 30th percentile of games scored on OpenCritic.
Dec 3, 2019

Simulacra is a horror game about finding a missing girl using her phone.

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6.5 / 10.0
Dec 16, 2019

Simulacra does a good job of delivering suspense, but its horror is limited. Equally so, the way that the game utilizes its phone apps leaves much to be desired in such a brief package, elongating the experience with fumbling around for what to do rather than filling the time with some form of progress. Simulacra has a lot to improve on, but there is still something dramatic and interesting here.

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6 / 10
Dec 3, 2019

The game pitches itself as FMV horror, and while the experience does incorporate those two elements the more you play, it never amounts to anything more than cheap jump scares and creepy episodes of breaking the fourth wall. It's effective enough the first time, but diminishing returns weaken the tactic dramatically.

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8.5 / 10.0
Dec 3, 2019

Simulacra is surprisingly engaging for a game that takes place completely on the screen of a found smart phone. With well-drawn characters, a gripping story, and one foot planted firmly in the real world, the suspense of Simulacra entertains quite well. Never truly chilling, Simulacra is nonetheless a unique suspense mystery that is well worth a look.

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70 / 100
Nov 2, 2017

Despite my numerous complaints with it, SIMULACRA was, at its core, a title that had me engrossed.

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GamingTrend
Timothy McVicar
Top Critic
55 / 100
Jan 31, 2020

Simulacra excels in premise alone. By the end of the game, I found myself wondering when a better game with this kind of concept will be released. It suffers from an identity crisis. It started out as an enticing murder mystery game, and wound up a tired metaphor.

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7 / 10.0
Dec 3, 2019

Simulacra is a solid horror game with some good ideas. If you can overlook the voice acting, there's a fun, unnerving experience to be had.

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TheSixthAxis
Top Critic
7 / 10
Apr 3, 2020

Simulacra 2 is a worthy sequel and an immersive take on the role that our digital presence has in defining who we are. The different playable characters help to give a different perspectives to the sotyr and the suspects are sufficiently flawed to keep you guessing as to where blame may lie, but the wider cast of characters don't feel as focussed as the original. While the virus in question here is completely digital, it's uncannily topical given our enforced switch to virtual interactions.

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