Seven: The Days Long Gone

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Percentile Rank

Seven: The Days Long Gone is ranked in the 38th percentile of games scored on OpenCritic.

Rating Summary

Based on 31 critic reviews
Fair Man

OpenCritic Rating

68

Top Critic Average

35%

Critics Recommend

Based on 31 critic reviews

Score Distribution

Unscored Reviews

Scored Reviews

Windows Central
Dec 6, 2017

With its interesting plot, unconventional setting, and mixture of physical combat, stealthy assassination, magic, and ranged attack abilities, as well as satisfying interactivity with the open world, Seven: The Days Long Gone is an excellent and ambitious isometric role-playing game you definitely shouldn't miss.

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Impulsegamer
4.4 / 5.0
4.4 / 5.0
Jan 11, 2018

If you imagine Arcanum: Of Steamworks and Magick Obscura but transported to a futuristic setting by way of Assassin's Creed and you will have some idea of what this is all about. Isometric RPG fun with a touch of Parkour like motion and a twist of the occult.

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GameSpace
8.5 / 10.0
8.5 / 10.0
Dec 1, 2017

Playing a thief is never easy, but Seven: The Days Long Gone makes it fun. This new isometric RPG is packed with a few amazing elements one of the best is the deep dark story. Seven plays well but can be unforgiving at times, just the like world it takes place in. For fans of isometric RPGs, Seven delivers a lot of surprises.

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PC Gamer
81 / 100
81 / 100
Dec 1, 2017

A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.

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RPG Fan
80%
RPG Fan

Top Critic

80%
Jun 3, 2018

Seven combines parkour, stealth, and larceny with an intriguing setting to create an incredibly enjoyable isometric RPG experience that's slightly dampened by perpetual glitches.

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Wccftech
8 / 10.0
8 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You'll just need to be willing to put up with some rather frustrating user interface issues.

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Chalgyr's Game Room
8 / 10.0
8 / 10.0
Jan 29, 2018

Some jobs are just too crazy to attempt but what kind of thief would you be though if you didn't jump on the chance for even more notoriety? Teriel is one of these thieves and while the job itself was pulled off without a hitch, something didn't quite go according to plan. Now stuck with a spirit being inside of his mechanical retina he's got a whole new set of problems to deal with.

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Saving Content
Dec 1, 2017

The prison island of Peh is a living and breathing place, and the quests are deep and varied that you get lost in them, whether it be exploring or having a conversation. The game does a lot of different things, and does them really well in a cohesive and coherent manner that I can’t help but applaud. There are only a few issues I had with the game in terms of camera, inventory management, and its combat, but everything else is so well done and entertaining, it’s easy to forgive it. Seven: The Days Long Gone can be relentless, yes, but that’s what the plentiful saves and quicksaves you can make are for.

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VGProfessional
7.7 / 10.0
7.7 / 10.0
Jan 26, 2018

SEVEN: The Days Long Gone is a great title hampered by some poor design decisions. However, its greatness still shines through, and if you’re willing to be a little patient, it offers a really solid isometric adventure that’ll offer you a ton of different ways to carry out goals.

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Old Grizzled Gamers
75%
75%
Dec 16, 2017

This is not Diablo, but rather something new, thoughtful and challenging. Its a linear game with no branching storylines or overarching decisions. I still found myself engaging with the story and environment, wanting to finish it to experience the overall narrative.

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COGconnected
73 / 100
73 / 100
Dec 12, 2017

If you're looking for something to essentially become lost in for the next month, you've found it.

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PC Aficionado
7.3 / 10.0
7.3 / 10.0
Dec 5, 2017

It’s a real RPG experience that the hardcore gamers out there will enjoy more than anything.

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IGN Spain
7.2 / 10.0
7.2 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a nice stealth-rpg with a very beatiful art and ost. The games works better as a tactic stealth game than as a rpg game but the mix feels god most of the time.

Review in Spanish | Read full review

3DNews
7 / 10.0
7 / 10.0
Dec 9, 2017

A lot of great ideas, buried under a mountain of problems. We are waiting for patches.

Review in Russian | Read full review

Fextralife
7 / 10
Fextralife
DeadPixel

Top Critic

7 / 10
Dec 6, 2017

Overall, Seven: The Days Long Gone is a satisfying stealth experience. The game has flaws, but depending on your tolerance to them you could very much enjoy the post-apocalyptic world of Peh. However, if you are looking for the thrill of combat, or want an engaging story, this game may not meet your expectations. If the Seven team can fix the bugs and improve the AI and combat system this game will certainly be a piece of art, even with its linear narrative.

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Geeks Under Grace
7 / 10.0
7 / 10.0
Jan 17, 2018

Seven: The Days Long Gone is a top-down action game that deserves to be looked at simply because of its ambition. There's a lot to do, especially for an indie game. If you can get by the messy menus and the learning curve, it's worth the money.

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Areajugones
7 / 10.0
7 / 10.0
Dec 5, 2017

Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be adressed. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });

Review in Spanish | Read full review

Hu3br
Dec 13, 2017

Much like its protagonist, Seven: The Days Long gone is pretty is a bit overambitious and sometimes annoying. Even so, it’s a journey worth taking for its nice vistas, interesting transversal mechanics and reactive world.

Review in Portuguese | Read full review

GameCynic
6.8 / 10.0
6.8 / 10.0
Jan 9, 2018

With a little more time and polish, Seven: The Days Long Gone could be a great game. As it stands, the experience is hugely frustrating with its difficulty spikes and bugs, denying the great potential that a stealth RPG could be.

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New Game Network
66 / 100
66 / 100
Dec 26, 2017

Seven: The Days Long Gone has too much going on for any of it to work well. The developers clearly wanted to build a big and elegant stealth-action game with all sorts of features and mechanics, but their inability to leave anything on the cutting room floor has resulted in game that's a bit of a mess.

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CGMagazine
6.5 / 10.0
6.5 / 10.0
Apr 2, 2018

Seven: The Days Long Gone does a few things very well, but none of them involve the mechanics or gameplay at all.

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GRYOnline.pl
6.5 / 10.0
6.5 / 10.0
Nov 30, 2017

Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done – it has a potential that deserves to be fully realized.

Review in Polish | Read full review

SomHráč.sk
65%
65%
Jan 2, 2018

IMGN.PRO have came up with a really interesting title with a nice open world, diverse missions and engaging story. On the other hand, the game is in an abysmal technical state and if you don't have the nerves of steel, you certainly won't enjoy the game.

Review in Czech | Read full review

Game Debate
6 / 10.0
6 / 10.0
Dec 23, 2017

Everything about Seven is just a bit of a shame. Fool's Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it's never been harder for devs to get noticed. None of Seven's particularly bad, it's just not especially memorable.

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GameGrin
5.5 / 10.0
5.5 / 10.0
Mar 22, 2018

Overall the game is very polished, although the many mechanics can be a detriment as they make the game feel convoluted. Most mechanics need to be experimented with in order to be able to learn how to use them efficiently, meaning a lot of time needs to be invested in Seven. The story is interesting enough to lead the player however the characters themselves fall a little flat, making it difficult to care about them. Playing Seven: The Days Long Gone feels more like a workout than a relaxing session of gaming but there is a good game here, the player just needs to work for it.

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Gamersky
5.1 / 10.0
Gamersky

Top Critic

5.1 / 10.0
Dec 13, 2017

As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.

Review in Chinese | Read full review

TechRaptor
5 / 10.0
5 / 10.0
Dec 20, 2017

There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.

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MonsterVine
2.5 / 5.0
2.5 / 5.0
Dec 3, 2017

A collection of interesting systems that never quite comes together.

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WellPlayed
4.5 / 10.0
4.5 / 10.0
Dec 28, 2017

In an RPG landscape dominated by third-person political thrillers, it’s a relief to sit down and play a game that takes us back to the golden age of video games. Seven: The Days Long Gone certainly holds that charm and appeal, thanks to its wonderful aesthetic. Unfortunately, its poor design consistency and frustrating mechanics make it unrecommendable for anybody but those starved for another game in a beloved genre.

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Twinfinite
2 / 5.0
2 / 5.0
Dec 16, 2017

Seven's narrative is certainly its main draw and rescues its often woeful gameplay. The lackluster stealth and boring combat aren't exactly praises for the game, but those flaws are nothing compared to the confusing and frustrating world design that feels like it's actively trying to make me stop playing the game – and I really did want to stop.

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IGN
4 / 10.0
IGN

Top Critic

4 / 10.0
Dec 2, 2017

Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.

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