Seven: The Days Long Gone

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IGN

Top Critic

4 / 10.0
Dec 2, 2017

Seven: The Days Long Gone feels like it's trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven's days are numbered.

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81 / 100
Dec 1, 2017

A brilliant stealth sandbox and unconventional RPG in one very ambitious but buggy package.

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7 / 10.0
Dec 5, 2017

Seven: The Days Long Gone is an amazing stealth game, but the melee combat has too many issues that need to be adressed. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });

Review in Spanish | Read full review

7.2 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a nice stealth-rpg with a very beatiful art and ost. The games works better as a tactic stealth game than as a rpg game but the mix feels god most of the time.

Review in Spanish | Read full review

Dec 6, 2017

With its interesting plot, unconventional setting, and mixture of physical combat, stealthy assassination, magic, and ranged attack abilities, as well as satisfying interactivity with the open world, Seven: The Days Long Gone is an excellent and ambitious isometric role-playing game you definitely shouldn't miss.

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73 / 100
Dec 12, 2017

If you're looking for something to essentially become lost in for the next month, you've found it.

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8 / 10.0
Dec 1, 2017

Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You'll just need to be willing to put up with some rather frustrating user interface issues.

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2 / 5.0
Dec 16, 2017

Seven's narrative is certainly its main draw and rescues its often woeful gameplay. The lackluster stealth and boring combat aren't exactly praises for the game, but those flaws are nothing compared to the confusing and frustrating world design that feels like it's actively trying to make me stop playing the game – and I really did want to stop.

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RPG Fan

Top Critic

80%
Jun 3, 2018

Seven combines parkour, stealth, and larceny with an intriguing setting to create an incredibly enjoyable isometric RPG experience that's slightly dampened by perpetual glitches.

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6.5 / 10.0
Nov 30, 2017

Seven: The Days Long Gone is a truly unique RPG. It's a comic book-stylized stealth isometric adventure in a techno-magical world. Seven can generate tons of fun but only until you encounter one of the many strange bugs and issues. You should wait for some serious patching and buy the game once it's done – it has a potential that deserves to be fully realized.

Review in Polish | Read full review

6.5 / 10.0
Apr 2, 2018

Seven: The Days Long Gone does a few things very well, but none of them involve the mechanics or gameplay at all.

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Gamersky

Top Critic

5.1 / 10.0
Dec 13, 2017

As a hardcore RPG, Seven shows us a realistic cyber punk world in a very creative way. It looks like a good game, but a lot of serious bugs and defects of gameplay have ruined it. This game had a nice idea and frame, while the producers failed to make it right.

Review in Chinese | Read full review

4.4 / 5.0
Jan 11, 2018

If you imagine Arcanum: Of Steamworks and Magick Obscura but transported to a futuristic setting by way of Assassin's Creed and you will have some idea of what this is all about. Isometric RPG fun with a touch of Parkour like motion and a twist of the occult.

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5 / 10.0
Dec 20, 2017

There was a lot of potential, but it all feels wasted behind unnecessarily difficult systems. Seven: The Days Long Gone could have a very successful sequel that fixes all the problems with the first, but this isn't a strong debut for Fool's Theory.

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Fextralife
DeadPixel

Top Critic

7 / 10
Dec 6, 2017

Overall, Seven: The Days Long Gone is a satisfying stealth experience. The game has flaws, but depending on your tolerance to them you could very much enjoy the post-apocalyptic world of Peh. However, if you are looking for the thrill of combat, or want an engaging story, this game may not meet your expectations. If the Seven team can fix the bugs and improve the AI and combat system this game will certainly be a piece of art, even with its linear narrative.

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6 / 10.0
Dec 23, 2017

Everything about Seven is just a bit of a shame. Fool's Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it's never been harder for devs to get noticed. None of Seven's particularly bad, it's just not especially memorable.

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5.5 / 10.0
Mar 22, 2018

Overall the game is very polished, although the many mechanics can be a detriment as they make the game feel convoluted. Most mechanics need to be experimented with in order to be able to learn how to use them efficiently, meaning a lot of time needs to be invested in Seven. The story is interesting enough to lead the player however the characters themselves fall a little flat, making it difficult to care about them. Playing Seven: The Days Long Gone feels more like a workout than a relaxing session of gaming but there is a good game here, the player just needs to work for it.

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66 / 100
Dec 26, 2017

Seven: The Days Long Gone has too much going on for any of it to work well. The developers clearly wanted to build a big and elegant stealth-action game with all sorts of features and mechanics, but their inability to leave anything on the cutting room floor has resulted in game that's a bit of a mess.

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7 / 10.0
Dec 9, 2017

A lot of great ideas, buried under a mountain of problems. We are waiting for patches.

Review in Russian | Read full review

2.5 / 5.0
Dec 3, 2017

A collection of interesting systems that never quite comes together.

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