Top Critic Average
Fe is a short-lived platformer that still manages to outstay its welcome in some regards. Its platforming is okay but unimaginative, and its best ideas, like the tree jumping and singing affecting the world, remain underused. It can be a beautiful game at times, especially with regards to its music and audio design, but not so much so that it hides its rougher edges and undeveloped concepts.
An earnest eco-platformer that is at once under and overcooked.
All Fe's colour, charm and cute make it utterly recommendable despite its flaws.
Shallow mechanics hide a game that is much more simplistic than it first appears, but this is still a passingly entertaining take on a 3D Metroidvania.
Fe is neither a good platformer or a compelling puzzle experience, and its narrative inspires a disinterested shoulder shrug
Fe's ethereal world compels you to explore, but its adventure never builds to something greater.
Fe is a magical, expansive and multi-hued world that creates a sense of marvel. Like a real-life walk in the woods, it is a thing of elemental beauty that demands to be inhaled and admired.
For a game that leans so hard into the feeling of discovery, Fe has shockingly little to say about anything. It has no clear goals or worthwhile revelations. The idea of mystery is more alluring than any of the actual mysteries in this forest. It's certainly pretty, and the platforming and light puzzle-solving are adequate enough. But Fe very obviously aims to evoke a certain emotional response, and it fails to evoke much of anything at all. That's nothing short of disappointing. Sometimes the trees are just trees.
Though it rarely presents a challenge to the player and its opening half is arguably filled with its better ideas, these are minor flaws in an otherwise fantastic experience. I can't recommend Fe strongly enough.