PixelJunk Monsters 2
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PixelJunk Monsters 2 Media
Critic Reviews for PixelJunk Monsters 2
A classic tower defence game gets a makeover, and a welcome touch of physics.
I still think there's fun to be had in PixelJunk Monsters 2, and I won't be surprised if Q-Games cleans up some of the minor frustrations. But unless the studio goes out of its way to expand and experiment with new content, I don't see this having much of a legacy. As it stands, it's an okay-at-best tower defense title that treads familiar ground. Coming off the original, that's a huge downgrade.
Pixeljunk Monsters 2 is a very solid entry in the tower defence genre. The little things it has changed make for some really interesting choices when it comes to tower placement and co-op play makes it much more replayable. Graphically the game is stunning in it's own way and will keep you invested in the tree-destroying, tower-building, funky-dancing gameplay as you progress through the increasingly tricky levels until the end. It suffers from the same issues prevalent in any TD game but is a solid entry nevertheless.
After waiting all these years, it's absolutely wonderful to see PixelJunk Monsters back once more, but the more I played it, I couldn't help but feel a looming sense of disappointment at the lack of content and new ideas. It's a game I hoped to love but walked away only liking, and that's a shame for what is a follow up to my favorite tower defense game of all time.
PixelJunk Monsters 2 is a brave sequel that attempts to fix something that isn't broken, and has ended up taking away more than it adds.
Charming, addictive but sometimes ruthlessly unforgiving, PixelJunk Monsters 2 has made the transition into 3D almost unscathed. While there is a sense of ‘if it isn't broken, don't fix it' in some instances, it's still a gorgeous, lovingly-crafted and action-packed tower defence game that despite a few annoyances, will delight, entertain and challenge in equal measure.
Pixeljunk Monsters 2 does the original great justice by lifting the core experience and spreading it across a big, bright, three-dimensional playing field. But if feels like a typical tower defense game from the 2007-08 boom.