Starlink: Battle for Atlas
The toys are unnecessary, but Starlink: Battle for Atlas is still an enjoyable space adventure.
Ubisoft's late-stage toys-to-life entry is pretty, derivative and slightly lacking in charm.
At its core, Starlink: Battle for Atlas is a fantastic space exploration game, with solid flights, fights and enemies, but can be a complicated toys-to-life proposition to recommend, and understand.
A muddled mess of good intentions and corporate greed that ruins a promising space adventure with needless repetition and horribly expensive toys to life gimmicks.
An engaging entry point into space combat and exploration, with just enough sophistication to be attractive to some veteran pilots
Starlink is a fun, albeit repetitive, game of space combat and exploration--but the digital version of the game is the way to go if you're on a budget.
I just wish there was more to do.
Starlink: Battle for Atlas is really a title that begs for a sequel. As a proof of concept, it's an absolute success
Starlink: Battle for Atlas is a good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can't escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.