A fighter with a great roster and exciting brawls, let down by an undercooked singleplayer component.
Snappy and responsive weapon-based fighting let down by a boring new story mode and loading issues.
The soul of Soulcalibur 6 is so strong that a few minor issues don't do much to bring down one of the best entries in the series.
The best SoulCalibur VI of recent generations, with an accessible but tactically deep combat system. But while the single-player options are much improved they're still far from perfect.
The single-player offerings lean a little too heavily on lots of reading between bouts, but the way Libra of Soul implements the actual combat stands out among fighting game campaigns
The sixth entry in Bandai Namco's weapons-based fighting series makes a strong return.
Soulcalibur 6 comes as a strong package simply by offering the modes we've come to expect from the series.
I personally loved that so much attention was paid to the single-player experience, and because of the depth of the story and fluid combat, I found this to be one of the most enjoyable fighting games I've ever played, adding a ton of features and a few new fighting mechanics that add just enough to the gameplay to make things interesting for long-time fans.
I still remember sitting down for the first time to play Soulcalibur on the Dreamcast and hearing Jeff Manning's voice echo across the room. This is a larger-than-life series that deserves a lot of love and care from its creator: and with VI, it got it. The recent documentary that openly acknowledges the past faults of the series gives me hope that Bandai Namco is going to right the Soulcalibur ship.