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MechaNika

WhisperGames, Mango Protocol
Jul 16, 2015 - PC, Nintendo Switch
Weak

OpenCritic Rating

62

Top Critic Average

50%

Critics Recommend

TrueAchievements
3.5 / 5
NintendoWorldReport
5.5 / 10
Video Chums
3 / 5
TheXboxHub
4.5 / 5
GamePitt
8 / 10
Darkstation
4 / 5
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MechaNika Trailers

MechaNika - Launch trailer (Nintendo Switch | Xbox One | PlayStation 4 | Steam) thumbnail

MechaNika - Launch trailer (Nintendo Switch | Xbox One | PlayStation 4 | Steam)

MechaNika - Work in progress thumbnail

MechaNika - Work in progress


MechaNika Screenshots



Critic Reviews for MechaNika

MechaNika is a weird and wonderful experience that won't be for everyone.

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Nika is a fun character and all the other characters in her world are just as lively. The visuals and characters bring the world to life and create a unique place to play the game. Unfortunately, the puzzle mechanics do not match the level of world building.

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Mango Protocol's twisted sense of humour is in full force in MechaNika so if you love dark humour and adventure games, give it a go.

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MechaNika is only a couple of hours long, but at the low price point of £4.99, it is very much worth it. Even if you normally don’t enjoy puzzle games, you might as well enjoy this one

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Psychotic’s MechaNika is a great self-contained follow-up to Agatha Knife, this time focussing on the brilliant-minded Nika instead of the blood-thirsty Agatha. Despite it’s short playing time, at around one to three hours depending on knowledge and skill-level, the price has been set accordingly and the game is overflowing with humour, parodies, references, and crazy narrative. The game may look cartoony and like it’s meant for children – but don’t fall for this – the game is just as dark as Agatha Knife at times and it meant to be played by adults and not little kids – think South Park and Family Guy concepts.

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However, if you are looking for a unique point and click adventure that revels in black humor and nerdy pop culture, MechaNika is a game you'll want to try. I greatly enjoyed my time with the game, even though it was not always a comfortable experience.

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