Top Critic Average
It's Persona, but not quite as good. In the end, I cant help but compare the two games. Its not going to replace Persona in your heart, but its a good sweetheart of a distraction in the meantime.
The Caligula Effect: Overdose has a lot of interesting design elements to set it apart from the crowd: the combat, the story premise, the recruitable school body. While these sort of unique elements are normally enough to secure my interest, the performance issues and poor character development make it difficult to get invested in. It’s certainly far from approaching the lofty heights of the Persona series, but it may still be able to catch your interest.
Overall, I have to say I really loved how “relatable” or “real” the characters in Caligula Effect Overdose felt. A lot of good improvements were made on the original, and there were a lot of new and innovative gameplay ideas. While the game may get a little repetitive at times, if you intersperse with trauma resolution, it becomes significantly more manageable. I’m really hoping the team that made this continues on to do future work.
The Caligula Effect Overdose has some of the most inventive combat I have ever played in a turnbased JRPG. If you can get beyond the grind a lot of the dungeons feel like and the poorly implemented social systems, you will be treated to amazing combat, great music, wonderful character interactions and a story that will really make you think.
While The Caligula Effect: Overdose seems like your typical JRPG, it tries to stick out with its unique features. Sadly, it failed to properly implement these features and there’s still a lot of room for improvement. Regardless, The Caligula Effect: Overdose was an incredibly enjoyable game for me and kept me invested for hours. The combat is fun and even though I didn’t make use of the unique features at all, I can still recommend it to anyone who is into the genre of JRPG as well.
I’m glad the team at FuRyu didn’t give up on The Caligula Effect after it received such a poor reception when it first released. While still far from being amazing, this enhanced edition is a step in the right direction for the team and the franchise if they want to continue moving it forward.
With a lot of great content, much of it new, including added characters and a high volume of additional story elements, The Caligula Effect Overdose is a remarkable example of a valuable remake.
When everything's said and done, however, I think fans of the genre will find something to like in the game. That noted, those who tried the Vita version may be less inclined to give it another chance, but those coming in fresh may find a mostly enjoyable title.
The only sentence that I can say about this game is: "Don't expect it to be a new Persona game"! The Caligula Effect Overdose is a remaster that's not very commendable but it's still worthy of being played. It can be a good starting point for newcomers of JRPG genre and a mediocre experience for veterans of this genre.
Review in Persian | Read full review
The Caligula Effect: Overdose has great ideas that are often marred by uneven execution. But with its unique combat system, as well as exemplary music and illustrations, the negatives are outweighed by the positives.
This The Caligula Effect: Overdose is the videojueguil materialization of three shots followed by the post. Everything is about to fit in, but in the end, although there is no defeat, there is still the uneasiness that we were close to victory. We were close to Person 3.
Review in Spanish | Read full review
For the first few hours I've always wondered, "What am I actually playing here?", And now after about 40 hours, I still wonder somehow. Caligula Effect is a typical NIS game. Not really outstanding, but it really does not do anything wrong. The story is quite interesting in itself, but it is told very slowly. We fight each other from boss to boss, but the way there is laborious. The dungeons are huge and felt they are getting bigger and eventually comes the point where you have to visit old dungeons again. A dungeon is divided into several areas and you should of course initially explore everything, but eventually you just do not feel like. Each dungeon has its own design, but they are not very interesting. The same textures are used throughout and nothing new is coming. The fights are harmless or merciless, depending on the level of difficulty you play. Fortunately, on Normal I was able to put on car, so the party plays by itself (except our character, we always have to steer him), otherwise the fights would take longer. One should not be averse to the soundtrack, for a JRPG typical we also have corresponding fight music. We have an average JRPG here, otherwise I would not have spent more than 40 hours here.
Review in German | Read full review
The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with. Patient and curious JRPG enthusiasts will find plenty to appreciate, if not necessarily love, if they try for a quick stay in Mobius.
The Caligula Effect: Overdose is not such a bad title if you dedicate yourself on it. However, the repeated scenarios, weak combat and characters without charisma make everything extremely tiring and monotonous.
Review in Portuguese | Read full review
A competent if flawed JRPG that has a unique combat system undermined by poor localisation as well as just dull implementation. If you are after a Persona-like RPG you might get some enjoyment from this, but it's pretty generic fare.
When it comes to wrapping up a title like The Caligula Effect: Overdose, it’s hard not to be left with a sense of mixed feelings about the game. Many of the PlayStation Vita’s fundamental issues remain such as inconsistent storytelling elements, gameplay issues (repetition), and rather stiff character animations. A part of me wonders if it was the fact that it is a PlayStation Vita port, just using a brand new engine to bring it up to speed, or if this was in fact – an intentional design choice at the end of the day.
The Caligula Effect Overdose is plagued by strange design choices, poor performances and uninspired story and art direction, but is saved from a below-average mark by a good combat system.
Review in Italian | Read full review
The lack of practical map can put you in a dead end. Initially, I wanted to give The Caligula Effect: Overdose a highter score because of an interesting combat system and nice graphics, but boring labyrinths, monotony side-quests and easy battles with ordinary opponents didn't let me do it.
Review in Russian | Read full review
The Caligula Effect: Overdose has a great combat system and an entertaining story, but poor visuals, a lack of meaningful choices, repetitive music, and a lackluster social system means this is a high school reunion you probably want to skip.
Even without prior knowledge of the Persona series, it's hard to walk away from this game without criticizing the quality. A boring story, uninteresting characters, and a soundtrack that begs you to play with the sound turned off are just a sample of the myriad reasons to avoid The Caligula Effect. For a select niche, the incredibly fun combat system may be worth overlooking all of the faults, if at least for a few hours. While I had a terrific time beating my opponents into dust, everything else is just too egregious to recommend to anyone.
The Caligula Effect: Overdose is an RPG with a fun combat system, fantastic J-POP soundtrack, and wonderful audio design. Unfortunately, the story feels rote, the characters are cliche, and the Causality Link system is largely superficial. Kudos are given for allowing you to take on the role of a villain and sympathize with the antagonists.
The Caligula Effect: Overdose is an okay RPG that will last you quite a while if you like the themes and concept presented. It certainly isn't the Persona-like game we were expecting so you may want to skip this if you were under the same impression as me.
The Caligula Effect : Overdose is a decent RPG, with a lot of social link and an original combat system, but the exploration is poor and the global design is pretty weak and generic.
Review in French | Read full review
The most irritating thing about Caligula Effect: Overdose is that in spite of me having been critical of it in my review, the fact that I did not enjoy it, or that I struggle to think of any positives, the game feels so middle-of-the-road that giving it any lower of a score would just feel unfair.
In the end, there isn't much here that feels fully developed. While The Caligula Effect: Overdose has some interesting ideas, none of them really work. I suspect that after some time with The Go-Home Club, players will be longing to go home to the cozy comfort of a classic JRPG. Better to avoid this simulation from the start.
There’s enough cleaned up here for really hardcore JRPG fans to take a look, and I can’t really say that this is a bad game not worth experiencing anymore. If anything, it’s stepped up to “aggressively mediocre.”
The Caligula Effect: Overdose is so saturated with bland content that the meaningful moments get buried. Attempts to perk things up with a new engine and extra content just end up on top of the pile instead of actually fixing anything.
BAD - The most appealing aspect of The Caligula Effect: Overdose is the battle system which does a pretty good job at being fun for a few hours into the adventure. The game is bogged down by too many problems from boring interaction with NPCs and troublesome game mechanics to be considered something to invest your time or money into.