Top Critic Average
Oninaki is a compelling game, the artstyle is the best from Tokyo RPG factory yet. Its story is dense, as the studio uses to, but it has its mishaps when delivering said story. The change of pace in the combat serves it well, but unfortunately the complex system renders useless once you get to the higher levels. It goes from a strategy based combat to a mindless button masher. But nevertheless, one you could enjoy.
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It isn’t often that a game truly succeeds as art, but every part of Oninaki goes back into its core motif and that’s why it is an essential action RPG.
On the surface, Oninaki might seem like a rough-around-the-edges action RPG lacking depth to its combat alongside an anime-inspired melodramatic story. However, for those who are patient enough to explore its world, characters, and ability-based battle system, there’s a lot to like an dive into after all.
Oninaki is three for three as far as sad, but beautiful tales from Tokyo RPG Factory go.
Oninaki is one of the best JRPGs I've played this year (so far). It's a heartwarming yet heartbreaking adventure that never, ever fails to keep you wanting more from beginning to end. After two worthy attempts, Tokyo RPG Factory has crafted something truly special that I won't stop thinking about for quite some time.
Although the gratifying combat system overpowers the few features that define Kagachi's journey, what Oninaki promises is a thoughtful, expertly-crafted and gorgeously-animated story that will have you seeing it through to the end and into the Beyond.
Tokyo RPG Factory's Oninaki is a return to form for the relatively new studio, channeling the best parts of I Am Setsuna with some fresh JRPG form.
Tokyo RPG Factory's Oninaki is the studio's most ambitious project yet with characters and themes that are as fascinating as they are tragic.
No question, ONINAKI has reignited my long extinguished JRPG spark. I've actually been looking forward to booting up my PS4 every day to follow Kagachi and Linne's journey. It's not a slam dunk game; there is a lot of predictability in the storyline, but even then, I'm compelled to see this through to the very end. There are Daemons I absolutely do not enjoy having in my party but will eventually grind out simply to view all of their lore and max out skill trees. All in pursuit of that feeling of accomplishment for hitting the one hundred percent completion mark, or perhaps in this case, my next Platinum trophy.
Overall, I had a blast playing Oninaki and not only enjoyed the gameplay and story, but the art style and music in-game is also top-notch. I did find the story to be mostly predictable; however, there were also a few moments which surprised me. In fact, at one point I thought I had come to the end of the game but it turned out it was just the end of that section. The combat can be a bit challenging to get the hang of, even on the easier difficulties, but it's well worth the effort.