Magic: The Gathering Arena Reviews
The Advance of the Machines represents the apotheosis of card collecting and fanservice for longtime fans of Magic: The Gathering.
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The Lord of the Rings: Tales of Middle-earth is a mammoth product, which challenges the very concept of cardgame in scope and size.
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In conclusion Magic: The Gathering Arena definitely earns the title of one of the best TCG games on the video game market. Since its release, it has seen a great growth, not only in the aspect of users, but also in the game making it not only a niche video game related to those who play Magic.
Review in Italian | Read full review
Magic: Eldraine's Wildlands is a great first step. The set, which has the thankless task of opening a new narrative cycle after the Phyrexian climax of the 30th anniversary, is not almost perfect as was The Advance of the Machines, but it is still a solid production from every point of view.
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Wilds of Eldraine is a fantastic set, both for veterans and new players. The main set is fun to draft while being friendly to new players. The mechanics offer gameplay that keeps the set dynamic and lively. Matches of Wilds of Eldraine were always moving forward without becoming a slow stalemate. The "enchanting tales" offer bonus value to players while also supporting the flavor and mechanics of the main set. In contrast, the commander decks offer decent value to players looking for an entry point into commander, but aren't anything special from previous commander offerings.
The Lost Caverns of Ixalan is a complex set with a lot of keywords and abilities on cards making it complex. Despite this, Lost Caverns of Ixalan is a lot of fun to play in Limited. Lost Caverns of Ixalan rewards players through rich drafting and deep gameplay. The artwork for this set is as always stunning. In addition to that, the Commander decks offer good value and gameplay, and I hope that this trend continues for the Commander decks. I can recommend Lost Caverns of Ixalan to anyone looking to dive into some Magic: The Gathering games.
If you're considering learning Magic: The Gathering, I recommend the Starter Kit 2023. While it feels like some corners have been cut, the overall product does a serviceable job of teaching new players the game. I'd like the included rules to be more tailored to the Starter Kit, but the games inside are a good showcase of what Magic can be. There is fun to be had within this kit. As for the claim, "The best way to learn to play." I don't think it quite lives up to that. The best way to learn to play Magic is still with a friend who knows the game, but the Starter Kit is still a decent way to get started too.
If someone told me that Murders at Karlov Manor was their favorite or least favorite set, I would understand why. I'm strangely medium on the set. The artwork and the setting are top notch. There's a lot of smart design decisions inside and I absolutely enjoyed my time with it. It's just… the more MKM I experienced, the less I liked face-down creatures. If the only thing you read is this summary, I implore you to try MKM as you might find the opposite. The core idea of unknown information within Magic: The Gathering has always been a unique offering. Wizards of the Coast are experts at crafting their games and Murders at Karlov Manor is not bad. It's just not my thing.
Whether you're a fan of Fallout or Magic: The Gathering I think there is something for you to love with these four decks. For the experienced players, there are new mechanics that are powerful and interesting. For Fallout fans there's some of the most amazing Fallout artwork I've ever seen. I truly appreciate the care Wizards takes with their Universes Beyond products and I hope this continues. Despite the decks having a few design hiccups, they are fun to play and I personally love them as a pod being played together. Overall, I absolutely recommend these decks for any fan of Fallout or Magic: The Gathering.