Top Critic Average
Titanfall is not the most strategically demanding multiplayer game out there, nor is it the most complex. It's certainly not revolutionary, as some might have you believe, given that many of its ideas have been cribbed from other games and genres. What it is, though, is a consistently exciting, accessible and expertly crafted shooter that repeatedly generates highlight reel moments that make you want to keep coming back. Forget about whether it's an Xbox One system seller, if it can beat Call of Duty, or any similar chatter. All you need to know is that Titanfall is damn good fun.
Titanfall isn't the most amazing shooter I've ever played. It doesn't live up to the unreasonable amount of hype it has received, but it is a fun game, and a good one at that. What it lacks in depth and variety, it makes up for in map design, maneuverability, action and balance. Titanfall is probably the most balanced and versatile shooter that equips players with multiple tools to get the job done.
[I]nstead of expending energy on the bells and whistles, Titanfall saves it all for the moment-to-moment thrills, like slamming your titan's eject button at the last second and shooting down an enemy pilot while you rocket hundreds of feet into the air.
You should always judge a game by what it is and not by what it's not, but there's a gulf between the way in which I want to interact with mulitplayer first-person shooters and the manner in which Titanfall has been provided. It won't stop me playing, but it might stop me playing for as long. That's a shame.
Respawn understood that what they do best is multiplayer and focused all of their efforts to create the best multiplayer shooter they could. Instead of including a single player mode just to check off that box on a features list, they stuck to one thing and the result is spectacular.
[I]n Titanfall's case, the failure to implement a strong narrative is ultimately inconsequential. Players will tell their own stories simply by jumping and jetting through the vertical environments, experimenting with parkour and, of course, causing destruction in the seat of those towering Titans.
Titanfall lives up to all the expectations established when it was first revealed, in a way that so few games are able ever to accomplish, and represents nothing short of first-person shooter multiplayer taken to new heights.
Thankfully enough, Respawn and Titanfall did indeed deliver on the high quality that came to be expected from this game's immense amount of hype and marketing. While highly-advertised games often run the risk of not living up to expectations, it is very refreshing to see that Titanfall goes above and beyond in terms of quality.
The ideas behind the design of TitanFall aren't new to the genre, but the resulting combination works well. The pilot gameplay makes incredible use of a map's surfaces and elevations, the Titan gameplay trades vertical gameplay for heavy firepower, and the transition between the two is seamless. The sheer fun and unparalleled mobility that the game provides cannot be overstated. The Xbox One finally has a console-exclusive shooter, and TitanFall is such a damned good one that it's tough to go back and play others.
Titanfall is the game Microsoft's new-gen console has been waiting for: a fast, frenetic mix of parkour gunplay and agile mech combat that makes for an incomparable shooter experience.
If you're looking for a shooter, Titanfall will satisfy and surprise you. It doesn't redefine first-person genre, but it certainly threatens the status quo, and that's a welcome step forward.
Titanfall is a great game and an incredible amount of fun. Combat is creative, exciting and never, ever static. It lacks depth past its core concept however, and hopefully that's something that can be rectified well ahead of the inevitable Titanfall 2. But right now, this is the game the Xbox One needs, and it's the first true must-have of the new console generation.
From finishing off a rival Titan by ripping out its pilot, to detonating a Titan to destroy a squad of enemy soldiers, Titanfall is filled with numerous moments of sheer fun.
When you're in the thick of the action, Titanfall is like no other shooter. It succeeds in making you feel like a superhero, piloting a giant mech to destroy your enemies with ferocious aggression. The fact there's no option for private matches is an odd one, and there's not a huge amount of guns on offer, really, but it's arguably unfair to come down too hard on a developer choosing to focus on gameplay innovation over peripheral issues.
Respawn Entertainment seems to have cherry picked the very best aspects of contemporary shooters for Titanfall, and it works incredibly well. The dynamic between the Pilots, Titans, and AI is fun and fresh, and it works surprisingly well in every mode offered. Titanfall is pure, unadulterated multiplayer gaming.
[I]t takes a lot to bring me back into the online shooter fold, and Titanfall has definitely dragged me back in. I can see myself enjoying this for months to come; I just hope they deliver enough support to keep it interesting beyond that.
Don't listen to the cynics and the moaners: Titanfall was a great multiplayer shooter last year and it's even better now. Its innovative movement and Titan mechanics put many more recent shooters in the shade, and it's as fast-paced and addictive as ever. If you've just bought an Xbox One this Christmas, put it on your shopping list right away, and on PC it's an absolute bargain. Titanfall might not be the deepest, richest or most tactical competitive FPS around, but it's easily one of the most entertaining.
And that's maybe Titanfall's biggest, and most forgivable flaw: it looks less interesting and novel than it actually is. It's such a fresh take on the military shooter, splitting the difference between the more deliberate pace of games like Battlefield and Call of Duty and the kinetic excitement of games like Tribes or even Counter-Strike. It just takes a while to see that, because Titanfall's presentation is so conservative.
All things considered, Titanfall is insanely fun. After all the hand-wringing about odd visual resolutions, a 6 on 6 cap, and being little more than "Call of Duty with robots," it turns out that playing Titanfall is an absolute blast.
Titanfall doesn't reinvent the first-person shooter but comes close to nearly perfecting it. All the elements that we've seen fail before in other games somehow fit each other so well in this one. Titanfall accomplishes what it sets out to do: being the killer app the Xbox One needed.
In today's entertainment software landscape, the pure definition of a true "system seller" is a thing of the past. Gone are the days of 16 bit Zelda vs. a more "graphic" version of Mortal Kombat. And the era of complete AAA 3rd party exclusivity, a la Final Fantasy or Metal Gear Solid, is virtually extinct. What we have here is a "limited" release. Something that is better defined as NOT being made available on a certain machine. But for the effect that Microsoft honestly needs right now in its effort against Sony, Titanfall is the weapon that keeps the door open. If this game was out on the PS4, or had plans in the near future for a release, this generation's console war would probably be decided very, very early in the life cycle, with the Xbox One having little chance of catching up. I'm not saying this is the cure all, and will drastically tip the sales scale in the other direction. MS still faces an uphill climb in that regard. The only difference is now they have a much needed bandage for the wound from Sony's early, heavy shot. The wide appeal this title has will be a tipping point for people on the fence about which machine to adopt right now. Currently, I don't believe the PS4 has an equivocal "killer app," nor is one known to the public in these pre-E3 2014 months. As much as a game can be a system seller nowadays, Titanfall is, undoubtedly.
Titanfall isn't a stunning technical achievement, it isn't a master class in storytelling however it is arguably the best evolution of online multiplayer in some time. A godsend to those Call of Duty players who aren't 'hardcore' and have grown very tired of getting shot in the back with no idea how it happened. Familiar and different at the same time, simply a must for any Xbox One owner and a very convincing argument for an Xbox One.
Titanfall is definitely a breath of fresh air when it comes to playing online multiplayer and although the story is largely absent in the game, the gaming mechanics really helps in creating a very sturdy gaming experience. Developers Respawn Entertainment should be commended in successfully merging a traditional first person shooter experience with Mechs, especially with the flawless gameplay.
Titanfall is a genuine improvement on the standard multiplayer FPS fare that we've come to expect. By turning the game's campaign mode into a series of well-balanced multiplayer matches, Respawn ease you into the gameplay slowly. Once you've ploughed through those 18 rounds though, you'll realise that you're unashamedly hooked.
Titanfall is a must buy. Yes, I have admitted I have a thing for giant robots and the game is overflowing with a variety of sexy, lethal robots. While we are not seeing anything truly new or groundbreaking in the multiplayer shooter here, the execution and style more than make up for innovation. The leveling and unlocks that accompany them, the variety of well-designed maps and game modes, the paper-rock-scissors balance of man vs. robot combat and overall polish that is present throughout this online only multiplayer shooter make it great fun to play. Period. Buckle up Pilot. Prepare for Titanfall!
Titanfall is a great, fast-paced shooter that introduces just enough new elements to the core recipe so that it feels fresh and exhilarating once more. It might have worked even better with a single-player campaign or some more attention paid to the modes or customization options, but it's still quite worth your time.
As much as anything, I can't wait to play it again. I want to play it right now. Usually I can't wait to be shot of a game after intensively crushing it for review purposes (even the best of them), but here, I'm ready for more.
Zip-lining, jump-kicking, dash-crushing and punching pilots into nothingness with metal fists. These are all things I didn't mention, but they're just a few of the many details that add to the game's allure and make those emergent moments happen. You might chain some of those things together after wall-running across an entire map or leaping into your titan from a rooftop. You might prefer to equip a sniper rifle and climb the highest possible point. Just remember, an enemy pilot might follow you up there and snap your neck. You're a camper, so you deserve it.
Nobody can argue with Titanfall's minute-to-minute gameplay. It's a wonderful blend of verticality and brilliantly frenetic combat, and is sure to be the new standard of awesome when it comes to competitive multiplayer shooters. What you can argue with is the package as a whole, which could be described as a little light and lacking in some places. Still, there's a lot to be said for the inherently fun, shooty mech action that Titanfall has to offer.
Titanfall is just so full of things. The world is beautiful and detailed, the maps are detailed and confusing, the giant robots have plenty of places to hide. Take your time to drink it all in as the bullets zing around and into you.
It's obvious that this is only the starting point for what will be a killer franchise, however Titanfall isn't as revolutionary, or even evolutionary, as some other journalists have claimed. Instead, it feels like a small stepping stone across a pond, a pond which leads to something very special on the other side. It's just a bit of pity Respawn couldn't take us to the other side first, instead making us jump to a stepping stone first.
Respawn Entertainment has created a brilliant new twist on the FPS experience. Titanfall is a wonderful hybrid of the aggressive play style from an on-foot shooter with the tactical yet satisfying combat that comes from wielding the power of a Titan. We can only hope that new Titans follow the promised map DLC, to help keep the experience fresh in the months to come.
Titanfall is a very good shooter, and I'm always a fan of any game that lets players use movement to separate themselves from the herd. Nevertheless, I feel like Respawn is simply setting the foundation here -- what they really want is for us to prepare for Titanfall 2.
There's so much going on in Titanfall it's hard to nail down the best part of it. Many games aren't as good as the sum of their parts, but Titanfall certainly is, and each section is good enough to stand up on its own.
In the end if you own an Xbox One, or have been on the fence to buy one, this game should give you the justification to have Microsoft's newest console in your home and have you utter the words "Xbox, Record That" as you play.
It's definitely one of the most entertaining multiplayer shooters we've ever played, but it's still too rough around the edges to truly challenge any of the incumbents right now. Still, Titanfall stands on the cusp of this new generation, ready to blaze its own path to greatness. Titanfall is not a perfect game, but it sure is fun. Sometimes, that's all you need.
Titanfall is a very good FPS game that has its flaws, but has mostly positives. The gameplay is excellent first of all, and most importantly, fun. I don't think I'll ever get bored off running across buildings while huge robots are coming to kill me. Titanfall's additions to the online FPS genre have also helped give Titanfall its own identity, and shouldn't be known as "that game that's like Call Of Duty." Epilouge segments although are a small addition, adds a level of panic to the player who is rushing to get to the evacuation point before they leave. The segment also gives players bragging rights as they can claim the enemy team was unable to kill me in the end. I just hope with Titanfall 2 the flaws are fixed because Titanfall is a little gem just waiting to be a golden nugget which I think can be done with some important fixes.
Titanfall is a shot of adrenaline. It constantly presents you with awesome scenarios thanks to its speed, freedom of movement and accessible content. I can't count the times I whooped and hollered in delight. Win or lose, I was having fun. That's not something I can easily say for its competition. But it also feels a little bare bones, missing some content we normally expect from such games. Regardless, if you're looking for your next competitive shooter, Titanfall deserves your attention.
Answering the question of whether Titanfall lives up to the incredible amount of hype and anticipation is something that'll take a little bit more time. It's fun, damned fun, but the lack of single-player campaign, customization, and matchmaking options come as a bit of a surprise. What amazed me most though is what is layered throughout – accessibility. Titanfall makes every player feel like they have a role to play. Even if you are just crushing bots underfoot, you feel like a badass in a giant walking tank every second of play – I just wish there was more of it.
In short, TitanFall has the goods. If you have an Xbox One, buy this game. If you don't have an Xbox One or gaming PC and love FPS multiplayer games, go buy an Xbox One and buy TitanFall. They even have a convenient bundle for you. Even though I wish TitanFall had a more complete campaign, it doesn't detract from the fact that it is probably the most fun multiplayer FPS I've ever played. Sorry Battlefield. Now, if you'll excuse me, my Titan is ready. "Order Confirmed. TitanFall incoming."
For a multiplayer-only game, Titanfall should have some amazing options and ways to play. But it doesn't. It has a very healthy number of maps (15), but the lack of interesting new modes will make you feel shortchanged for not getting a single-player campaign. Hell, even shooters like Halo 2 from two console generations ago offer more in the multiplayer-options department. A lot more. It all feels like a temporary stop for Respawn on the way to Titanfall 2.
Titanfall, like my coach, was more concerned with fun than winning. This sense of dedication to a player's good time by offering several ways to contribute, along with the on-point distillation of decades of enjoyable game design, is why Titanfall is already spoken of so highly.
If Titanfall included private matches and a solid single player story the game would be banging on the door of 10/10 but these glaring misses are too big for a full price retail game.
In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.
Titanfall blends familiar concepts with innovative ideas in remarkable ways, leading to a nearly nonstop supply of awesome moments. But for as fun as it is, you'll likely find yourself wishing Respawn was more ambitious when it comes to game modes, since there's a good chance you've captured enough flags for one lifetime.
Titanfall isn't the most innovative first-person shooter ever, but it is well-developed and quite fun. Respawn Entertainment brings back some of the high-flying shooting play that once graced titles like Unreal Tournament and Quake III Arena, and marries it to the huge, lumbering mechs called Titans. Even more surprising, the game is still balanced no matter how you choose to play. It's multiplayer-only, so strict single-player gamers need not apply, but if you're open Titanfall has a lot to offer.
Titanfall has all of the pieces to make a very nice FPS puzzle -- a wide variety of well crafted maps, a decent amount of familiar game modes, and a prestige system to hold the interest of veterans. In that sense, it's a very welcoming game that many disenchanted genre fans will enjoy. Just don't expect anything monumentally different, or a worthwhile world to enjoy while you're having fun shooting everything in sight.
No game can live up to the level of hype foisted on Titanfall, but few games can be this hyped and still satisfy the end user. Respawn Entertainment most certainly satisfies, providing a solid shooter with a laudable amount of unique extras draped over a durable and familiar framework.
I was expecting Titanfall to be the next EA game with major online problems, but all of the server issues I've experienced in Titanfall can be found in any multiplayer focused game.
Titanfall may not have done anything to revolutionise the multiplayer genre like it was hyped up to do but has done a sterling job of being the first major shooter to hit a brand new generation of consoles from a studio that is yet to release a game. After six months on the market (at time of writing), it's still a blast, yet it won't be a title that goes down in history. If Titanfall is anything to go by, whatever developer Respawn creates in the future cannot come soon enough, hopefully building upon the strong foundation of this release.
Titanfall doesn't offer enough game to replace your COD or Battlefield of choice, and you can immediately tell it was made by the same bunch of dudes that created Call of Duty 4: Modern Warfare. Titanfall is comfort food for FPS gamers. Titanfall is ultimately an evolution rather than the promised revolution and at that price… well, wait for a price drop and you'll get a fun game and not feel had.
Titanfall goes one step beyond Call of Duty 4's multiplayer by adding in a secondary layer to combat, one that forces players to constantly change their tactics and remain situationally aware.