Top Critic Average
Respawn understood that what they do best is multiplayer and focused all of their efforts to create the best multiplayer shooter they could. Instead of including a single player mode just to check off that box on a features list, they stuck to one thing and the result is spectacular.
Titanfall was a big surprise to me. It is a very fun and addictive game. Respawn's attention to detail is great.
Titanfall is a genuine improvement on the standard multiplayer FPS fare that we've come to expect. By turning the game's campaign mode into a series of well-balanced multiplayer matches, Respawn ease you into the gameplay slowly. Once you've ploughed through those 18 rounds though, you'll realise that you're unashamedly hooked.
Titanfall, depending on which platform you choose, is both a valedictory send-off and a supremely satisfying re-birth.
Titanfall is a must buy. Yes, I have admitted I have a thing for giant robots and the game is overflowing with a variety of sexy, lethal robots. While we are not seeing anything truly new or groundbreaking in the multiplayer shooter here, the execution and style more than make up for innovation. The leveling and unlocks that accompany them, the variety of well-designed maps and game modes, the paper-rock-scissors balance of man vs. robot combat and overall polish that is present throughout this online only multiplayer shooter make it great fun to play. Period. Buckle up Pilot. Prepare for Titanfall!
Titanfall is a great, fast-paced shooter that introduces just enough new elements to the core recipe so that it feels fresh and exhilarating once more. It might have worked even better with a single-player campaign or some more attention paid to the modes or customization options, but it's still quite worth your time.
As much as anything, I can't wait to play it again. I want to play it right now. Usually I can't wait to be shot of a game after intensively crushing it for review purposes (even the best of them), but here, I'm ready for more.
Titanfall may not have done anything to revolutionise the multiplayer genre like it was hyped up to do but has done a sterling job of being the first major shooter to hit a brand new generation of consoles from a studio that is yet to release a game. After six months on the market (at time of writing), it's still a blast, yet it won't be a title that goes down in history. If Titanfall is anything to go by, whatever developer Respawn creates in the future cannot come soon enough, hopefully building upon the strong foundation of this release.
Titanfall, like my coach, was more concerned with fun than winning. This sense of dedication to a player's good time by offering several ways to contribute, along with the on-point distillation of decades of enjoyable game design, is why Titanfall is already spoken of so highly.