Blazing Chrome is a great throwback to games such as Contra; simple run-and-guns with swarms of enemies, awesome boss fights, special weapons, and a great soundtrack to go with it. With fluid controls, multiple difficulties, and a stage select so you can pick which stage to tackle in any order, Blazing Chrome is definitely worth picking up if you’re into Contra-style games.
A remastered game is still the same old game, but with prettier graphics. Current owners of Sniper Elite 2 probably won't find better graphics to be worth a purchase, but new players wanting to start the venerable series near the beginning might want to give it a try.
Riverbond is a simple game that follows a blueprint. By mixing up characters, weapons, and environments, Riverbond does a decent job of reiterating this predictable path in such a way that each level is still a unique world – which is necessary to keep the player engaged and entertained. Overall, gameplay is easygoing and doesn't require much effort or critical thinking, making Riverbond a solid option to power up and knock out on a slow day.
Despite this score appearing low. I freaking love this game. But I would be remiss if I didn't point out the flaws that felt more common than the shard drops in the game's early going. I'm really hopeful for the future of this title, because I don't think Iga would be willing to let this game (Blood)stain his legacy.
Warlocks 2: Godslayers is enjoyable for the most part, but the difficult and tedious combat can take the fun out of the game for some people. The game is definitely geared for multiplayer as the combat can be overwhelming during solo play. Beyond that there are a few minor performance hiccups though it doesn't normally affect any major gameplay. If you can get past that and the difficult-at-times combat, you'll find an enjoyable and humorous game with some interesting gameplay mechanics and even more interesting writing.
F1 2019 encompasses the breadth of experiences, car choices, track choices that provide a far deeper experience for the player than would be available in a generic sim. That depth truly demonstrates the complexity of not only the hardware, but the ever-changing conditions during a race.
Hardcore fans of the series and the pro players will likely love Samurai Shodown. This game is gonna be great to watch and I suspect it will thrive in the FGC tournament scene. Unfortunately that while the fighting game part of it is great, the rest is a really barebones package that most likely won't hold the attention of others for an extended period of time.
I was hoping that Shards of Infinity would get a digital release and it didn't disappoint…mostly. Newer players to the game might find that even the easiest difficulty can still be quite challenging and that may prevent them from fully enjoying the game, at least against AI opponents. Once you've learned some basic strategies and have gotten used to how some of the cards work, you'll find a challenging deck building game that keeps you on your toes and is just as enjoyable as its physical counterpart.
Assetto Corsa Competizione may someday be a top-notch racing simulator, but then again it might not. As of version 1.0, ACC is a study of the potential costs of releasing a product too soon. There is a lot of potential on display, but there is also a great deal left to be either fixed or finished. The current state of the VR implementation is very sub-par, and the most common form of head tracking, TrackIR, has not been implemented at all. Adopt a wait and see strategy for now - eventually/hopefully continued updates will fix the most egregious problems.
Urban Warfare brings dynamic changes to the battlefield unlike anything before it. Those changes are surprising, challenging, and push the exploding, collapsing city in new directions. The graphics engine groans under the weight of urbanization. But the city is bright and beautiful.
There is a decent survival gameplay loop at the core of Fade to Silence. It's just that everything that emanates from that core is either cheaply cropped from another game or poorly executed in this one. I just kept coming back to this feeling I was playing disjointed parts of these other games, not a unified experience of this one.
Team Sonic Racing does a pretty good job with the new team mechanics, but the difficulty can still be a tad rough at times. While not as bad as prior entries, it can be easy to fall behind after you've spun out, only to catch up again using a Team Ultimate, only to drop back a few spots when the opposing team does the same thing and cost you the race. Still, Sonic Team Racing is enjoyable alone and even more with friends or while playing online.
Even skippers used to playing the PC version might want to give the PS4 version a look. It has been built from the ground up in order to leverage the processing and graphics power of modern consoles, and far more content is available from the get-go. If you want to skip the process of upgrading your ships and waiting to unlock more of the fleet that the free-to-play version has, you can opt to just buy the entire fleet all at once for a fixed price.