DarkZero
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The premise for Bee Simulator is good, and I like the idea of doing education through video games in such a uniquely refreshing way, but the execution here has problems.
Generally, unless you're incredibly interested in the spectacular visuals, I can't recommend Trüberbrook.
In the end, Mini-Mech Mayhem's charming aesthetic might win kids over, but whether or not they'll have the patience for the tedious controls and length of matches is another thing entirely. The concept of a strategy game playing out on a virtual board is an intriguing one, but like many PSVR experiments, this one fails to execute its ambitious concepts effectively, much less create an alternative experience to traditional console-based strategy games played with a controller.
Overall, SNK Heroines: Tag Team Frenzy suffers the same problem that many of the most recent fighting games have: barebones content.
Underneath it all there's genuinely something interesting here – it just needed to be more focussed, polished, moulded into a vision instead of left as a loose idea. The gameplay and story need working on heavily in their own way. I'd definitely come back to check on a sequel but it would be out of wary curiosity, not excitement
In the end, horror aficionados will probably prove the harshest audience for Weeping Doll: the potential for VR horror has already been seen in various demos and titles, creating a deep hunger for more fleshed-out and frightful experiences.
It is unknown if the developers can patch Battlezone to reduce the nauseating feelings its perspective emits (reports indicate the game was even more discomforting during press previews before receiving some fine-tuning before launch), but that alone is a big enough reason to caution players from purchasing it.
Unfortunately, the story never really got going in the game and with the slow crawl through a pretty much lifeless ship this made the game a little underwhelming. The story lasts anywhere between 2 -3 hours depending on how slow you take it and just feels too short and I’m not sure I ever really saw those stealth mechanics.
I highly recommend playing this game with a controller of some kind, especially if you are playing on the PC like I did, as it makes the game feel more fluid as the combat system is generally just a serious of non-sensical button mashing, think Tekken but with customisable boots.
As mentioned above the game is only about 3 hours long and unless you want to get an S rank on all 9 stages on all difficulties there’s really no reason to replay it at all.
Carmageddon: Max Damage remains so tightly attached to the 90s that what sounded like a good idea, and what should have been a stupidly fun game, sadly does not manage to equate to anything but being a boring and rough racing game.
There really isn’t much else to say about Ares Omega. No additional content is hidden away, as this is a small title with one mode. While I like the roguelike progression, the rest of the game feels like an prototype, lacking any sort of redeeming presentation, polish or any score tracking to keep you coming back. Mix these issues in with the soulless procedural generated levels and there isn’t anything in Ares Omega that has any redeemable qualities to recommend to anyone but only those that have exhausted all the better games that have come before it.
With over 100 levels, cartoony graphics, a low price tag, simple controls and humour to boot this is worth a few hours of your time but don't expect too much replayability above restarting the level over and over.
Sure, all the gaping wounds that have plagued the series over the years are slowly getting fixed with each year that passes, but that does not change the fact this is a very sick series. In its current form I believe it is one that can never rise above mediocrity.
It's a dumb and silly game, and sure, it's not what you would call a good video game, but deep down there is some sort of hidden charm that makes me have a guilty pleasure when the game's doing its best. The rest of the time – prepared to be frustrated and bored. But it's Rambo, so ignore it at your own discretion.
Ultimately, I believe that the Hatred team simply tried to make something controversial in the hopes that nobody would notice how forgettable their title is.
Simply put, Kholat fails to properly balance its moody aesthetics while keeping the player actively invested. It is yet another case of an experience that is beautiful to witness, but boring to actually engage in.
As of this writing, Ubisoft has created a live blog that promises to address all of the technical issues that is plaguing their high profile game. Considering their misplaced priorities, however, they hardly deserve a pass for releasing Assassin's Creed Unity in the miserable shape that it's in, which damages both this decent entry in the series as well as the very AC brand itself.
When the great void of the map greeted me for that final time, I just shrugged my shoulders and mouthed "why," before turning the console off. I've never been so happy to be able to move onto something else in my life.
Regardless of quantity concerns (which is a valid complaint), where The Order more crucially falls apart is in regards to quality. It does not matter if a game is one or one hundred hours long, you need to enjoy playing it, and The Order fails at that most crucial of tasks. This is unforgivable, and instantly makes it impossible to recommend.