DarkZero
HomepageDarkZero's Reviews
Though the developer himself has expressed disappointment in its reception, they should still be incredibly proud of what they've accomplished largely by themselves.
I mentioned at the start that I could not tell if Wanted: Dead was a deliberate execution or something that went wrong during development.
I still say it’s worth giving a shot if you’re into this style of retro horror, more so because of how exceptionally cheap it is, as long as you’re aware of the few clumsy design choices that all too often get in the way of the experience.
The actual game has smooth and responsive controls, an appropriate soundtrack and a particular lean-back quality that I do enjoy, allowing me to quickly jump into a game that is pretty relaxed and simple to play. But that is just enough.
In the end I did enjoy Shelter but I don’t think it’s for everyone and unfortunately, instead of condensing an experience to fit a smaller time-frame, it felt more like the experience was just cut short.
At first I felt like Wonhon was a revenge fantasy built on the outrage of the atrocities committed during the Korean War (a time when Japan annexed Korea and worked to entirely wipe out their culture and history), but it's not.
Cris Tales claims to be a "love letter to classic JRGs" and it has all the elements that make up a great JRPG by bringing back things we've missed about the older classics but it hasn't quite executed them as well as I'd hoped.
Overall, I think PositronX, despite currently being very average, has the framework necessary to become something greater with some added touches and fixes. During early access the game received plenty of updates but perhaps it's time to go back to basics and look to improve those key elements that make a successful FPS game to keep you coming back for more.
I suppose fans of the franchise might still enjoy this latest addition but it's mostly a nostalgia trip now.
Overall Popup Dungeon is a very average game; first launching on Kickstarter April 3rd 2014, it has taken more than 6 years to release but the game and the humour already feels outdated. However Triple.B.Titles have done a great job at creating a papercraft style game and by adding more depth to the combat I could see this game sticking around for a while with the aid of a creative community to take the game to its limits.
As mentioned in the beginning, Gerrrms is a budget released party game that fits its price tag making it ideal for a title that can be picked up, played a while and then probably only ever brought out at family occasions.
There are parts of Neversong that hit the right notes, if you will, but they are too few and far between for the unique visuals and music to carry one’s enjoyment, and patience, through to the end.
Maneater starts as an enjoyable, silly concept, making it fun for a couple of hours.
There's nothing outright bad about Conglomerate 451. If you want a dungeon crawler with this specific motif and you're okay with a less than stellar underlying game that for all intents and purposes gets the job done, this should fit that bill.
When all is said and done, for anyone who has a desire to pick up a VR magic-casting simulator, The Wizards: Enhanced Edition is the better-controlling option, though it lacks much of the overall polish found in The Mage's Tale, particularly when it comes to exploring areas (there have also been a few cases of progress being halted due to the occasional glitch, forcing a restart of the level).
The Caligula Effect Overdose is a mixed bag, a Japanese RPG filled with potentially awesome ideas and concepts that don't quite work or need fleshing out more.
I don't often criticize a game for not living up to the standards of another but Tiny Metal tries so hard to mirror Nintendo's approach I must speak up when I see failings.
After the year Nintendo has had, Kirby Battle Royale arrives on 3DS with a feeling that it is here to be the Christmas stocking filler, although an expensive one for what is included in the game.
It just feels so unnecessary and obnoxious to, in my opinion, ruin a mechanic that has been used time and time again in combat-based games as a test of skill and timing, as well as a nice way to reset the battle from a distance.
All in all, The Mage's Tale is an ambitious title that incorporates a lot of neat features that would prove charming in a perfect VR environment, but instead demonstrates the infancy of the technology when so much of it fails to register properly. There are still fun moments to be had during the instances where everything works, but an uneven control scheme results in an uneven experience regardless of intentions.