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The final product that's on offer here is confused, confusing, guilty of not providing a smooth on ramp for new players, and also of not providing enough to keep veterans playing after the initial novelty of the new features – some of which are broken - has died down. Initially the game is engaging enough but the problems start to show through very, very quickly.
With such banal gameplay, we turn to the narrative here for hope and, even though it kicks off in a promising manner, it very soon crumbles and fades away, with a nonsensical and very abrupt ending that left us shaking our heads and wondering what on earth the point was. Coming from a small dev team of just six people, there's still things to admire here; Industria nails the vibe it's going for, there's some terrific music and it looks superb in places, there's no doubt a lot of effort has gone into this certain aspects of this project. However, none of this is enough to smooth over the fact that this is a tediously dull, monotonous, and derivative game that offers up absolutely nothing of any real worth in terms of story or mechanics.
Dangerous Golf is a bit of a letdown. There may be patches along the way that improve things, but as it stands, the game doesn't do justice to the premise and is ultimately frustrating and disappointing as a result. The addiction factor is in full effect relatively early on, but the number of problems it displays will soon put paid to that for most players.
Coffin Dodgers is a classic example of a good idea backed up by poor execution. The gameplay feels dated before it starts as it doesn't progress things from the karting pretenders that have come before, and the visuals sort of fittingly feel like they're from an older generation. The premise has lashings of potential and there's a chuckle or two to be found, but the game is far too easy and brief for single players. Multiplayer is limited to offline play only and is as enjoyable as in every other non-Mario and non-Crash Bandicoot-based kart game, which is to say that it won't be one that you'll be trotting out at your gaming parties for very long.
Family friendly and inoffensive, MagNets: Fully Charged is a functional game that some will find entertaining. The lack of variety and short completion time really drag it down but as it's such a repetitive experience you may well find yourself welcoming the end. Achievement hunters will enjoy the 20G you get for the first time you jump but other than that, MagNets doesn't offer enough bang for your buck and is difficult to recommend at its current price point and with its multiplayer missing in action.
Blast 'Em Bunnies is a strange one. Don't get us wrong, there are the makings of a good game here. Undoubtedly, it's a solidly-made product and the development team clearly have a good deal of talent. Sadly, there are also hints to suggest that they've misjudged this and were banking on it becoming a runaway success like Fruit Ninja or even Angry Birds. It won't. Whatever the original concept was has been distilled down to "player shoots bunnies lots and then does it again" and as such, it just isn't fun enough for the repeated plays that led to the levels of addiction that propelled those games into the stratosphere.
The Deer God will inevitably divide gamer's opinions. Some will love its pixelated art style and be carried away by its themes and the emotions it invokes, while others will find it a frustrating, boring trudge from left to right. There's no denying that there is potential here and there are some very touching moments, but the flaws are so game breaking that at times it's just not any fun to play.
Toy Soldiers: War Chest could really be something great but unfortunately choppy performance, uninspiring missions and a repetitive single player experience put paid to this. The licensed properties present in the game aren't enough elevate the game to anything more than a very workmanlike version of your favourite childhood moments.
Some will take solace in the somewhat simplistic gameplay and be hooked on its psychedelic charms as there is the occasional high point to be found, but repetition and poor choices in terms of the control scheme will undoubtedly get in the way of that for most.
Assassin's Creed Chronicles features a generally solid game engine, nice storyline, and is for all intents and purposes a decent proposition. However, it's constantly prevented from shining by some dire level design and so many instant deaths that if you counted them, would probably see you reaching triple digits by the time you complete the game for the first time. There's some enjoyment to be had here, but it's frequently punctuated by massive bouts of frustration. If you want to try the series, you should grab China, since it remains the best of the three.
Spectra is a missed opportunity that doesn't offer nearly enough variation to keep players enticed for very long.
We're not exactly seeing what the wait was for when it comes to F1 2015. The game is clearly rushed, riddled with bugs and lacking in some relatively basic features. You might spend enough time on track to watch that achievement for spending 10 hours in your car just reset itself and never pop (again, due to a bug) and have a fair amount of fun while you do so, but there's a more likely chance that you'll run into so many issues that you just don't bother turning up for the next race.
Ultimately, Goat Simulator is a hilarious mess that is worth experiencing for a few hours, just one you probably shouldn't buy.
Your mileage may vary depending on how much the story grabs you, but most will find that the asking price here is too high for what you get.
During the moments when things run smoothly, there's the semblance of a good game, and we'd be lying if we didn't admit to having fun quite often throughout our playthrough, but it's all far too buggy and rushed to recommend with a clear conscience.
There's the essence of a good game in here - make no mistake about it - but it really is very, very hard to see it with all the problems in the way. We'd like to think that the development team at Milestone is working on patches for the game, but whether that's the case or not with their next attempt – MotoGP 15 – being released in only two months, remains to be seen.
Depending on your point of view, Infinity Runner could be a decent and cheap enough proposition for a quiet Sunday afternoon. Just don't expect it to last you into Sunday evening.
Eiyuden Chronicle: Rising is a distinctly average prequel/spin-off that gets itself bogged down in busywork and repetitive running in circles, overshadowing its core dungeon-crawling and town-building action in the process. The combat here certainly has some reasonable ideas, the story is decent enough at providing a setup and it all looks very pretty, but there's just far too much in the way of unnecessary padding and jank to make it feel as though it's really worth your time and effort beyond gleaning a few insights into next year's full adventure, even at this budget price point. Fingers crossed 505's main course is much more satisfying.
If developers Ludosity and Fair Play Labs can stick with the game post-launch and build it up, it could end up being a completely different story in a year or so, but as it stands, Nickelodeon All-Star Brawl feels like the shell of what it could be.
Ultimately, it's a game full of great ideas and some addictive gameplay mechanics, but clashes with some poor pacing and a complete shift-up in the second half that loses all the charm. For an Xbox Game Pass title, there's undoubtedly some fun to be had in the survival space sim if you can look past its flaws. Just don't go in expecting the Lost in Space experience the game tries to sell.