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Mighty No. 9 is a forgettable attempt at cashing in on people's nostalgia and love of Mega Man.
Ghostbusters is the product of a greedy publisher and a lazy developer trying to cash in on the hype of both a recent film and an established franchise. If you care at all about maintaining the integrity of the Ghostbusters IP, stay well clear of this game at all costs.
If you're looking for a high-speed shoot-a-thon, you won't get that with Dead Star.
Fluster Cluck is an overall disappointment, a game that tries to recapture the magic of local N64 multiplayer sessions, only to lay a giant, stinky egg. Between the broken gameplay, lackluster AI and poor presentation, this turkey falls flat on its beak.
In the four hours it took me to get through Gryphon Knight Epic, all I could think about was how I wanted it to end so I could move on and play something better.
There are so many things wrong with Redfall; every element feels plagued by poor decision-making. The visuals are dated and buggy, the story is paper-thin and filled with annoying archetypes, and the gameplay is floaty, unsatisfying, and generic. Don’t even get me started on the atrocious AI, which can’t even make its way around basic objects. If Redfall was truly developed by the Arkane Studios I love so much; it must have been under difficult circumstances. Rarely do games like this exist without low budgets, tons of studio interference, and short development cycles. I don’t blame Arkane, and nobody should, but Microsoft needs to rethink their entire strategy if this is what we can expect from their AAA exclusives going forward. Keep the casket closed for this one.
Chivalry: Medieval Warfare is a lacking port across the board, and a terrible multiplayer experience for all involved. Any decent content it possesses is buried under a pile of rubbish-based visuals, poor hit detection and missing content. If you must get medieval, be patient and wait for Ubisoft's For Honor. You'll have a far better time – and get a better quality game to boot.
With a simple, easy-to-understand gameplay premise and a progression system that was pretty much designed to support microtransactions, I can see why ZKILLER would be an appealing mobile game. As a fully fledged PC title though, even its current $6.99 listing is too big a price to pay for a game that offers little in the way of substance and nothing in the way of compelling gameplay.
Rodea the Sky Soldier has to be one of the biggest letdowns of the year. It's missing quite a bit, including comprehensive gameplay, solid visuals and any sort of option to play like the original Wii version does. It's sad to say that this high-flying adventure falls flat before it stands a chance to get started.
Overruled feels like something that would have been on the first Xbox at the same price. The gameplay has its place in the systems' library, but there is a lot of room for improvement here.
Probably one of the most disappointing games to rear its ugly head this year, Overlord: Fellowship of Evil takes everything that worked so well in previous games and smashes it into a billion pieces in favor of a Diablo-based formula that simply doesn't work. Here's hoping this villain gets back to his dastardly ways soon, instead of following a blueprint that just isn't his style.
The more time I spent with Atlas Fallen, the more its cracks became harder to ignore. Its combat system is sorely lacking, the story is entirely uninteresting and poorly told, and the whole experience has an unpolished quality to it. Perhaps Deck13 ought to give the soulslike thing another go.
Pokémon Quest is, from top to bottom, a mobile game. I'm not sure why it released on Switch first, but it doesn't feel at home on the platform at all. With an odd art style, intrusive mobile game trappings, and boring gameplay, it's hard to recommend this watered down spin-off even to the most dedicated Pokémon fans.
This is one of the few times where a re-master would have sufficed in place of a new title.
A very niche title, and disappointing even at just $2.
If you're looking for combat, which I imagine most fans of a dystopian Nazi-killing game would be, look the other way. Likewise, if you're looking for a great co-op experience to try out with a friend, prepare yourself for disappointment. And if you do end up buying this game, for the love of all that is holy, please turn on your own music.
Perhaps the most disappointing thing about The Quiet Man is that it presents a world I want to know more about. I like the idea of a deaf vigilante-esque antihero doing his best to find the good in a world of darkness and violence, even if it means having to become a force of darkness and violence himself. However, in the case of The Quiet Man, that strong premise is squandered by lazy development decisions and incredibly odd artistic choices.
Drawn to Death is one of the most disappointing games I've played in recent memory. The premise is fantastic and there is a heap of potential buried beneath the surface. Unfortunately, even after you dig past that rough outer shell, the inside is almost entire empty and devoid of engaging content.
You'll have fun playing Psychocat: The Answer until you realize that it's a mobile game on the PC, then you'll wish you had it on your iOS or Android device instead.
Considering the appeal of the franchise, MX vs. ATV Supercross Encore had all the potential in the world when it came to its arrival on new consoles. Unfortunately, it squanders it with a myriad of problems, including sloppy gameplay, a lacking presentation and a lack of a genuine career mode to make you feel like you're getting anywhere. As a result, the ride just isn't the same. Here's hoping that, for its next game, Rainbow Studios goes back to basics and skips this Encore route.