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Rugby 18 is a broken mess of a game and a dreadful representation of a beloved British sport.
Poor controls and a bland aesthetic mean that Skeleton Boomerang is a game you won't be returning to any time soon.
Terrible AI leaves this as the most unconvincing World Cup simulator possible. Not recommended.
An incongruously designed mess that should be avoided at all costs. Awful framerate, poor storytelling, and monotonous mazes make Dollhouse one of the worst games in decades.
Insert caption here because I really can't be bothered.
Lazy, shoddy and rushed this is a Spider that could do with a good blast of Raid.
The game has boss fights in an attempt to mix it up, it looks decent but nothing really befitting the new generation of consoles and it sounds fine too. The production values are there, then, but everything about it screams failure. For a game based on a comic book it's suspiciously tedious and wide of the mark in terms of its humour - although we recognise that is subjective so you might take more from it than we did - but really the choices behind the control scheme mean that it fails in terms of what we're here to assess; the game. From the moment you switch it on you're wondering why you downloaded it, and the developers have no excuses. Either their decision to go only for gyroscopic controls via the DualShock 4 was wrong, or: their inability to code and rein in the motion controls to do what they needed to do has left them dressing up their failure as a purposeful choice.
So, to sum up what SingStar: Ultimate Party is I can safely say what it is not. It is not the ultimate party. If it were, life would be very dull indeed. What it is is a way to collate certain music videos in one place in exchange for payment as opposed to finding them for free via various other methods. It's a chance to sing into your smartphone rather than hear singing from it and a chance to see shapes turn blue or gold or stay white. It's a chance to record yourself singing without pressing play on the video recorder and a chance to have other people you don't know rate your singing to prove once and for all to your wife/mother/friends that you bloody well can sing. Does all of that make the game worth playing? Not a chance.
Bladestorm: Nightmare is almost impossible to recommend to anyone but the most die-hard fans of musou games. While the game's story and setting does have some potential, it takes a backseat to the action and is left to a few throwaway cutscenes before battles. Gameplay becomes tedious far too early, and when combined with a combat system that requires little thought, it makes for a boring experience. When you throw all these monotonous elements into a game that also isn't very easy on the eye, then you get an example of a bad videogame. If you are a huge fan of these types of videogames then maybe you'll find something to enjoy, but anyone else should stay very far away.
An uninspired take an overly familiar material.
A narrative game that doesn't have enough time to tell the story it's trying to tell, leaving characters and plot lines feeling unfinished. Whilst it has a lot of interesting ideas and some nice mechanics, none of them feel fully realised. Twin Mirror is bursting with potential, which is why it feels so disappointing.
Even with clear intentions and a striking presentation, Unto the End's borderline broken combat mechanics drag the experience down into a spiral of misery.
If Thanos snapped Marvel's Avengers out of existence, no one would travel through time to get it back.
Gleamlight tries to mix-up a formula that we've seen before, and falls some way of short. Despite some interesting features, it's biggest problem is that it's not fun to play.
Perfectly serviceable, yet equally devoid of justification to have been remade, SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated does little to captivate on the amazing opportunity it's been given and evolve with the times.
Whilst artistically stunning, The Wanderer: Frankentein's Creature's port to Switch is riddled with bugs, rendering it unplayable in parts.
Summer in Mara has a lot going for it, however, this doesn't save the lacklustre gaming mechanics that lead to the game becoming more tedious than it is relaxing.
Unfortunately Aeronautica Imperialis: Flight Command is not one of the better Games Workshop adaptations. It is a game that relies far more on luck than judgement or skill, and so is repetitive at best, and frustrating at worst. I like that they're trying something different in translating the game from tabletop to screen, and the cinematics are a nice system, but it comes at the expense of the gameplay experience.
One Punch Man: A Hero Nobody Knows is, unfortuantely, One Punch Man: A Game Nobody Will Play. It doesn't treat the source material with the respect it deserves and, ultimately, feels flat all things considered.
A lot of visual polish is not enough to cover for a product where the minimum of effort has been placed in every other component. There are far better interactive movies more deserving of your time and money. Even Night Trap was more interesting.