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Did we mention that the game feels the need to constantly throw out winks and nods to the films? You can almost hear the game try to reverse engineer the script so it can get out another “there’s something strange in the neighborhood” line . It’s pandering in the lowest form and clearly fails to understand anything that made the original film a classic.
To be fair, it seems that the developers over at Astronomic know that they’re not exactly hitting a home run with Outrage. By slapping on a $3.
After the first 15 or 20 minutes, Dreadout begins to overstay its welcome. It isn't effective as a fun game to play or as a scary game to experience. It quickly becomes one giant, tedious fetch quest, with very few legitimate scares throughout. With horror games, it is difficult to achieve balance between scares and gameplay, but in the case of Dreadout, neither element is effective, and the game truly feels unfinished as a result, even with the promise of future installments.
Battlefield 4 is broken and EA should be ashamed for releasing it
I did not enjoy anything about my time with Basement Crawl. It is a mess in every sense of the word
The Lord of the Rings: Gollum doesn’t do anything fun or interesting like similar (better) games like A Plague Tale: Innocence and Requiem. It’s hard to say if even the most loyal Lord of the Rings fans would actually find something worthwhile here. Considering good Lord of the Rings games exist, this one feels incredibly out of place.
If you’re looking for a scary Spider Train experience that’ll get your heart rate going, you’re probably just better off watching that Spider-Man 2 scene where everyone keeps Peter Parker’s secret. At least that way, you’ll have seen a good movie instead of playing a video game that was simply made because the idea sounded good in theory.
For the most part though, Golem feels like a PSVR game that became lost in a mess of ideas during its various delays. The nearly unbearable movement, best-avoided combat, and frustrating progression system makes it a game that’s an absolute chore to play though and one of PSVR’s biggest disappointments.
I really hope that the development team gets that chance.
All of the problems above spoil what little Agony does right, and as a result, it's hard to recommend Agony to anyone. The only people who should consider Agony are people that want a truly hardcore, even at the expense of enjoyment, survival horror game that will put your patience to the test.
Sonic Boom: Fire and Ice already had a lot stacked against it, which is an unfortunate position to be in. However, it isn’t the first game that had something to prove, and many others have come and surmounted all obstacles put before them.
One Way Trip was an extremely hard story to find any fun in. Its biggest asset, the strikingly accurately-written “California bro” dialogue, is offensively overused to the point of exhaustion.
Developer Spiders’ Technomancer had the potential to be a great role playing experience if it weren’t for its many problems. The combat, while plentiful and entertaining when using technomancy, feels stiff with an over reliance on dodging and ineffective stance system.
If you're a big fan of the puzzle-platformer genre and enjoy titles that focus more on artistry than content, you may find Broken Dreams to be worth your $0.99 over on Steam. Otherwise, you're likely better of saving that dollar to put towards something else and skipping the stiff story, unresponsive controls, and all-around lacking feel of this strange little adventure.
The biggest takeaway I have from Mighty No. 9 is that it was such a letdown.
As it stands, it’s very hard - if not impossible - to recommend Alone in the Dark in its current state. Even if you can look beyond the blandness of its design, story, and gameplay, the sheer lack of polish is far too frustrating to warrant spending any money on. It’s a game that, without exaggeration, I had been looking forward to for years. All that’s left now, though, is a sour taste.
Despite what is a promising combat formula as well as the supporting systems behind it when it comes to skills, crafting, and upgrades, there are also several equally frustrating aspects of it that hold the game back.
Despite efforts to include a vast collection of Dragon Ball characters and references in The Breakers, going as far as to provide a somewhat logical explanation of why it is possible for dead villains and normal civilians being able to transform into your favorite heroes, the game is ultimately let down by its poor mechanics and systems. Instead of giving players a chance to sink their teeth into a new way to enjoy the storied franchise, Dragon Ball: The Breakers will only be consigned to the place of a bad memory, much like a poor filler episode of an anime.
Rather than delivering an undercooked campaign mode and real-time combat, allowing players to experience life as the Norse fully would have gone a long way; alas, it was not to be, and it might be best to leave this game out in the cold if real-time strategy is what you are seeking.
At the end of the day, The House of the Dead: Remake is a modern version of the arcade classic that is serviceable enough for fans looking to play at home. It brings added replayability with its difficulty, the scoring systems, and the new Horde mode, but is held back by poor performance, frustrating controls, and a lack of new content. Unless you are a big fan, The House of the Dead: Remake is not the best way to experience this classic for the first time, and it would have probably been better off dead than revived in this form.