Outward isn't a game for everyone. It's challenging, rough around the edges and you need to persevere during the initial three our four hours to finally see some progress. Slowly it starts to creep under your skin, each new region being its own reward, each new jaw-dropping landmark filling you with awe and a true sense of accomplishment. How you've grown, from someone in its undies into a daring warrior carrying a larger-than-life sword.
Overall, I really enjoyed playing God Eater 3. It's far from perfect but definitely a step in the right direction. Despite sharing the same genre as highly established franchises such as Monster Hunter, it does well in separating itself from the rest with its own set of unique mechanics and style of combat. The lock-on system can get a little frustrating, but it's nothing you can't get used to. The lineup of Aragami can be improved, but I know more encounters are coming in the future via patches. A little overpriced for what it's worth in its current stage, but it's a game I'd personally keep.
While The Division 2 may have some things that still need fixing, it’s a work of testament for the team at Massive Entertainment, showing that they’ve learned from previous mistakes (for the most part), and that they’re ready to move forward with the model that players rightfully deserve.
Anthem is an MMO-lite looter-shooter with potential sadly unrealized. Most of its design decisions feel woefully underdeveloped, despite how it excels in its frankly addicting gameplay. The interjection of a freemium forced economy as well as the simultaneous extension of and lack of any traditional end-game or development beyond the main story screams of publisher intervention. Anthem's systems are absolutely wonderful, but they feel crippled by its other design decisions.
Overall, it's hard to fault Apex Legends, but it also feels like it was trying to be something else too and couldn't quite bridge the gap. It is a fine game, one that will undoubtedly join an inescapable part of the streaming—and undoubtedly eSports—circuit. It just feels like there's potential in all of the polish, just wasn't given enough time to percolate and come out of the gate with something bigger.
While this is still a Total War game, it definitely feels like something different. The battles are still the same, though they’re more interesting, especially with the vampire faction focusing more on firearms than traditional melee weaponry. Apart from that, however, most of this DLC is about plundering.
Warriors Orochi 4 is a solid addition to the long history of the Warriors franchises, with more punch than you can shake a bo staff at. Fans of the series will find a lot to sink their teeth into and more than just a little bit to enjoy, but newcomers may have a hard time investing into the series especially after repeated recruitment missions kill the flow of the narrative. Even considering that, it's hard not to feel that a lot of corners have been cut with even some of the most simplistic bugs (such as looping sound at a held button) still making their presence apparent repeatedly in the final version. While flashy animations feel like the newest generation of gaming, the entire system still feels as if it were built on a console from the early 2000s. Fun comes first in this installment of the Warriors franchise titan, but it still feels as if the series is recovering from the blows laden at the feet of Dynasty Warriors 9.
It's been more than six years since the last Soulcalibur game released, and it's clear that Bandai Namco took its time to make sure a stellar product was delivered. It's apparent that a huge amount of detail went into creating Soulcalibur VI and it's bursting at the seams with content. If you're looking for a different take on the 3D fighting genre then I heavily recommend this one.
Monster Hunter Generations Ultimate succeeds in what its original game tried to portray, which was a celebration of the franchise and the beauty of having to take on these out-of-this-world monsters from all over the series.
While playing through SNK Heroines I had a difficult time figuring out its true target audience. The combat system isn't complex, or interesting, enough to attract hardcore fighter fans while the steep price and lackluster visuals make it difficult to recommend for fan service alone. Unfortunately, it seems like SNK Heroines: Tag Team Frenzy falls into an awkward middle zone and doesn't excel where it needs to.