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Ultimately, State of Decay 2 has proven a disappointment. Undead Labs laid the groundwork with the original, but it's failed to build upon this to any noticeable degree. It's a much prettier, just as buggy, State of Decay 1.5. To some, just having more may be enough, but it would've been nice to see them push the boat out just a little bit more. Perhaps they should've done that MMO zombie survival game after all...
Squee: I was just waiting for it to be fun. And I'm still waiting.
With the world awash in new Warhammer games, there's nothing about this latest iteration of what was once the Warhammer 40,000 flagship videogame franchise that we will remember next year.
All of that is say that Mantis Burn Racing isn’t bad by any stretch of the imagination. It’s just that with the dozens of others games vying for my attention, I really never felt like I wanted to boot it up. There isn’t that pull to keep you coming back for more. Which is a real shame because there’s some great racing lurking within here and it’s probably the best looking game of its type out there. It just lacks that certain something which makes games of this ilk compelling to play. When you’re actual races are a little bit dull, perhaps it’s time to go back to the drawing board.
While the research and attention to detail that went into Town of Light is good, and they're addressing a very important issue, the developers have failed to adapt it into a game format.
Despite all of this I still felt myself compelled to play it through, above and beyond writing this review. The age-old argument of gameplay being more important than graphics still rings true, but for those interested in flat-out gorgeous visuals then there's enough lurking here to perhaps warrant the price of entry. It's a superficial reason to like it, sure, but I'd be lying if I didn't say that was the main thing which pulled me through. To that end, from my experiences with VR I can comfortably see a digit or two being tacked on to the score for the sheer immersion present. Without the $600 headset though, this is about as flat an experience as I've had in a long while.
The world of Monochroma starts of promising a dystopian exploration in a silent and haunting world, but the lack of broader narrative or any kind of empathy leaves the world as devoid of life as the dystopia in which it is set. It's a world in which to dip your toes, and maybe even enjoy a short while, but it never really sticks.
In theory Hatred could have been great but lacklustre development gets it thrown into a pit of mediocrity. It joins a stack of games I played once and never touched again, and that disappoints me on a personal level as I was hoping for so much more.
Knack's enjoyable enough in its own right but it's undeniably as straight down the middle as you can get, unwavering in its commitment to the average. Not much comes across as particularly awful, but then again nothing in it's all that great. Those expecting a platforming adventure in a vein similar to Crash Bandicoot would do well to steer well clear.
For full Daylight performance benchmarks on the GD Machine 2014, be sure to check out our official frames per second Daylight test results.
When it's fun it can be really fun, but when it's bad it can be really frustrating.
I've been underwhelmed by inXile's previous nod to nostalgia, Wasteland 2, and everyone else in the universe seemed to adore it, so maybe it's me. Your mileage, as always, may vary. But if you're looking for a rock-solid, incredibly challenging nuts-and-bolts RPG with all of the quirky flair of the original trilogy, this isn't quite it.
Everything about Seven is just a bit of a shame. Fool's Theory has come so close, and in doing so proven itself the jack-of-all-trades, master of none. A game of this budget lives and dies on having one or two insanely unique or memorable standout features, and yet Seven lacks in this area. With the thousands upon thousands of games now at our fingertips, it's never been harder for devs to get noticed. None of Seven's particularly bad, it's just not especially memorable.
So we come to the fun payload. It's sort of lacking. We've played games like this before, many of them really excellent and with depth and character. Oriental Empires certainly looks nice and has a classical Chinese feel that helps it along its way, but once you're through the surface, it's a lacklustre 4X without a great deal to set it apart from the pack. Much of the time, Oriental Empires feels like playing a game of Total War where you auto-conclude all of the battles, but with a penchant for very slightly unfair and unavoidable disasters.
The three game modes mean there's probably something in here for everyone, but it's doubtful many will get their money's worth when you take the short campaign and the obligatory map pack into account.
The stronger Scenarios can't rescue Urban Empire from being disappointingly average however. A few quality of life tweaks here and there could have achieved a great deal in making Urban Empire a more engaging experience. With little noticeable cause and effect you're stuck prodding buttons until you hopefully stumble on solution, which sadly flies in the face of strategy as we know it.
That’s a game which absolute nails this style of episodic, choice-driven gaming and the new bar for Telltale to meet. For now, I can only hope this season of Batman can elevate itself to a far greater level than the first two episodes let on.
So another lukewarm MMO, then. But occasionally heated up a bit by the rare confluence of scenery, music (the majority of which is excellent) and raw atmosphere that can transport you for a fleeting moment to the Tamriel we've grown to know and love.
If you're reading this then I'm going to assumed you have, as a very brave soul, already played through the original pair of games. As such you sort of know what you're getting here. In comparison to XIII it's certainly a stronger experience, but it's a case of whether you can stomach yet another adventure in that vein.
There's certainly a fair bit here for some to like, particularly for those of you who want a MOBA that's less of a long-term commitment, and a heck of a lot of content to get your teeth into, but Battleborn's development-by-focus-group leaves it feeling a little bland, despite its brash stylings and Borderlands-esque attitude.