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All in all, Valkyria Revolution is well worth avoiding. Unless you're a hardcore fan of the franchise's mythology, there's little reason to slog through this.
At the moment, however, we just can't recommend Vanquish: The Adventures of Lady Exton. The game's art and music gave us a great first impression, but sadly as the game wore on, our excitement rapidly wore off. A better, more involved story, along with a rewarding rather than punishing difficulty curve could go a long way in improving the game.
At [a low price], Carmageddon: Max Damage is one of the cheaper console games on the market, but that alone doesn't warrant a recommendation. The poor presentation, long load times, and clunky driving don't do it any favours either. This is one game you can safely avoid.
Although Homefront: The Revolution's core mechanics rotten, you'd think that its rich lore could be used to flesh out the game world. But this isn't the case either. Most of its missions are similar, forcing you to reclaim enemy strongholds, and standout moments are few and far between. There's nothing memorable about Philadelphia and the characters are forgettable at best.
To sum it up, The Order: 1886 is best described as a vertical slice of gameplay. It shows off a lot of features but very few of them come together in a manner that's deemed as cohesive. Throw in the short gameplay length and the wasted potential of its setting, and you have a game that you should squarely avoid. Sony's exclusives are usually of high standard. This is not one of them.
Activision had earlier decided against releasing a CoD title this year, opting instead for a “premium expansion” for Modern Warfare II. The publisher, perhaps scared of the financial repercussions of not sticking to an annual release cycle, later decided MW III to be a standalone entry. All the evidence from MW III's campaign, however, points at little effort to do so. With rehashed missions, lazy Warzone style sections, and a sore lack of typical Call of Duty knockout set pieces, Modern Warfare III does not feel like a full game, especially at that $70 price point. The original Modern Warfare games redefined the first-person shooter genre; the trilogy's uninspired rerun, on the other hand, represents its decay.
In a faithful leap forward that's meant to kickstart a fresh wrestling game franchise, AEW: Fight Forever stumbles quite a bit. This is true for its real-life counterpart as well - a relative newcomer to the scene which will take a while before standing toe-to-toe with WWE's decades-long legacy. Much of the gameplay feels like a good start though, thanks to a fast-paced experience that isn't harsh on novices, mixed with an absurd amount of brutality and gore. Unfortunately, the game is tarnished by clunky mechanics, dimwit AI, lack of commentary, shortened entrances, and a poorly-written story mode that does not justify its high price tag. I'll admit there's a foundation for a better sequel, but for now, I find it hard to recommend this to wrestling fans.
It's downright baffling how Naughty Dog went with the 'release first, fix later' mentality for its most important PC release. Even with the 14GB patch, The Last of Us Part I suffers from poor memory management, leading to a highly compromised experience fueled by stutters, sound issues, unusually long loading times, and more. Sure, underneath those problems, you've got one of the greatest post-apocalyptic survival stories ever told in gaming history, but the hurdles to get there aren't worth it. At Rs. 3,999/ $59.99, you're getting what is arguably PlayStation's first early-access PC port — a tight slap to those who avoided spoilers for nearly a decade. Unless you've got a bleeding-edge PC, don't buy this game in its current state, and pray for the issues to get resolved in time. I mean, if games like Batman: Arkham Knight and Cyberpunk: 2077 run fine and dandy now, I've got faith that The Last of Us Part I will get there eventually.
WB Games Montréal clearly bit off more than it could chew here, resulting in a bloated mess that fails on a technical level. Running on Unreal Engine 4, Gotham Knights on PC can look visually appealing at times, but constant frame drops and high-end PC requirements essentially doom it. At the end of the day, the game itself is tedious to play, and because of that, it's hard to see players waiting around for months for the performance issues to be resolved.
Rainbow Six Extraction is clearly not for most casual gamers. In fact, I would go so far to say that it feels like it's built for hardcore players only. Unless Ubisoft plans to massively tweak difficulty settings and play styles in the near future, Rainbow Six Extraction could end up being one of those titles that get lost between the couch cushions.
Skate City takes being casual a little too seriously. If you have the money to spare, but don't wish to splurge on an Apple TV, you can fire up Skate City on a big screen with its release on consoles and PC later this week. You'll probably enjoy the relaxing visuals with some lo-fi music playing in the background. If it were up to me, I'd just boot up Tony Hawk's Underground 2 instead.
That said, great combat and traversal alone don't do enough to warrant playing Anthem right now. Poorly thought out progression, grating characters, and inconsistent performance make EA's answer to Destiny and The Division one to skip until after a major update or two hits.
Big Bash Boom could have been an excellent over-the-top game to play for fans of Big Bash League.
Hopefully, Bethesda reboots Fallout 76 like it did with The Elder Scrolls Online. Right now though, the game is hard to recommend to anyone but the most faithful of Fallout fans.
Clocking in at around 12 hours, Lego The Incredibles' questionable narrative choices and bland gameplay make it one to avoid. If you're looking for your Incredibles fix, check out movies instead because the game is far from incredible.
At the moment, Sea of Thieves feels like a mock up house used by real estate agents to sell you on a property. It's a polished prototype with promise and potential, but it's so far removed from what the actuality is that you're better off waiting.
A game that was either rushed out, or was never given the development time it needed. There's nothing memorable about Super Lucky's Tale, be it the fairy-tale story about talking foxes taking on varying cats, or the platforming bits that make up most of its gameplay.
Ultimately, Hiveswap is a let-down for fans of point-and-click adventure games, but much more so for fans of Homestuck, especially for those that contributed the millions that went towards its making.
For most people Sonic Forces is a game best avoided, especially when Sonic Mania is around to give a taste of what the franchise should be aiming for.
Ultimately, Phantom Trigger lacks any new ideas out of its own, and fails to be more than a passing imitation of the classics that spawned this genre, or be visually appealing like its contemporaries.