
Slant Magazine
HomepageThere's far too much focus on the family dynamic in Ghosts, with the theatrics laid on thick from the get-go, and with the strained relationship between Elias and his children acting as an unstable anchor for the remainder of the story.
The variation in objectives stretches past the typical bored-game rigmarole and into uncharted territory that frequently invites cruel, comeback-heavy sabotage.
It feels odd and slightly insulting to be given the option to rate missions, as it implies that the designers still don't know what works or, worse, that they want to better pander to gamers.
Save for the extremely rare glitch or two, nothing ever gets in the way of this pure, intellectual gameplay. Even after 50 levels, the puzzles still seem fresh and never tiresome.
These mechanics aren't broken so much as literally insane, in the sense that each chapter requires you to do the exact same things, somehow expecting different results.
The game treats its themes with such absurdity and reductive PSA qualities that there might as well be a planet named Glee.
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Even ignoring its gussied-up next-gen clothes, the game's strengths outshine its weaknesses as an experience, though its flaws outside of the visual realm remain impossible to ignore.
As befits a game funded through Kickstarter, The Banner Saga doubles down on risk/reward mechanics throughout its rather lengthy journey.
To dwell on the debacle that is Lightning Returns's ghastly storytelling is to deprive oneself of a rather fantastically constructed battle system, one that sporadically elevates the game from disastrous lows to dizzying heights.