There are plenty of military engagements in Breakpoint, but none of them are particularly engaging.
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This expansion marks a sea change for the series, from one that keeps players begging for scraps to one that sets players up for a feast.
Each part is so overflowing with jokes, ideas, characters, and charm that you won't want to separate from the whole game.
For all of the work that Deck 13 has put into creating an intriguing city, the actual exploration is sometimes marred by technical issues.
It's impressive how much the simplest acts in Link's Awakening remain so gratifying hour after hour.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
The game is boorish, infantile, and violent, and, in refusing to take any sort of consistent stand, is wildly off the mark.
All that's cool about flying a mech has been executed in the most leaden, user-unfriendly, nonsensical manner possible.
Gears 5 is the first time the series has made the brutality of its combat feel captivating and disturbingly intimate.
Without a sense of feedback or progress, the rambling, leisurely narrative of Telling Lies comes across as unfocused.