Burnout Paradise Remastered on Switch is an incredibly well-optimized release that is clearly tailored for the hardware. It’s more than just successful, it’s outstanding, and regardless of the original game’s age, it sets the bar for the quality that we should expect from multi-platform ports making their way onto the Switch. It certainly has some rough edges in order to fit this package onto the Switch and to ensure it runs well, but still it’s wonderful to see that so much hard work has been put in to preserve the authentic Burnout Paradise experience, and being able to take this game with you literally anywhere for the first time ever is a bit of a thrill all on its own. I can’t say enough good things about this game; the original is already one of my all-time favorites, and now the remastered edition is the complete, modern day package that will allow the game to live on for another generation of players and old fans alike. Burnout Paradise Remastered is an excellent game, and the Switch release is a true gem that is indeed a little bit of paradise.
Maneater has a little bit of everything needed to make a game like this fun. A beautiful and brightly colored world, incredible shark animations, fun gameplay, and a not-so-serious comedic tone to it all. It honestly feels like a first in a genre and a way to bring back an arcade-like feel to games. Throw a score counter at the top, and I could easily see this as a cabinet you’d throw quarters into. I’ve seen the game run far better on more powerful hardware, and it’s incredible, so it’s a shame that the base PS4 suffers so much.
ELDERBORN spent five years in development to include Steam Early Access, and it doesn’t feel like enough still. It’s an unremarkable, yet interesting bite-sized Souls-like that’s worth playing, but at a discount. There’s a lot of squandered opportunity here, but the small team at Hyperstrange clearly has passion and talent. ELDERBORN wears its influences on its sleeve, and I can appreciate that.
realMyst: Masterpiece Edition on Switch is a curious to me. I think that on paper, it makes a lot of sense to bring Myst to the Switch, but the execution leaves something to be desired for me, especially when talking about a game that isn’t exactly new and doesn’t seem like it ought to be taxing from a performance perspective. It seems that the game could have benefited from some additional optimizations for the platform, and perhaps those could come in the future, though I wouldn’t hold my breath for that. That having been said, Myst itself is a great game, arguably one of the all-time greats, and none of the things that make Myst so special are changed by the issues with this particular release. It’s a great opportunity to connect with your gaming nostalgia, and if the Switch is your platform of choice, you can still get a great deal of enjoyment out of realMyst: Masterpiece Edition. It is far from a perfect port, but it is the same beloved game it always has been, and like an old friend slightly worse for the wear, you’ll still be glad for the chance to spend some time with it.
Whether you’ve played Mimimi Games’ prior game Shadow Tactics: Blades of the Shogun, the earlier Desperado games, or you’re coming in fresh, you’ll find Desperados III is just an incredible experience. Every character’s ability is unique, and combining it with another’s in showdown mode for a synchronized attack is always satisfying to pull off. It’s rare you see a game utilize quicksaves as a core feature, though it works to great effect here. Mimimi Games’ touches on the real-time tactics genre for this once-dormant series are elegant and brilliant, and not to be missed. Desperados III is simply one of the best games of the year.
For a game that’s so dependent on its art style to drive home much of its personality, character interactions and the story are left to carry the weight of completing the sense of immersion, and most of the time that load is too great for them to bear on their own. The Outer Worlds on Switch just doesn’t land well without all of the aspects working together in concert. I’m not saying the game is unplayable, it just feels like the experience is severely hamstrung and it’s hard to get a proper sense of enjoyment out of it. There’s still fun to be had, but it comes in fits and starts, and it really doesn’t stand up to any of the other platforms the game is available on. If the Switch is your only gaming system, you’re really hankering for a space adventure, and you don’t mind or notice technical problems, then there may be something here for you. Otherwise, you’d do well to play elsewhere. To paraphrase the game itself, the Switch version of this game isn’t the best choice, it’s… well, you know the rest.
Ultimately, this is still the same Saints Row: The Third in terms of story and game play, though it does include 100% of the content from Saints Row: The Third: The Full Package, meaning all of the original game’s DLC is available to you from the jump. The visual upgrades the game has received are truly amazing, and are well worth making the journey back to Steelport whether you’re a long time fan or a newcomer to the series. While I did really enjoy how absolutely bonkers Saints Row IV was, Saints Row: The Third is truly the essential title in the series, and being able to experience it at this level of quality is a strange, unexpected gift. If Deep Silver is looking to set the standard for what remasters should be, they have absolutely thrown down the gauntlet in terms of what players should expect going forward.
Sneaky Bastards understands that stealth doesn’t have to be boring, and encourages creativity in Wildfire. With each upgrade or new passive meteor shard, I was drawn back to older levels to see if it was easier to complete a task I had to skip out on prior. The game has a great flow of risk and reward amid its stealth. Add in the emergent layer of manipulating your environment and the enemies around you, and you have a game teeming with unpredictability. Wildfire is chaotic and wonderful, all enacted by the spark of a flame.
It’s evident that 80’s OVERDRIVE takes inspiration from games like Outrun and Rad Racer, and thankfully does a lot new things to separate itself from what came before it. The racing feels good, and is backed by an appropriate synthwave soundtrack. However, later races have too much going on and with some randomness of collisions will force you to restart more often than you’d like. Some issues aside, 80’s OVERDRIVE is a solid racer with depth in a gorgeous and vibrant palette.
I’ve been a fan of Void Bastards since its initial release, and overall I feel the Switch port is largely successful, more so even if you’re playing in docked mode. There are some minor issues with the handheld presentation, but they’re mostly workable, and in the majority of cases shouldn’t prove too distracting from the overall experience. That said, you may find you have more trouble if you struggle with reading smaller text for any reason. Aside from that, it’s the same great game, with all the style, flair, and personality intact. It’s an excellent addition to the Switch’s growing catalog, and you’d do well to have it in your own library. I for one am happy to have a renewed excuse to start exploring the Sargasso Nebula all over again, and help a whole new crop of space prisoners work their way toward early release in some form or another.