Over the course of fifteen or so hours to see the game to completion, Iron Danger offers a good challenge, even on the default normal difficulty. The ability to infinitely bend time to your will to fine-tune encounters to perfection can be really satisfying. Its biggest detriment is how clunky and unpolished it all feels. That said, Iron Danger is really fun, and completely distinct from every other tactical combat game you’ve played. And for that, it should be on your radar.
Exit the Gungeon isn’t a sequel, nor does it pretend to be. I still find 2016’s Enter the Gungeon to be a fuller experience, with more depth and variety. Exit the Gungeon is not a game you should ignore. This Gungeon may have lost a little bit of itself along the way, but enough of its humor and sensibilities are very much intact for enjoying Dodge Roll’s twist on the Gungeon formula for the price point. Exit the Gungeon is a delightful spin-off, a blast to play, and the changes to the gameplay compliment the new perspective wonderfully.
Ori and the Will of the Wisps marks a thrilling return to the unique, gorgeous world created by its predecessor. In many ways it is more of the same, but only in the best ways possible, as Will of the Wisps succeeds in retaining all of the high points of Ori and the Blind Forest, while making great improvements and updates across the board. It’s an emotional journey with a lovely story about friendship and family that looks incredible, sounds lovely, and feels really great to play. Sequels have the unenviable task of being both the full embodiment of and improvement over their progenitors, and Will of the Wisps absolutely delivers on this difficult task. It’s every bit the follow-up you would want to see, and it stands in its own right as an excellent game.
Darksiders: Genesis is a worthy continuation of the Darksiders franchise, delivering another solid entry in the Darksiders franchise in a package that’s fun to play and tough to put down. The bonus of being able to play through with a friend just makes the experience all the better, and if you don’t mind hunting for upgrade items and collectibles, this is a fun romp that helps further flesh out the game’s universe. It performs well on Switch and it’s great to see the franchise getting due attention on the platform. More importantly, it proves out that Darksiders can still delight and surprise, not just in spite of, but because of its willingness to experiment.
It’s clear that there was a strong, central vision for what Knights and Bikes should be, as it shines through in the writing, the artwork, and all of the extra little touches. This is a game about the pleasures and predicaments of childhood; it’s about family, friends, and connection; it’s about navigating a world as a person with goals, thoughts, and feelings that aren’t always taken seriously by the people around you. There’s a lot to discover about Knights and Bikes as you play, and the experience is one worth having firsthand. It’s a whimsical, joyful, sweet adventure that deals with some very heavy subject matter but manages to stay positive in the face of difficulty in the way that only a child really can.
BEAUTIFUL DESOLATION offers a weird, and wonderful future of Earth to explore where you can make your mark. The journey is just as exciting and fantastic as the destination. There’s a unique world and game here that’s never been seen before, and THE BROTHERHOOD made sure of that. There’s nothing quite like BEAUTIFUL DESOLATION; it’s an experience you won’t soon forget, and is one of the finest adventure games I’ve ever played.
Table Manners gets the experience of dating half-right, capturing the nervousness and awkward conversation in totality. The in-game app meant to cultivate your relationship(s) often leads to disappointment or confusion. Unless you’re out to sabotage everything in the name of a good time, there’s not much room for fun or risk losing the relationship. When trying to do your best, the simulation and physics often get in the way. It’s certainly enjoyable for hours on end, but it doesn’t quite come together like it should.
Dead Cells remains great, replete with free updates and free DLC. Now there’s paid DLC in The Bad Seed, it’s a must-buy. The team at Motion Twin and Evil Empire have earned your trust, and treated you well in Early Access and post-release, so I don’t feel bad returning the favor. If you’ve been gone a while, now’s the perfect time to return. If you’ve been playing a while, this is the perfect DLC to be interwoven into the game seamlessly. The Bad Seed is DLC done right, guilt-free and without burden.
KUNAI is absolutely kinetic. Momentum, traversal, and combat are the key pillars. They all work in tandem to produce a game that moves at a frenetic pace, and one you’ve not known in a Metroidvania-style of game. TurtleBlaze have something special here, and it’s in your best interest not to miss it. KUNAI is a refreshing take on the genre, and an exciting one at that.
I started this review talking about my fear of heights. I didn’t really mention it again. Somehow, that’s the amount of impact it had on my enjoyment of this game. Oh, and final word: Don’t play this game with low ceilings unless you like scraped knuckles.