It was always a long shot that a new take on Resident Evil 3 was going to be able to live up to the expectations set by 2019's Resident Evil 2 remake, and that's exactly the case here. Still, beyond a few examples of missed potential, this is another stellar attempt by Capcom to bring its survival horror series into the modern era, and retains a sense of individuality and personality that make it stand out from its peers.
As long as Doom Eternal didn't stray too far from its predecessor, it was going to be a good game. But id Software comes surprisingly close to muddying everything with new mechanics. The flamethrower and rechargeable chainsaw give you more options during battle, but they can also feel like unnecessary additions. Still, a deeper lore, a banging soundtrack, and plenty of demons to gib leave Doom Eternal in a happy place—relatively speaking.
For now, Animal Crossing: New Horizons feels like a no-brainer for fans of the franchise, and a perfect place to start for newcomers—with the exception of ruining every other previous Animal Crossing game, should you ever want to go back to them.
Ori and the Will of the Wisps does everything that a good sequel is supposed to do. It refines The Blind Forest's mechanics, expands on the world, and throws in a whole bunch of new moves and concepts. But in an era that's rich with "emotional platformers," Will of the Wisps doesn't do anything to make itself stand out. It's a fine, if not forgettable, experience.
Nioh 2 takes the ideas of its predecessor and greatly expands on them, bringing a greater sense of depth to everything from gameplay, to stage design, to your ability to have a main character customized to your particular play style (and visual preferences). Admittedly, some of the simpler elegance of the original Nioh has been lost in the progress, but the result is still a game that'll terrorize and thrill those looking for a real challenge.
If not for its uninspired design and lack of effort in the storytelling, One Punch Man: A Hero Nobody Knows might have actually been a good game. Oddly for a fighting game, it focuses almost entirely on its single-player, often to its detriment. But if you can look past the repetitive structure and the uneven pacing, there's actually some fun combat to be found, and its multiplayer meta is surprisingly addictive.
Journey to the Savage Planet's greatest quality is that it respects its players. Perfectly paced, genuinely charming, and rewardingly explorable, developer Typhoon Studios' debut is a love letter to thoughtful game design and the ancient art of fun over function. If you grew up loving 3D platformers and games with worlds that felt bigger than they actually were, Journey to the Savage Planet will make you feel like you're coming home.
It’s not a game I can necessarily recommend to a lot of players in any age group, as it’s definitely not as good as it could or should have been in nearly any category. And yet, I have to give it credit for daring to be different in a market of sameness, asking me to play a bee trying to save her world from destruction by heading out into the wilderness, collecting and delivering materials while a story filled with unusual characters unfolds.
Star Wars Jedi: Fallen Order has its heart in the right place, delivering that Star Wars fantasy that is sure to please fans of the franchise. But putting aside the lightsabers and Wookiees, Fallen Order is too often unsuccessful in implementing ideas from better games, and ends up seeming like a pale imitation in comparison.
The first new-generation Pokémon game to release on a proper home console does not disappoint. New features like Dynamaxing and the Wild Area are fun additions that make the experience of becoming a Pokémon champion still feel fresh. It's just a shame that Game Freak didn't lean into the new features more than they did.