Stevivor
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Coupled with the likes of Star Trek Resurgence, a narrative adventure also released this year, it’s safe to say that Star Trek video game fans haven’t had it this good in a long damn time. If you’re a strategy fan, you’ll enjoy this, and if you’re a Star Trek fan you’ll absolutely gobble this up. As well you should.
Cricket 24 is a curious case of being one of the best in the series, but with such minor changes over Cricket 22 that it feels like we’re watching a replay during a rain delay. That makes it hard to recommend if you’re already invested in past games. For new players, it remains as accessible as a sport as complicated as cricket can be. With a bevvy of returning control options and difficulties, there’s a way to play for all skill levels. Cricket 24 is still at its best when bat meets ball, and there are more licensed modes than ever before headlined by reliving the 2023 Ashes and forging a lengthy career – but the same experience can be had, without Gilly, at a fraction of the cost with Cricket 22.
Investigations are multi-staged, and some of the reveals are interesting if not particularly surprising. The inclusion of newer-generation Pokémon since the original title makes Ryme City feel even more alive and part of the Pokémon world, and the city is full of small details to really drive home the idea of people and Pokémon living together.
As a casual player, there’s certainly enjoyment to be had, but much like Mortal Kombat 1, I think I’ve had my full just a couple days in.
If you’re old enough to know who Desmond Miles is, and have a desire to return to the series’ origins, Assassin’s Creed Mirage hits the spot. It reins in the endless expansion and has very clear direction.
Fast-paced action is hampered by strange new presentation elements. Predatory pricing schemes undermine any legitimate improvements that have been made. While this is certainly one to recommend to those looking for a new experience, be warned in that you may not like what you find.
It’s an easy recommend for series fans, just don’t expect it to be the lumbering behemoth that was Payday 2… yet.
If this is the finale of Cyberpunk 2077’s redemption arc, it’s a damn impressive one. I’m excited to see what a sequel built from the ground up with these lessons learned will be like, but until then I’ll keep poking around Night City to see what’s new.
Because of the extremely limited time to play, I’ve spent practically all available time within story mode. It’s a mixed bag.
For the sheer size of it, the beauty of the hundreds of different landscapes you can explore and the always engaging missions, Starfield is a massive technical achievement.
The AC series is one that rewards your ability to adapt and persevere in equal measure. To overcome it’s challenges you have to learn its systems and soldier on in the face of inevitable defeat. Series veterans will dine well, and if you’re signing up as a newcomer then do yourself a favour – don’t expect Armored Core 6 to be something it’s not. Try enjoying it for what it is instead.
This is Doom, mixed with Destiny, mixed with Control… and the result is pretty magical.
So far, Texas Chain Saw Massacre seems tilted towards the family; while Leatherface is a bit slower than his kin, he can destroy shortcuts and help to funnel victims towards his faster, equally as lethal brethren. Despite tools meant to break pursuits and lines of sight, a victim is toast if they’re up against two family members at a time. Things like bone scraps are meant to shift things back into a victims favour, but extremely laggy connections — and ultra frustrating disconnects citing extreme ping — mean that a lot of attacks (on either side) whiff when you’re confident they’ll connect.
Atlas Fallen‘s core is solid — though combat still needs some work — but it seems a bit sparse.
Stray Gods is truly a mixed bag, full of strong actors, average singers, clever storytelling and weak songs. There are points of brilliance mixed with cringe-worthy presentations, making this one hard to recommend because of its inconsistencies. If you’re itching to play regardless, I’d strongly suggest those players pick it up on either PC or Switch because of the one-two punch of visual and interface issues. I can certainly vouch for the issues plaguing the Xbox version, and I’d wager the PlayStation version would be similar.
Just when you think you’ve done everything, Pikmin 4 is waiting to hand over another fun task for you to spend the next few hours enjoying, on the universe’s most crashed-on planet.
AEW Fight Forever isn’t exactly a stupid idea from bad creative, it’s just a product scoped so small that asking a AAA new release price tag for it feels criminal. Matches are fun and entertaining, for a while at least, but absolutely every facet of the thing feels hugely undercooked. WWE 2K has been sorely in need of some real competition for years just as WWE itself has, but unfortunately AEW just haven’t pulled it off here as well as they did on television.
Diablo 4 is the triumph an embattled Blizzard needs to steady its ship, and it’s a hell of a lot of fun.
With a flashy and visually spectacular art style, excellent music and a healthy dose of self-deprecating humour, Street Fighter 6 should be on the radar of anybody looking to take a swing at a titan of the genre at its best.
Dramatic Labs has created something special with Resurgence, populating the Star Trek universe in very much the same way that Picard Season 3 has just done; there are also a few other parallels in there that I’ll leave for the player to discover. The resulting work has left me envigorated and enthusiastic that the developer can revisit the crew of the Resolute sooner rather than later, continuing to explore the final frontier.