Handsome Phantom
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In the end, even the main premise of the game is stymied by poorly executed puzzles.
In the pursuit of crafting an indistinguishable game world and granting advanced levels of autonomy, the developers forgot to make Vane any fun to play.
Sure, there is the nostalgia factor here, it had to be said, but sometimes it takes a bit more than that to make a game with spending your hard-earned money and time on.
The Blackout Club is frustrating on so many levels. Unless you’re playing the game co-op, don’t even bother… you’ll never make it through the missions. There was so much potential and, with patches, the difficulty could become a little more balanced in time. As it stands now the difficulty and strange mission structures keep the game from really being all that fun.
Katana ZERO is a game that has a lot going for it. The visual style, music, branching dialogue options, and unique time bending abilities certainly separate it from the crowded pack of 2D side scrolling indie action games. Unfortunately, this isn’t enough to save it from repetitive and aggravating game play.
A Sub Par Party Game Weighed Down By Limited Controls
There is a lot to like about HYPERGUN. While the distinct visuals and sound track only run skin deep, there is a real excitement and allure of unlocking rare weapon attachments and it did help me to push through the more frustrating aspects of the game.
As far as Bullet Hell games go... unless you are a fan of the source material there are much better ways to spend your precious time.
Shio works as a simple 2D platformer, but it lacks a strong hook to motivate players to finish the game.
The frustration with Fox n Forests comes from boring repetition and a lazy approach to progression. It’s a shame – there are unique mechanics at play and some pretty fun platforming. The game just doesn’t hold up to keep players around for long.
While not a fundamentally flawed game, Extinction does not provide the player with enough of a mechanism to reasonably progress through the game in an enjoyable manner.
There's a difference between a good game and a fun game.
If you haven't seen or heard of the game, the team behind it describes it in the following way – "Phantom Trigger is a Hardcore Neon Slasher with RPG and Roguelike elements." That's a whole lot of different genres to fit in one game if you ask us.
The game feels provocative in its first few hours, but this isn't enough for a solid recommendation outside of die-hard fans of the point-and-click genre.
There is no doubt that this is a visually impressive game with a healthy amount of replay value. It’s also easy to pick up and play either alone or with a friend. But the core gameplay gets stale way too quickly and won’t be able to keep your attention for long.
If you’ve already played the game on PC there is little reason to revisit it unless you absolutely loved it and want to replay it on the go... Sometimes when a game like this takes so long to release the hype around it can be detrimental. On paper this is my kind of game, but it just never got its hooks into me.
There is some fun to be had here but the increasingly brutal difficulty makes this game hard to recommend to anyone other than someone dead set on trying every twin stick shooter out there.
Overall, this game has the look of a wonderful, fun, puzzle game for kids but, in reality, it is near impossible for two adults to play without becoming frustrated.
For any long time Marvel fan, the sheer experience of being able to step into the shoes of your favorite heroes will be an amazing feeling. It’s clear that a lot of care and consideration went in to making you feel immersed as the character. Sadly, the incredible feeling of being a super hero is weighed down by repetitive and imbalanced gameplay.
All of the technical issues and lack of polish take a fun experience that could have been a great game and really cause it to be a mediocre game overall.