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OTTTD's flaws are few and can easily be overlooked. On top of that, the indie game's entertainment value is such that players will ignore any errors noticed. With a generous price tag attached to it, OTTTD will get players the bang for their buck that is deserved.
Always Sometimes Monsters is as real as it gets, which is impressive for a traditional pixel RPG presentation. Many situational scenes can both be larger than life and still reflect it perfectly, all in an overall goal that can be befuddled by personal interests or sudden needs.
GoD Factory: Wingmen is an absolute pleasure of a space shooter, in the shell of an arena game. Its easy to master controls and understandable customization designs are as complex as they are simple, all at once.
Metro Redux is the same old horrifying shooter classic, some technical flaws strangely included, but now shinier, more welcoming and with a lot more to go on than before.
Anomaly Defenders tries to fight tedium off, but ultimately players will see past its guise - that of a traditional tower defense, adding nothing to a genre filled with look-alike titles.
Unique empire choices, deep and intuitive management, tactical and effortless combat, diversifying RPG content; there is enough here to last ages and it all runs wonderfully.
For all the hard work it puts in, Sherlock Holmes: Crimes & Punishments deserves an audience, a big one, worthy of its time. Not only is its production a true spectacle, towering over many others, but its sophisticated gameplay elements are many, varied and rewarding to boot.
It’s sad to say, but the story of Middle-earth: Shadow of Mordor is dismissible, luckily in favor of the facilitating gameplay that does manage to captivate for hours on end, with less need for drab exposition to boot.
There you have it, Metal Slug X is a must play or replay if you’re into Run n’ Guns, dieselpunk, weird humor, aliens, Nazi parodies, mummies, failed and creepy scientific experiments, obesity, and probably most notable, impossibly large and terrifying war machines.
There are some troubles in Deadcore. They aren’t many and there are tons of breathtaking parts in this captivating puzzle platform game, but they do prevent it from reaching the heights it would otherwise so deserve.
This War of Mine creates a new panorama and provides us of a whole new scope from which we can see the true face of horror, the darkest side of humankind and the bravest color of human spirit.
Despite its linearity in most situations, Shadows shows the importance of story-telling in video games. The same cannot be said about the gameplay however. The awkwardness and cumbersomeness of it all makes this game a struggle to play at times, but is worth enduring if you are enjoying its story.
If you’re a fan of the zombie genre or if you’re a fan of the Dead Island games, avoid Escape Dead Island; trust me when I say you won’t be missing anything and you will save yourself hours of frustration and quite a headache.
Reflex gameplay, risk and reward moments, strategic choices, loot options; it may not look like the five or six colors of its universe have a lot to offer, but Heavy Bullets actually has it all.
Randal’s Monday should only be played exerting extreme caution and being advised that you are going to have an incredibly frustrating time and that all of the effort you put in each puzzle will go poorly rewarded.
Some technical kinks aside, Lords of the Fallen is a tough RPG with quite the bite. It has limited visual potential, but it masks it well and in return, it provides a varied open world full of fiends, each requiring their own approach.
The tile mazes, the bomb constructions, power-ups and hectic arcade gameplay; it works as it always has. It’s not an extravagant mastery of the genre, but it isn’t a horrible cloning effort and if it is, at least it’s a diverting one.
Regardless of foibles, there is a ton of entertainment value to be found in the wacky shooter that is Screencheat. Looking at an opponent’s screen and trying to collect that kill with a weird weapon, while another player might be doing the same, is exhilarating.
Although the turf-war element is fun to experience, the role-playing features of the game are completely uninspiring and feel like replicas of previous RPGs. No, I don’t think the game is a failure, as it is a decent follow up to the first Blackguards.
Tormentum - Dark Sorrow is a dark point and click adventure game with an art style inspired by Giger and a story that seems to come straight from the mind of a twisted philosopher.