The Game is a Lie
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The Messenger is a game that, despite being heavily influenced by the classics, should be played by all. It has very few flaws and is good through and through. Its art direction is stunning, its soundtrack is exceptional, its level design is marvellous and its gameplay is intuitive, but it's not as innovative as it should be.
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Childhood is maybe the most important stage of our lives. Still, it's the stage we face with the most tranquility. The simplicity with which The Gardens Between talks about friendships and childhood touched me, making me remember and reflect. Playing this game is like reliving these memories, even if for a short period of time. Despite being far from a perfect game, it's an experience I think everyone should have.
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From the first cutscene, GRIS shows what it is here for. Fully committing to its minimalism, it knows how to balance sentimentality and reflexion, noise and silence, to create an experience like no other. This game is truly a work of art.
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Slay the Spire is one of the most fun and refined games released this year, be it in its game mechanics, its strategy elements, its choice possibilities or its soundtrack. That's why its lacklustre art direction surprises me so much.
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Untitled Goose Game is neither deep nor thought-provoking. But it's so, so, so fun, and that's enough for what it wants to be. House House proves, once again, that they can transform any unusual idea into a one-of-a-kind experience, funny from beginning to end.
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Lonely Mountains: Downhill is, most likely, the best BMX game released in the last few years. The attention to details is commendable and, despite some flaws, the gorgeous atmosphere and fun gameplay stand out.
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Embracelet is a virtual hug from Machineboy to anyone willing to play it. Somehow, it tells a lovely classic coming-of-age tale with a twist that makes the player feel everything and more, still without tripping on itself.
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I don't even feel comfortable talking about Sunlight. It's such an intimate and personal experience that the ideal scenario is to live it at your own pace — to get immersed in this transcendental story with no idea of how it's going to turn out and psychologically prepared to revisit your own past in a journey with a bittersweet destination.
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Donut County is a very pleasant and fun experience, that was undoubtedly a labour of love from its creator. Some flaws, though, prevent it from being an excellent game.
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Cuphead has an impressive art style and is challenging in the right way, offering satisfactory rewards after each stage. In spite of some unfortunate issues, it's still very much recommended, especially considering its current price.
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The Elder Scrolls V: Skyrim is a classic and deserves to be played by all because it mixes magnificent RPG elements with a wonderful adventure in a sensational open world and an even better story.
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InnerSpace is a relaxing experience, a polished game, a work of art. Unfortunately, only people who look for something more peaceful will be able to enjoy it, since it is so zen. The way in which it sets this alternative universe is exceptional, and even with a lacklustre narrative and not-so-clear objectives, it deserves the attention of many.
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At the end of the day the game is very polished, including an innovative and creative gameplay mechanic, but requiring a bit of patience to get to the end, impacting how much I wanted to play it. If you like "light" games with nice graphics and don't care too much about repetition, Degrees of Separation will satisfy your needs.
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With unexpected twists, hilarious jokes, and innovative mechanics, There Is No Game: Wrong Dimension is undoubtedly one of the most eccentric and unique games ever released.
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Developed by a team working remotely, NUTS is a unique and surprisingly effective experience for what seems to be, at first, a mere squirrel-photographing simulator. The attention and care put into each and every aspect of the game are tangible, but there's no denying that more gameplay variety and some small adjustments would be ideal for this game to become a masterpiece.
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Super Meat Boy is at least a basis of what every platformer should be. It's lacklustre when it comes to innovation and it can be a bit tedious at times, but it gets almost everything else right. What makes me the most impressed is its capability of, despite being almost a decade old, still being current and holding up as a very quality game.
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Armello is a misunderstood work of art, despite some simple flaws. It has great mechanics - in spite of a weak tutorial -, an excellent art direction and, even if it looks like a niche game, is really good and should be played by all. Being its developer's debut game, it honours its multiple genres, pleasing both older and newer players.
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Oxenfree is a game where player choice matters a lot, and that fact mixed with an incredible atmosphere and an even better narrative create great memories for the player. Alas, it has a few flaws, such as the camera positioning and the walking speed, but the whole experience can make you forget them.
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ARMS is a game that, despite looking simple, can get deeper as the player continues to play. With its well-executed technical and artistic aspects and a surprisingly responsive motion controls system, it's an essential game for any Switch-owner.
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Retimed gets almost every gameplay-related aspect right, but the lack of a singleplayer mode is a problem. It's an extremely pleasant experience that fulfils what the developers wanted it to. It will be an even better game when it's completed.
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