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There just isn't anything fun about Fighter Within. The story is bad, the controls are bad, the characters are uninteresting, and if you aren't using a controller, it's nearly impossible to even navigate the Kinect-controlled menus. Ubisoft has done so much better with so many other franchises, but Fighter Within is flawed right down to its very concept. Motion-control fighting games simply don't work, period. I'm a big fan of fighters, and while it was obvious that Fighter Within was never going to be the next big, hardcore title on the EVO tournament floor, I wouldn't even suggest it to casual fans. Go play Smash Brothers or something-- anything is better than this flail fest. The only thing you will get out of Fighter Within is a pair of sore arms and a bunch of disappointment.
All in all, Resident Evil Zero doesn't even come close to being called a remastered version because it offers nothing but minor visual upgrades. Resident Evil nostalgia nerds will go nuts for this one but the average gamer will most certainly have a difficult time forking over the cash for a meager GameCube port. Needless to say, Capcom dropped the ball on this one. The attempted resurrection of an old favorite should have at least included a few extra features to justify a third release. Unless you really want to live in Resident Evil's past, you'd be wise to avoid this one like it's a zombie infected with the t-virus.
Needless to say, Homefront: the Revolution's overall direction is one big head-scratcher. The developers presented a robust world with a really attractive story premise and some rather awesome map layouts that could have been groundbreaking. The first-person shooting genre is aching for some innovation, and Deep Silver's foundation could have been that trailblazer. Unfortunately, the storyline, game mechanics, and the audio-visual quality issues just don't cut it. Homefront: The Revolution is better suited for the bargain bin rather than the hefty price tag AAA games are known for. Hold onto your Andrew Jacksons, as a few solid titles are slated to debut in the coming weeks and months.
In reality, there isn't much to say about Bound By Flame. It's not a horrendous travesty that all action RPG players should avoid, and similarly it's not a stellar blockbuster that all Dark Souls addicts should pick up. It just feels very mediocre and generic. Nothing stands out about the game and nothing really holds it down aside from its graphics at points. It's a simple fantasy action RPG that won't replace any of the big names out there, but will keep you amused for 10 hours if you have some money to burn.
When I first learned about Carmageddon: Max Damage, I worried that it looked like an ill-begotten attempt to recapture the glory of a silly game from the '90s. It doesn't even get that far. In fact, I kind of wish I could bash it for going too far, like Duke Nukem Forever. No, this is just a game that feels half-assed from tip to toe. You can probably extend your enjoyment briefly by playing online against your friends, but there are just so many other, better novelty car games you could be playing. Go grab Mario Kart, Rocket League, Mad Max... hell, go grab that old copy of Twisted Metal Black. Just give Carmageddon: Max Damage a skip. It doesn't deserve your time and money.
Fun games can be simple, and simple games are often fun, but there's a tedium at the heart of Super Motherload that it just can't shake. With a number of tweaks that added more interesting puzzles, made the game less grindy, and reduced the amount of up and down necessary, it could've been a lot better. As it is, I think I'd really rather go back to playing Diamond Mine in Bejeweled 3.