Kill Screen Outlet Image

Kill Screen

Homepage
339 games reviewed
67.5 average score
70 median score
18.7% of games recommended
Sort by: Page 1 of 34
65 / 100 - Mafia 3
Nov 4, 2016

Ultimately, Mafia III is a game that's held back by its conventional anchors. It wants to be game about the South but remains content to use its setting rarely as little more than a local color curiosity. It proposes a radical representation of race but falls prey to the conventional chores of open-world banality. Though it initially seems eager to "Tell about the South," Mafia III does not have the patience or interest to do so.

Read full review

Nov 3, 2016

Civilization VI carries forward almost all of the mechanics from V: spies, trading routes, religion, ideologies, the hexagonal map, and so on. As a result, the game is just as strong as its previous incarnation, while nevertheless finding ways to expand upon this experience.

Read full review

Nov 2, 2016

Ladykiller in a Bind dares to ask “what are you into?”

Read full review

84 / 100 - Owlboy
Oct 27, 2016

Owlboy is a masterful tale of transcending disability

Read full review

Oct 24, 2016

The Curious Expedition is a disturbing portrait of the colonial mind

Read full review

Oct 20, 2016

Masquerada declines as the plot slows down. The herky-jerky pace gets more grating, the mania for proper nouns more distracting. What looked like a scrappy little underdog RPG turns out to be a collection of worn-out ideas.

Read full review

60 / 100 - Thoth
Oct 19, 2016

Thoth’s main addition to the twin-stick shooter is its constant intimidation tactics. The short segments you set out to beat—64 in all—keep you aghast constantly, and you’ll learn quickly that even when things look peaceful it can mean that something deadly hasn’t shown itself to you yet. Silence is just an opportunity for a bomb to go off.

Read full review

56 / 100 - Aragami
Oct 17, 2016

The Last of Us took a boring idea and made everything about it sublime; Aragami takes a lot of good ideas and neglects to make any of them great. Even the story feels uninterested in itself: the cutscenes are mostly under 10 seconds, and the characters habitually preface expository statements with phrases like “By the way” and “In case you were wondering.”

Read full review

81 / 100 - Thumper
Oct 13, 2016

Thumper is a remarkably physical experience despite the fact that you control it with such modest thumb gestures.

Read full review

77 / 100 - Pavilion
Oct 12, 2016

Pavilion is a series of puzzles that become sentences. The painted visuals and Tony Gerber’s haunting soundscape establish mood for the actors in the narrative: protagonist as subject, his actions as verb, the ambiguous goal as object. I was simply there to put it in order or to play with its syntax.

Read full review

Sort by: Page 1 of 34