From cute, but overly simplistic visuals to fish behavior being off and getting caught on the decorative items, it feels like what it really is: a simplified tycoon sim with a lot of heart. It can’t rival the best in the genre, but players can make a pretty awesome aquarium within its constraints, so it ultimately delivers what was promised even if it doesn’t exceed those promises.
The developers should be commended on their efforts here, and I’m excited to see how much further the Switch can be pushed.
Shadowkeep had a solid campaign, though it ended prematurely for my taste. The expansion itself isn’t on the level of Forsaken, but it keeps the Destiny 2 machine rolling forward. I’m not personally happy with some of the changes that come alongside Shadowkeep, but I can see the imperative to reward players who keep regularly returning by spreading content out instead of releasing it in lumps.
Nothing is particularly extraordinary nor is any one aspect less than solid but there’s a commitment to the vision here that had modest and realistic goals. Concrete Genie paints within its humble parameters and still makes a lovely piece of art even if it isn’t The Starry Night.
It’s difficult to fault a game for dreaming big as it still enjoyable to hunt for secrets under Stonehenge. However, that might be because these types of forward-thinking gameplay ideas are almost always alluring. We need to see games with a sense of humanity in its characters and games that can teach the socially awkward in the same way that action games teach reflexes.