Feather sets out to create the most relaxing and calming experience you can have in a game. With its varied yet mellow and uplifting soundtrack, its basic yet brightly colored visuals, and the great detail that goes into the rustling of the birds feathers, it can be quite a joy to soar through the air and practice trench runs through the cave tunnels. However, in designing a game to relax it’s also made with no stakes and no threats, so much of the serenity you experience after the initial elation of flight is from not feeling like there is an imminent threat at all.
Do you long for a relaxed, endless procession of tasks, each a companion to a fleeting sense of achievement? Do you wish to wile away your hours making things? Are you looking for that next digital husband or wife whose fondest wish is the right combination of gifts and dialogue branches? Then My Time At Portia will call your name, friend.
Zen Studios has created a beautiful dungeon crawling RPG that not only will please the diehard blobber fan but also newcomers thanks to clever modern sensibilities. While the tile-based movement isn’t perfect, don’t let that hold you back from experiencing everything else Operencia: The Stolen Sun has to offer. You won’t regret it.
If you’ve been playing the series all along up until now, it goes without saying that you should play it to the end, and the good news is that when you do you won’t be disappointed. And of course, unless you’re a brain-dead zombie you know what’s coming and you know that you better be prepared for feels by the bucketload.
Outward is an impressive, fresh take on the open-world formula, and the option to play in split-screen or online multiplayer is something I’ve been craving in an RPG for a long time. If Outward had released a decade ago, I have a feeling it would have been an instant cult classic, but in 2019, it’s harder to look past some its more outstanding issues. But even with its long list of flaws, I’d still happily get lost in Outward again.