Jake Yanik
It's the most innovative shooter I've played in years.
SOMA is one of those once-in-a-generation experiences that so wildly defies both expectation and assumptions that I can say with confidence that it will forever impact how we define video games.
Truly, Layers of Fear is a masterpiece to behold. Buy it. Play it. Buy it and have a friend play it while you watch if you're faint-of-heart.
Stardew Valley has been the most rich and heartwarming experience I've had in a game in years.
Considering that it’s both free and quite probably the best ARPG that we’ll ever see, I can think of no valid excuse not to give it a whirl.
If the basic premise of letting loose giant, hulking murder-mechs and terror-tanks on city districts literally full of destructibles and enemies is cool, then the execution is absolutely magnificent.
Torment is the purest expression of Infinity Engine RPGs we will ever see in the modern age.
Project CARS is a game that punishes every mistake you make, which makes successes and victories infinitely more rewarding.
Whether you're sitting down for a quick coffee break adventure, or an all-night binge, Hand of Fate delivers in spades.
WildStar comes to the table with some of the most delightfully beautiful visuals I've ever seen in an MMO.
N++ has an excellent blend of stylishly simple visuals and taxing puzzles, all put to an excellent soundtrack.
I give it four thumbs up.
Truly, Mayan Death Robots is the kind of game I'd love to sit back on the couch and play with some friends.
I can see already that Vermintide will quickly become the next title that everyone's friends will be playing.
Much like Vermintide itself, it may not be groundbreaking in any one way, but it's reliably and consistently fun, and still beautifully immersive in that Warhammer sort of way.
Grim Dawn is one of the easiest ARPGs to recommend in recent years.
Unbox took me back to a time when games were about fun.
I mean, once you spoof the recognition software for a door using a coat rack, a jumpsuit, a sweaty headband, and an Etch-a-Sketch depiction Bob’s face, you can start to appreciate the game for what it is: honest, silly storytelling
From the first time I saw the art style of Darkest Dungeon, I knew it was going to be something special. What I couldn't have known is just how bleak the game would be—or how cruel.
It's a simple premise that's executed perfectly.