Dean James
While it may not add anything to make it worth double dipping outside of some previous additional content, Digimon Story Cyber Sleuth: Complete Edition gains the element of portability on the Nintendo Switch that makes the game more accessible than ever to play as you aim to collect the more than 300 available Digimon and save the real and digital worlds.
For those expecting a Kirby-like platformer experience due to the game being from HAL Laboratory, you will likely be disappointed. Instead, Part Time UFO feels more like a series of wacky extended WarioWare type levels that will keep you addicted as you strive to earn every medal in the game.
Even for those looking for a nostalgic trip through time, you are just much better off playing the original game and avoiding the mess that is Double Dragon IV.
One of the most glaring issues with Quantum Error is that it really has no idea what kind of game it really wants to be. In some places, it tries to be a straight-up FPS that feels like a relic of a few generations ago. In other places, it tries some unique things with the firefighting elements that could have been cool if they did not feel so clunky along with the horribly designed stealth sections that would make anyone cry due to how poorly they are executed. Taking all of that and mixing in the countless bugs and glitches found in the game, Quantum Error becomes one of the worst games of not only this year but the generation thus far that you will want to avoid.
While the art style and crude humor may be the most polarizing aspects on the surface, the lack of any consistency when it comes to gameplay and level design is the real disappointment in what was supposed to be the triumphant return of Battletoads.
While not as bad as its Wii U counterpart, Sonic Boom: Shattered Crystal is an extremely shallow experience with a level locking system that will frustrate the player to no end.
Godzilla has managed to strike terror on the patrons of Tokyo for years, but sadly his latest game does that for very different reasons. By providing slow gameplay and downright boring levels, Godzilla manages to somehow take all of the fun out of playing with giant monsters.
Being able to use unorthodox characters like Yami from Yu-Gi-Oh! is certainly quite unique, but Jump Force’s barren world barely takes advantage of these opportunities due to lacking gameplay and what feels like too much of a ripoff of Dragon Ball Xenoverse without bringing anything refreshing to the table.
Combining the well received Until Dawn and PSVR yet again, this time not on rails, The Inpatient seemed like a great idea in thought, but it ends up being a disappointment for the most part. The Inpatient itself is only about two hours long for one playthrough and the story and alternate outcomes really do little to make you want to come back for more.
There is definitely a giant sized hole on the Nintendo Switch where a new Super Smash Bros. game should be right now, leaving fans to look for an alternate. Brawlout definitely fits that bill as a potential fill-in for the time being, but you’re going to have to overlook a number of flaws to get a lot of enjoyment out of it.
Micro Machines have been around for decades in one variation or another and Micro Machines World Series mostly disappoints in capturing the essence of the original release on NES. When the number of game options in a modern game feel like they aren’t much of an upgrade from an old NES game, you know there is a problem, which is the case with Micro Machines World Series.
People have been waiting for years to finally get what could be considered a really good Sword Art Online game, but the fourth time is certainly not the charm for developer Aquria with probably the most disappointing attempt yet due to the overall squandered potential in Sword Art Online: Alicization Lycoris.
Although it had some good ideas at the start, Those Who Remain feels like the most cookie cutter horror game possible that barely manages to present anything fresh enough to keep you interested across the six hour playtime.
Feeling like an attempt at a best of experience for recent Ubisoft games, Ghost Recon Breakpoint fails to capture what has made the series special in the past in all of the important areas.
Even as fun as it can be zipping around the island with Luffy's outstretched arms, the numerous issues start to bubble up very quickly and they make One Piece: World Seeker start to feel very monotonous and lackluster way too early into the game.
David Jaffe has always been known for games that can be a bit over the top and Drawn to Death may be the most extreme example of that to date. The notebook art style is very unique and works well with the varying character roster throughout the fast paced arena matches. However, the long wait times and crass humor used to make Drawn to Death seem edgy really drag down the experience as a whole.
Mario and friends have tried out a number of different sports over the years and the latest struggles to live up to that long legacy. The core gameplay of each of the sports is solid, but it feels like the most basic form of each was plucked from a superior title.
Pixel Gear is an example of a product that feels more like a demo than a full fledged game. The actual shooting mechanics are integrated quite well giving you a good feeling of control, but the slow pace and lack of content lead to an overall disappointing experience with Pixel Gear.
The story, albeit short, is solid enough to keep you interested, but clunky controls that make completing even simple tasks feel like a pain causes Loading Human to be a frustrating experience overall.
KOI relies more on its look and sound than its gameplay, and the overall lack of difficulty and the shortness of the game really makes it hard to justify buying for most PS4 owners.