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Yet another entirely unnecessary sequel to a classic game that should never have got any follow-ups at all. But if you want even more of the same old thing there are few small sparks of imagination here and there.
A laudable achievement in terms of visual design and general ambience but the complete lack of challenge, and short length, reduces its overall impact.
A thoroughly 21st century take on Breakout that may just be a classic in the making, mixing 70s style bat and ball mechanics with a succession of insane power-ups and a deeply interlinked resource generation minigame.
A refined but unadventurous restart for the Battlefield series, which returns to the thrilling spectacle of the classic entries, even if it doesn’t do very much that is new.
One of the best-looking open world games ever but the formula is beginning to feel increasingly outdated, despite the cool visuals, fun samurai gear, and surprisingly good plot.
A solid roguelike with a fun and well-balanced challenge, but it does little to move the formula forward and in certain respects is actually inferior to its predecessor.
Disturbing yet thought-provoking survival horror sequel, that stumbles slightly in terms of the repetitive combat but is easily the best new entry in the series since the PS2 era.
It’s not quite the same calibre as Mario Kart World, but those disappointed by Nintendo’s racer will find Sonic Racing: CrossWorlds an ideal alternative, thanks to its heart-pumping action and unique ideas that make it more than just a carbon copy.
A beautifully executed and immaculately polished continuation of Hollow Knight’s Metroidvania artistry, with a similarly lugubrious art style and occasionally rage-inducing difficulty.
A lovely looking origami-themed 3D platformer that’s let down by dull combat and pedestrian puzzle design, and then positively ruined by its use of fixed camera angles.
A largely successful experiment in limiting the amount of onscreen help given for exploration and navigation, but the game it’s tied to is far less interesting and wastes some interesting story elements.
Remaking Metal Gear without its creator seems foolhardy but this is as good an effort as could be imagined, without completely redesigning the original game.
A successful relaunch of the Shinobi franchise that doesn’t attempt to do anything startlingly new but instead makes do with being a very well-constructed action adventure.
A glorious, symphonic, jet-powered hover sword exploration of desert landscapes, filled with secrets and infused with riotously colourful sea life and Tony Hawk style tricks.
The most cinematic entry in the series so far but no matter how good the visuals or acting are, the story is clichéd and predictable, and the gameplay feels like barely an afterthought.
A short, surreal roguelike puzzler that proves a video game doesn’t have to be 60 hours long or feature photorealistic graphics to be entertaining and thought-provoking.
A fun restatement of the Ninja Gaiden 2D formula, that is just complex enough to engage both new and old fans, while being surprisingly accessible in terms of its difficulty level.
A cosy hobbit-themed life simulator that can look pretty but is almost entirely made up of thinly veiled multi-part fetch quests and drab, under-developed minigames.
A quirky and offbeat open world biking RPG that works nicely until races get more taxing, at which point its mechanical limitations make it frustrating to play
Mixing Pac-Man with Metroid seems like an enjoyably strange idea at first, until you realise just how bland and unimaginative the end result is.